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{{Header Nav|game=Kingdom Hearts}} | {{Header Nav|game=Kingdom Hearts}} | ||
{{ | {{cleanup|This doesn't cover changes in the re-releases}} | ||
==Sora== | ==Sora== | ||
{| {{prettytable|style=font-size:12px | {| {{prettytable|style=font-size:12px}} | ||
!Name!!AP!!Description!!MP cost | !Name!!AP!!Description!!MP cost | ||
|- | |- | ||
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! width=175px | Staff | ! width=175px | Staff | ||
! width=175px | Shield | ! width=175px | Shield | ||
|- | |- | ||
! 9 | ! 9 | ||
Line 196: | Line 193: | ||
==Donald== | ==Donald== | ||
Donald's abilities are always learned at the same levels no matter what weapon you choose at the beginning of the game. | Donald's abilities are always learned at the same levels no matter what weapon you choose at the beginning of the game. | ||
{| {{prettytable|style=font-size:12px | {| {{prettytable|style=font-size:12px}} | ||
!Name!!AP!!Description!!MP cost | !Name!!AP!!Description!!MP cost | ||
|- | |- | ||
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==Goofy== | ==Goofy== | ||
Goofy's abilities are always learned at the same levels no matter what weapon you choose at the beginning of the game. | Goofy's abilities are always learned at the same levels no matter what weapon you choose at the beginning of the game. | ||
{| {{prettytable|style=font-size:12px | {| {{prettytable|style=font-size:12px}} | ||
!Name!!AP!!Description!!MP cost | !Name!!AP!!Description!!MP cost | ||
|- | |- | ||
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| 21|| Tornado | | 21|| Tornado | ||
|- | |- | ||
| 27|| | | 24|| MP Gift | ||
|- | |||
| 27|| Lucky Strike | |||
|- | |- | ||
| 33|| Second Wind | | 33|| Second Wind | ||
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| 39|| MP Rage (1st) | | 39|| MP Rage (1st) | ||
|- | |- | ||
| 42|| Treasure Magnet ( | | 42|| Treasure Magnet (2nd) | ||
|- | |- | ||
| 45|| MP Rage (2nd) | | 45|| MP Rage (2nd) |
Latest revision as of 17:42, 17 July 2023
Sora[edit]
Name | AP | Description | MP cost |
---|---|---|---|
Air Combo Plus | 1 | Extends aerial combo attack by one step. Equip more to extend it further. | N/A |
Beserk | 1 | Boosts attack power when HP is critically low. Combine with a weapon skill for more power. | N/A |
Cheer | 1 | Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. | N/A |
Combo Plus | 1 | Extends ground combo attack by one step. Equip more to extend it further. | N/A |
Dodge Roll | 1 | Dive and roll to evade attack by pressing the SQUARE button. | N/A |
Scan | 1 | View an enemy's HP gauge during battle. | N/A |
Vortex | 1 | Close the distance to nearby enemies with this powerful spinning attack. | N/A |
Aerial Sweep | 2 | Leap at an airborne enemy and strike a mighty blow. | N/A |
Counterattack | 2 | Strike back after parrying an enemy blow. Successful counterattacks restore MP. | N/A |
Guard | 2 | Guard against an enemy attack by pressing the SQUARE button. | N/A |
Jackpot | 2 | Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. | N/A |
MP Rage | 2 | Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. | N/A |
Second Chance | 2 | Keep 1 HP even after taking a critical hit. | N/A |
Treasure Magnet | 2 | Attract nearby HP/MP balls, munny, and items. Equip two to attract them from further away. | N/A |
Blitz | 3 | Strike enemies ahead of you with a powerful finishing combo. | N/A |
Critical Plus | 3 | Increases odds of dealing critical damage. Equip more to boost effect. | N/A |
Lucky Strike | 3 | Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. | N/A |
MP Haste | 3 | Boosts MP recovery rate in battle, allowing more spellcasting. | N/A |
Sonic Blade | 3 | Slash an enemy while rushing past. Select followup attack at right time for a combo. | 2 |
Strike Raid | 3 | Hurl the Keyblade at an enemy. Select followup attack at the right time for a combo. | 2 |
Ars Arcanum | 4 | A formidable attack. After a combo, select followup attack again for a double combo. | 3 |
Ragnarok | 4 | After aerial combo, select followup atack at right time to unleash Ragnarok. | 3 |
Trinity Limit | 5 | Channel the party's remaining MP to crush surrounding foes. Minimum 3 MP. | (With companions) All |
Level unlocked[edit]
Sora's abilities are learned at different levels depending on what weapon you chose in the beginning of the game. Here is a chart to help:
Level | Sword | Staff | Shield |
---|---|---|---|
9 | Combo Plus (1st) | Scan | Guard |
12 | Vortex | Treasure Magnet (1st) | Scan |
15 | Scan | MP Haste | Lucky Strike |
18 | Blitz | Counterattack | Second Chance |
21 | Beserk | Critical Plus (1st) | Counterattack |
24 | Counterattack | Guard | Jackpot |
27 | Air Combo Plus (1st) | Aerial Sweep | Treasure Magnet (1st) |
30 | Aerial Sweep | Treasure Magnet (2nd) | N/A |
33 | Treasure Magnet (1st) | MP Rage (1st) | Blitz |
36 | Guard | Beserk | MP Rage (1st) |
39 | N/A | Lucky Strike | Treasure Magnet (2nd) |
42 | N/A | N/A | Combo Plus (1st) |
45 | MP Haste | N/A | Vortex |
48 | Critical Plus (1st) | Second Chance | Beserk |
51 | Second Chance | MP Rage (2nd) | Critical Plus (1st) |
54 | N/A | Jackpot | N/A |
57 | MP Rage (1st) | Vortex | Air Combo Plus (1st) |
60 | Treasure Magnet (2nd) | Air Combo Plus (1st) | Aerial Sweep |
63 | Jackpot | Blitz | MP Haste |
66 | MP Rage (2nd) | Combo Plus (1st) | MP Rage (2nd) |
69 | Lucky Strike | Critical Plus (2nd) | Critical Plus (2nd) |
72 | Combo Plus (2nd) | N/A | N/A |
75 | Air Combo Plus (2nd) | Air Combo Plus (2nd) | Combo Plus (2nd) |
78 | Critical Plus (2nd) | Combo Plus (2nd) | Air Combo Plus (2nd) |
84 | Combo Plus (3rd) | Combo Plus (3rd) | Combo Plus (3rd) |
90 | Critical Plus (3rd) | Critical Plus (3rd) | Critical Plus (3rd) |
96 | Combo Plus (4th) | Combo Plus (4th) | Combo Plus (4th) |
Event unlocked[edit]
Abilities are also gained by certain events:
Name | How to Aquire |
---|---|
Dodge Roll | Given by Goofy after beating Guard Armour |
Cheer | Complete mini-games in "Hundred Acre Wood" to Jiminy's requirements |
Sonic Blade | Given by Cloud after beating Cerberus at Olympus Coliseum |
Ars Arcanum | Beat Captain Hook in Neverland |
Strike Raid | Win the Pegasus Cup |
Ragnarok | Defeat Riku for the second time at Hollow Bastion |
Trinity Limit | Win the Hades Cup |
Glide | Close Neverland Keyhole |
Super Glide | Defeat the Chernabog |
Donald[edit]
Donald's abilities are always learned at the same levels no matter what weapon you choose at the beginning of the game.
Name | AP | Description | MP cost |
---|---|---|---|
Berserk | 1 | Boosts attack power when HP is critically low. Combine with a weapon skill for more power. | N/A |
Cheer | 1 | Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. | N/A |
Jackpot | 2 | Receive more munny and HP/MP balls in battle. Equip more to entire party to boost effect | N/A |
MP Rage | 2 | Recover MP whenever your hit in battle. Heavier damage restores more MP. Equip more to boost effect. | N/A |
Second Chance | 2 | Keep 1 HP even after taking a critical hit. | N/A |
Treasure Magnet | 2 | Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. | N/A |
Lucky Strike | 3 | Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. | N/A |
MP Haste | 3 | Boosts MP recovery rate in battle, allowing more spellcasting. | N/A |
Second Wind | 3 | Recover from KO status quickly with HP fully restored. | N/A |
Level unlocked[edit]
Donald learns an ability every 5 levels (starting at lv.10), here's a chart to show when he gets each one.
Level | Name |
---|---|
10 | Berserk |
15 | MP Haste |
20 | MP Rage (1st) |
25 | Second Chance |
30 | Treasure Magnet (1st) |
35 | Second Wind |
40 | MP Rage (2nd) |
45 | Treasure Magnet (2nd) |
50 | Jackpot |
55 | Lucky Strike |
Event unlocked[edit]
Abilities are also gained by certain events:
Name | How to Aquire |
---|---|
Cheer | Defeat Maleficent at Hollow Bastion |
Goofy[edit]
Goofy's abilities are always learned at the same levels no matter what weapon you choose at the beginning of the game.
Name | AP | Description | MP cost |
---|---|---|---|
Berserk | 1 | Boosts attack power when HP is critically low. Combine with a weapon skill for more power. | N/A |
Cheer | 1 | Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. | N/A |
Rocket | 1 | Leap at an airborne enemy and attack with shield | 1 |
Charge | 2 | Charge and knock out an enemy with shield. | 1 |
Jackpot | 2 | Receive more munny and HP/MP balls in battle. Equip more to entire party to boost effect | N/A |
MP Rage | 2 | Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. | N/A |
Second Chance | 2 | Keep 1 HP even after taking a critical hit. | N/A |
Tornado | 2 | Whirl after an enemy, using shield to attack. | 1 |
Treasure Magnet | 2 | Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. | N/A |
Lucky Strike | 3 | Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. | N/A |
MP Gift | 3 | Give up MP to give 3 MP to a friend. | 1 |
MP Haste | 3 | Boosts MP recovery rate in battle, allowing more spellcasting. | N/A |
Second Wind | 3 | Recover from KO status quickly with HP fully restored. | N/A |
Level unlocked[edit]
Goofy learns an ability every 3 levels (starting at lv.9), here's a chart to show when he gets each one.
Level | Name |
---|---|
9 | Rocket |
12 | Jackpot |
15 | Charge |
18 | Treasure Magnet (1st) |
21 | Tornado |
24 | MP Gift |
27 | Lucky Strike |
33 | Second Wind |
36 | Second Chance |
39 | MP Rage (1st) |
42 | Treasure Magnet (2nd) |
45 | MP Rage (2nd) |
51 | MP Haste |
54 | Berserk |
Event unlocked[edit]
Abilities are also gained by certain events:
Name | How to Aquire |
---|---|
Cheer | Defeat Parasite Cage (1st time) in Monstro |