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Enter a world of high quality anime cutscenes and become absorbed in endearing cel-shaded characters designed by renowned artist Kosuke Fujishima. | Enter a world of high quality anime cutscenes and become absorbed in endearing cel-shaded characters designed by renowned artist Kosuke Fujishima. | ||
== Table of Contents =={{:Tales of Symphonia/Table of Contents}} | |||
[[Category:Nintendo GameCube]] | [[Category:Nintendo GameCube]] |
Revision as of 23:38, 31 January 2007
Template:All Game Nav Template:Infobox
Tales of Symphonia is a Namco game for the Nintendo GameCube and Sony PlayStation 2 (the latter in Japan only).
In a dying world, legend has it that a Chosen One will one day rise from amongst the people and the land will be reborn. The line between good and evil blurs in this epic adventure where the fate of two interlocked worlds hangs in the balance.
Over 80 hours of gameplay in this epic, emotionally charged storyline.
One of the fiercest, most action-packed battle systems ever created where up to 4 players can fight simultaneously. Combine hundreds of special attacks and magic spells.
Enter a world of high quality anime cutscenes and become absorbed in endearing cel-shaded characters designed by renowned artist Kosuke Fujishima.
Table of Contents
- Introductions in Iselia
- Martel Temple and Exile
- Triet and Sylvarant Base
- Seal of Fire:Triet Ruins
- Ossa Trail and Izoold
- Palmacosta and Palmacosta Human Ranch
- Thoda Geyser: Seal of Water
- Loose ends in Palmacosta
- Asgard and Balacruf Mausoleum
- Hima and Asgard Human Ranch
- Second Assault on the Ranch
- Seal of Light: Tower of Mana
- Resting in Hima
- Tower of Salvation
- Sylvarant Base Again
- Welcome to Tethe'Alla: Fooji Mountains