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*'''Power''': How many hit points of damage it does to the target on a lethal hit. Average soldiers have 1 hit point, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1. Mainly used to calculate how much damage is done to buildings. Most artillery has a blast radius which represents splash damage. Soldiers inside the blast radius have a 25% chance of being killed. | *'''Power''': How many hit points of damage it does to the target on a lethal hit. Average soldiers have 1 hit point, but generals, nobles with warrior virtues, princes, monarchs and berserkers have more than 1. Mainly used to calculate how much damage is done to buildings. Most artillery has a blast radius which represents splash damage. Soldiers inside the blast radius have a 25% chance of being killed. | ||
*'''Armor Piercing:''' Armor protects against missile fire, armor piercing missiles reduce the protection. An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example. | *'''Armor Piercing:''' Armor protects against missile fire, armor piercing missiles reduce the protection. An armored target with level 4 armor only has 2 armor against weapons with 50% armor piercing, for example. | ||
*'''Reload | *'''Reload time''': For units it is expressed in frames, 14 frames is about 1 second. | ||
{| {{prettytable}} | {| {{prettytable}} |