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{{Header Nav|game=Dandy}}
{{Header Nav|game=Dandy|num=0}}
{{Game
{{Infobox
|completion=0
|title=Dandy
|image=Dandy Atari box.jpg
|image=Dandy Atari box.jpg
|title=Dandy
|developer=John Palevich
|developer={{dev|John Palevich}}
|publisher=[[Atari Program Exchange]]
|publisher=[[Atari Program Exchange]]
|year=1983
|released={{rd|1983}}
|systems={{syslist|a8bit}}
|genre=[[Adventure]]
|genre=[[Adventure]]
|players=1-4
|systems=[[Atari 8-bit]]
|modes=[[Single player]], [[Multiplayer]]
|players= 1-4
}}
}}
{{floatingtoc|left}}
'''Dandy''' (later '''Dandy Dungeon''') is a dungeon crawl computer game for the [[Atari 8-bit]] computers. Dandy was one of the first games to offer four-player cooperative play and a built-in editor. It later allegedly served as the inspiration for the popular Atari ''[[Gauntlet]]'' series.
'''Dandy''' (later '''Dandy Dungeon''') is a dungeon crawl computer game for the [[Atari 8-bit]] computers. Dandy was one of the first games to offer four-player cooperative play and a built-in editor. It later allegedly served as the inspiration for the popular Atari ''[[Gauntlet]]'' series.


<gallery>
''Dandy'' took place in a dungeon consisting of a series of 2D mazes drawn in a top-down fashion. The dungeon as a whole had multiple maze levels, connected together using stairwells. Portions of the mazes were also blocked off by locked doors, which could be opened by finding the keys scattered through the maze. The basic goal of the game was to fight through the maze to the next stairwell, from there to the next level, and proceed through the dungeon's levels to the end.
File:Dandy Atari title.png|Title screen
File:Dandy Atari screen.png|Game screen
</gallery>


==Gameplay==
{{Continue Nav}}
''Dandy'' took place in a dungeon consisting of a series of 2D mazes drawn in a top-down fashion. The dungeon as a whole had multiple maze levels, connected together using stairwells. Portions of the mazes were also blocked off by locked doors, which could be opened by finding the keys scattered through the maze. The basic goal of the game was to fight through the maze to the next stairwell, from there to the next level, and proceed through the dungeon's levels to the end.
{{Wikipedia|Dandy (video game)}}


The players were armed with a sort of bow and arrow, which could be shot in any of the eight cardinal directions. Monsters came in several varieties, although the difference was strictly graphical. When hit, the monsters would "devolve" to the next less-powerful state, before eventually being killed and disappearing. Some monsters were placed in the maze during its pre-game creation and appeared as soon as that level was entered, while others were produced in "monster generators", skull-shaped objects placed in various locations.
The players were armed with a sort of bow and arrow, which could be shot in any of the eight cardinal directions. Monsters came in several varieties, although the difference was strictly graphical. When hit, the monsters would "devolve" to the next less-powerful state, before eventually being killed and disappearing. Some monsters were placed in the maze during its pre-game creation and appeared as soon as that level was entered, while others were produced in "monster generators", skull-shaped objects placed in various locations.
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The game included a level editor that enabled ambitious players to design new dungeons and exchange them with other players.
The game included a level editor that enabled ambitious players to design new dungeons and exchange them with other players.
<gallery>
File:Dandy Atari title.png|Title screen
File:Dandy Atari screen.png|Game screen
</gallery>


==History==
==History==
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===Creation of ''Dandy''===
===Creation of ''Dandy''===
After graduating from MIT, Palevich went to work for [[Atari]] in the Atari Research division. While working at Atari, Palevich continued developing the game. During the period from February to May 1983 the original was cleaned up for release, and it was during this period that the name became ''Dandy''. The workstation was removed, and the dungeon master's role was reduced to laying out the maps and saving them to floppy disk. Another change was to remove the ability to return to higher levels of the dungeon. This change was made after play-testing revealed that nobody ever went up to previous levels, except by mistake. Removing this feature sped up level changes.
After graduating from MIT, Palevich went to work for [[Atari]] in the Atari Research division. While working at Atari, Palevich continued developing the game. During the period from February to May 1983 the original was cleaned up for release, and it was during this period that the name became ''Dandy''. The workstation was removed, and the dungeon master's role was reduced to laying out the maps and saving them to floppy disk. Another change was to remove the ability to return to higher levels of the dungeon. This change was made after play-testing revealed that nobody ever went up to previous levels, except by mistake. Removing this feature sped up level changes.


===''Dandy'' vs. ''Gauntlet''===
===''Dandy'' vs. ''Gauntlet''===
Two years after ''Dandy'''s release, Atari arcade division programmer Ed Logg and his team wrote ''[[Gauntlet]]''. During a speech given at the 2012 Game Developers Conference, Ed Logg said that ''Dandy'' served as direct inspiration for ''Gauntlet''.
Two years after ''Dandy''{{'}}s release, Atari arcade division programmer Ed Logg and his team wrote ''[[Gauntlet]]''. During a speech given at the 2012 Game Developers Conference, Ed Logg said that ''Dandy'' served as direct inspiration for ''Gauntlet''.


Palevich later sold the rights to Dandy to a British game developer, [[Electric Dreams Software]], who released versions for the [[ZX Spectrum]], [[Commodore 64]] and [[Amstrad CPC]] in 1986. They chose to make a ''Gauntlet'' clone, rather than a ''Dandy'' clone, and as a result, the British developer was later sued by Atari.
Palevich later sold the rights to Dandy to a British game developer, [[Electric Dreams Software]], who released versions for the [[ZX Spectrum]], [[Commodore 64]] and [[Amstrad CPC]] in 1986. They chose to make a ''Gauntlet'' clone, rather than a ''Dandy'' clone, and as a result, the British developer was later sued by Atari.
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{{ToC}}
{{ToC}}


[[Category:Atari Program Exchange]]
[[Category:APX]]
[[Category:Atari 8-bit]]
[[Category:Adventure]]
[[Category:Adventure]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
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