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* '''Decision''': 10,000 points
* '''Decision''': 10,000 points


Don Flamenco can be difficult if you are not familiar with his pattern. First, he will stand and taunt you. When you try to jab him, he will do his Flamenco Punch, a powerful move that will make this match difficult if you don't dodge it. When he does this move, he will stand up straight and raise his arm, quickly followed by a very swift and broad punch that looks sort of like an uppercut. Dodge as soon as you see him raise his arm (in fact, you can dodge just after he blocks the punch).
Don Flamenco can be difficult if you don't know the trick to defeating him. First, he will stand and taunt you. If you try to jab him, he will do his Flamenco Punch, the powerful move that would make this match difficult if you didn't know what to do about it. When he does this move, he will stand straight up and raise his arm, quickly followed by a very swift and broad punch that looks sort of like an uppercut. Dodge as soon as you see him raise his arm (in fact, you can dodge just after he blocks the punch).


After you dodge the punch, hit him with alternating jabs: left, right, left, right, etc. It will not work if you hit the same side twice, or if you are a bit too slow in alternating the jabs (which causes him to be knocked back slightly). He will just stand there letting you hit him with alternating jabs until he falls down! When he gets up, he will ''immediately'' do a Flamenco Punch, which you likewise need to ''immediately'' dodge, then you repeat the process. If he hasn't hit you by the time you knock him down the second time, you will probably get a KO!
After you dodge the punch, hit him with ''alternating'' jabs: left jab, right jab, left jab, right jab, etc. It will not work if you hit the same side twice. He will just stand there letting you hit him with alternating jabs until he falls down! When he gets up, he will ''immediately'' do a Flamenco Punch, which you likewise need to ''immediately'' dodge, then you repeat the process. If he hasn't hit you by the time you knock him down the second time, you will probably get a KO!


An even easier method, is when he gets up after the first knock down and goes for the Flamenco punch, instead of dodging, just start throwing left jabs to his stomach. He will keep trying for his Flamenco punch and you keep countering with a left jab to the bread basket until he goes down. He will not get up after this.
An even easier method, is when he gets up after the first knock down and goes for the Flamenco punch, instead of dodging, just start throwing left jabs to his stomach. He will keep trying for his Flamenco punch and you keep countering with a left jab to the bread basket until he goes down. He will not get up after this.


If you're unlucky and he knocks you down, beware that he will immediately do a Flamenco Punch when you get up. He will also perform the punch when you are stunned, which is dodged just as easily.
If you're unlucky and he knocks you down, beware that he will immediately do a Flamenco Punch when you get up.
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==King Hippo==
==King Hippo==
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* '''Weight''': ???
* '''Weight''': ???
* '''From''': Hippo Island, South Pacific
* '''From''': Hippo Island, South Pacific
* '''Decision''': ''Cannot win by decision''
* '''Decision''': ''cannot win by decision''


King Hippo is not so tough once you know his secret. He has two telegraphs: if he raises a fist to his mouth, he's about to punch. But it's the other telegraph you're interested in: he quickly vibrates, opens his mouth, and goes for the overhead smash. Give him a jab to his open mouth. If you do, his boxing shorts will drop and expose his bandaged navel. Repeatedly punch that bandage up to eight times until he pulls his pants up. Just repeat this process until you knock him down. He'll fall back against the ropes, and will be unable to get up.
This guy's not so tough if you know his secret. He has two telegraphs: if he raises a fist to his mouth, he's about to punch. But it's the other telegraph you're interested in: he quickly vibrates, opens his mouth, and goes for the overhead smash. Give him a jab when he opens his mouth. If you do, his boxing shorts will drop and expose his bandaged navel. Repeatedly punch that navel until he pulls his pants up. Just repeat this process until you knock him down. He'll fall on his butt and won't get up.


He has one move where he will jump back and start hopping around. After this he jumps to the center and does many open mouthed punches. This is a big chance to do a lot of damage to him. His punches are quite powerful, so beware! It is not possible to earn stars against King Hippo.
He has one move where he will jump back and start hopping around. After this he jumps to the center and does many open mouthed punches. This is a big chance to get alot of damage. Also, his punches do alot of damange, so beware!
 
Not doing well? Here's a small trick: keep punching him in the stomach until you're tired. Then, once he starts this barrage of open mouth punches (he does it when you're tired, that's the point), dodge them until you regenerate (usually you dodge twice to regenerate). Then, on the next open mouth punch, punch him in the mouth and punch repeatedly in the stomach. Keep doing it AFTER he starts blocking, until you get tired again. Repeat the process until you K.O. him. The reason why it has to be body blows and not uppercuts is because when you uppercut he usually counterattacks.
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* '''Decision''': 10,000 points
* '''Decision''': 10,000 points


Great Tiger starts the first round with a series of jabs.  He has a telegraph for his jab that is a little difficult to see.  The jewel of his turban will flash, but you have to watch closely because it's small and the color change isn't tremendous.  Alternatively, you can throw a high punch which he will block and counter-punch.  Dodge his counter-punch and get a high punch in of your own and repeat. You will only be able to get one punch in at a time.
This guy's jab telegraph isn't as obvious: the jewel of his turban will flash, but you have to watch closely because it's small and the color change isn't as obvious as it could be.


Following the fact that you can jab to make him counter-punch, if you block this counter-punch instead of dodging it, Great Tiger will be stunned, allowing you to get in 5 jabs. You can keep doing this and maybe knock him down quickly.
After a while he will begin a series of uppercuts, alternating left and right. Hit him while he's ducking and you will get a star. Then dodge the next uppercut, hit him with a couple of jabs (not more than three), then hit him with an uppercut of your own. It is easy to knock him down a couple of times pretty quickly this way.


After 60 seconds of this, he will go into his series of uppercuts.  Hit him with a body shot in the direction he ducks down in and repeat with the opposite direction as he switches to the other side.  You will get a star for every one of these body shots.  Once you have 3 stars built up, let him throw his uppercut, dodge it, and then counter with a high punch then and uppercut.  Repeat this process until you run out of stars then get 3 more by hitting him with body shots and do it over again.  This way makes Great Tiger one of the easiest fighters to beat in the game (equivalent to Von Kaiser).  Done correctly, you will easily have him TKO'd before 2:30 in the first round when he does his first magician routine.
Eventually he will disappear and do his magician routine. As soon as he disappears, hold {{nes|Down|Dpad}} to block. You will see shadows of him going about in a circle, pausing when you block his punch. Each time you block his punch, hold {{nes|Down|Dpad}} to block the next one. After the fifth time you block, he will stand in the middle, stunned. Hit him with a jab or uppercut and he will fall down.
 
At 2:30 in the first round, he will disappear and do his magician routine. As soon as he disappears, hold {{nes|Down|Dpad}} to block. You will see shadows of him going about in a circle, pausing when you block his punch. Each time you block his punch, hold {{nes|Down|Dpad}} to block the next one. After the fifth time you block, he will stand in the middle, dizzy and stunned. Hit him with a jab or uppercut and he will fall down.  He will start the magician routine at the beginning of round 2 and 3, as well as at 1:30, and 2:30 in either round.
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==Bald Bull==
==Bald Bull==
[[Image:MT Punch-Out bald bull.png|right|200px]]
[[Image:MT Punch-Out bald bull.png|right|200px]]
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* '''Weight''': 298 lbs
* '''Weight''': 298 lbs
* '''From''': Istanbul, Turkey
* '''From''': Istanbul, Turkey
* '''Decision''': ''Cannot win by decision''
* '''Decision''': ''cannot win by decision''
 
Bald Bull telegraphs a jab by circling his fists.  He telegraphs a hook by rapidly raising and lowering his guard. Dodge either attack and return jabs as normal.  In the beginning, he will do only jabs. Then he will start doing hooks and uppercuts. He will do a jab every once in a while to catch you off-guard.
 
When opening against Bald Bull, when he circle his fists, try to throw jabs to his face twice.  If successful, you will get a star after the 2nd jab.  Then you can attempt to alternate between uppercuts and star-earning jabs.  If you succeed at this strategy, you will knock him down in 18 seconds so you can TKO him in the first round. You can also earn stars by jabbing him in the face just as he winds up for a right hook, but the timing is difficult.


At times he will jump back and run toward you. This is his Bull Charge. He does this at 2:30 in every round, as well as 2:00 in Round 1, 1:00 in Round 2, and 1:30 in Round 3.  After hopping forward at you, he will do a really fast uppercut that will instantly knock you down. However, if you throw a body blow right after he performs the third jump, you will hit him in the stomach and instantly knock him down. If you dodge the Bull Charge, he will just jump back and do it again, and again, until one of you gets knocked down or the clock runs out.
Bald Bull telegraphs a jab by circling his fists, and telegraphs a hook by an odd, quick motion which is difficult to describe. Just dodge and return jabs as normal.


If you are bad at timing the Bull Charge, you're in luck. There's a camera in the lower right corner of the crowd that will flash in the middle of the Bull Charge. If you time it well and punch him around the time the camera flashes, you will knock him out. It will still require timing, but at least you know the Charge has a telegraph. The camera won't flash in the rematch. Watch the bearded man in the bottom left of the crowd, and punch when he nods. This will knock Bald Bull down. In order to make this easier, you can dodge the first Bull Charge, and Bald Bull will only go to about halfway down the ring. The bearded man will still nod, but you have a 13 frame window to punch as opposed to 4 frames. (Nobody knew this secret until 29 years after the release of the game).
At times he will jump back and run toward you. This is his Bull Charge. When he reaches you he will do a really fast uppercut that will instantly knock you down. As usual, if you hit him just as he gets close, you will instantly knock him down instead. If you dodge the Bull Charge, he will just jump back and do it again, and again, until one of you gets knocked down or the clock runs out.


{{Footer Nav|game=Mike Tyson's Punch-Out!!|prevpage=Minor Circuit|nextpage=World Circuit}}
{{Footer Nav|game=Mike Tyson's Punch-Out!!|prevpage=Minor Circuit|nextpage=World Circuit}}
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