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When game development reaches 40%, the alpha version will be complete, and you'll be prompted to choose someone to be in charge of character design. The designer is usually the best choice for this task, but if you don't have a designer or if your designer has worked on too many projects, anyone with a high graphics score will do. At 80%, you'll have to choose someone to direct the sound design of the beta version. The sound engineer shines here, but again, anyone with a good sound score can produce decent results. | When game development reaches 40%, the alpha version will be complete, and you'll be prompted to choose someone to be in charge of character design. The designer is usually the best choice for this task, but if you don't have a designer or if your designer has worked on too many projects, anyone with a high graphics score will do. At 80%, you'll have to choose someone to direct the sound design of the beta version. The sound engineer shines here, but again, anyone with a good sound score can produce decent results. | ||
At 100%, the game will be finished, and the debugging process | At 100%, the game will be finished, and the debugging process wil begin. Each bug your team gets rid of will yield one Research Point, which is a valuable resource, so ti's wise to let your employees get rid of all the bugs this early in the game. later on, you can choose to skip the debugging process and release a buggy game if you're strapped for time. Keep in mind that this will influence how your game is received. | ||
Once debugging is completed or you choose to skip the process, you'll have the option of renaming your game and reviewing the game's summary. Choose to ship the game, and you'll see the critic scores, which are good indicators of how well your game will sell higher scores mean more sales. Soon after, your game will go on sale, and you'll start earning money for each unit sold. | Once debugging is completed or you choose to skip the process, you'll have the option of renaming your game and reviewing the game's summary. Choose to ship the game, and you'll see the critic scores, which are good indicators of how well your game will sell higher scores mean more sales. Soon after, your game will go on sale, and you'll start earning money for each unit sold. |