Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Header | {{Header Nav|game=Weetabix Versus The Titchies|num=2|onepage=1}} | ||
{{ | {{Infobox | ||
| | |title=Weetabix Versus The Titchies | ||
|image=Weetabix Versus The Titchies cover.jpg | |image=Weetabix Versus The Titchies cover.jpg | ||
|developer=[[Romik Software]] | |developer=[[Romik Software]] | ||
|publisher=[[Romik Software]] | |publisher=[[Romik Software]] | ||
| | |designer=David Byrden | ||
| | |released={{uk|1984}} | ||
| | |genre=Fixed [[shooter]] | ||
|systems=[[Sinclair ZX Spectrum]], [[Amstrad CPC]], [[Dragon 32/64]], [[Commodore 64]] | |||
|players=1 | |players=1 | ||
|modes=[[Single player]] | |modes=[[Single player]] | ||
Line 18: | Line 17: | ||
''This is from the back of the cassette's inlay card, the front of which is shown in the image to the right:'' | ''This is from the back of the cassette's inlay card, the front of which is shown in the image to the right:'' | ||
<center>''The Weetabix are being attacked by the Titchies. Your job is to help them beat''< | <center>''The Weetabix are being attacked by the Titchies. Your job is to help them beat''</center> | ||
''off these attacks.''< | <center>''off these attacks.''</center> | ||
''Fortunately the rest of the Weetabix have found a supply of Weetarockets below''< | <center>''Fortunately the rest of the Weetabix have found a supply of Weetarockets below''</center> | ||
''the screen, so with your help Dunk can throw these up the screen to defeat the''< | <center>''the screen, so with your help Dunk can throw these up the screen to defeat the''</center> | ||
''evil Titchy threat.''< | <center>''evil Titchy threat.''</center> | ||
© Weetabix 1984</center> | <center>© Weetabix 1984</center> | ||
==Gameplay== | ==Gameplay== | ||
The player must use the {{kbd|Z}} and {{kbd|X}} keys, to direct "Dunk" (a member of "The Weetabix" gang, from the television commercials of the time) left and right, with {{kbd|M}} to make him throw his missile up at the Titchies, and {{kbd|Space}} to activate his shield; however, if Dunk gets hit by a bullet fired down at him by a Titchy his shield will activate automatically and drain some of his "Neet Weet" energy (displayed on the left side of the screen). Dunk is also not automatically equipped with missiles, as they are passed up to him from the bottom of the screen by "Bixy", "Crunch", "Brains" and "Brian", the other members of "The Weetabix" gang, so you will have to direct him towards them - and the Titchies will also move in a [[Galaxian]]-like formation (in that they ascend slowly up the screen, before flying down towards the ground). Once Dunk has killed all fourteen Titchies on the current level, his "Neet Weet" energy shall get replenished for the next level; the scoring system is also one of the simplest ever seen in a video game (10x the current level's number for each Titchy). The game will continue until Dunk runs out of "Neet Weet" energy despite it being replenished after every level | The player must use the {{kbd|Z}} and {{kbd|X}} keys, to direct "Dunk" (a member of "The Weetabix" gang, from the television commercials of the time) left and right, with {{kbd|M}} to make him throw his missile up at the Titchies, and {{kbd|Space}} to activate his shield; however, if Dunk gets hit by a bullet fired down at him by a Titchy his shield will activate automatically and drain some of his "Neet Weet" energy (displayed on the left side of the screen). Dunk is also not automatically equipped with missiles, as they are passed up to him from the bottom of the screen by "Bixy", "Crunch", "Brains" and "Brian", the other members of "The Weetabix" gang, so you will have to direct him towards them - and the Titchies will also move in a [[Galaxian]]-like formation (in that they ascend slowly up the screen, before flying down towards the ground). Once Dunk has killed all fourteen Titchies on the current level, his "Neet Weet" energy shall get replenished for the next level; the scoring system is also one of the simplest ever seen in a video game (10x the current level's number for each Titchy). The game will continue until Dunk runs out of "Neet Weet" energy despite it being replenished after every level. | ||
<gallery> | <gallery> | ||
Line 32: | Line 31: | ||
File:Weetabix Versus The Titchies title screen (Amstrad CPC).png|Amstrad CPC title screen | File:Weetabix Versus The Titchies title screen (Amstrad CPC).png|Amstrad CPC title screen | ||
File:Weetabix Versus The Titchies title screen (Commodore 64).png|C64 version's title screen | File:Weetabix Versus The Titchies title screen (Commodore 64).png|C64 version's title screen | ||
</gallery> | |||
</gallery> | |||
[[Category:Romik Software]] | [[Category:Romik Software]] | ||
[[Category:Sinclair ZX Spectrum]] | |||
[[Category:Amstrad CPC]] | |||
[[Category:Dragon 32/64]] | |||
[[Category:Commodore 64/128]] | |||
[[Category:Shooter]] | [[Category:Shooter]] | ||
[[Category:Single player]] | [[Category:Single player]] |