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Sora[edit]

Name AP Description MP cost
Air Combo Plus 1 Extends aerial combo attack by one step. Equip more to extend it further. N/A
Beserk 1 Boosts attack power when HP is critically low. Combine with a weapon skill for more power. N/A
Cheer 1 Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. N/A
Combo Plus 1 Extends ground combo attack by one step. Equip more to extend it further. N/A
Dodge Roll 1 Dive and roll to evade attack by pressing the SQUARE button. N/A
Scan 1 View an enemy's HP gauge during battle. N/A
Vortex 1 Close the distance to nearby enemies with this powerful spinning attack. N/A
Aerial Sweep 2 Leap at an airborne enemy and strike a mighty blow. N/A
Counterattack 2 Strike back after parrying an enemy blow. Successful counterattacks restore MP. N/A
Guard 2 Guard against an enemy attack by pressing the SQUARE button. N/A
Jackpot 2 Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. N/A
MP Rage 2 Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. N/A
Second Chance 2 Keep 1 HP even after taking a critical hit. N/A
Treasure Magnet 2 Attract nearby HP/MP balls, munny, and items. Equip two to attract them from further away. N/A
Blitz 3 Strike enemies ahead of you with a powerful finishing combo. N/A
Critical Plus 3 Increases odds of dealing critical damage. Equip more to boost effect. N/A
Lucky Strike 3 Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. N/A
MP Haste 3 Boosts MP recovery rate in battle, allowing more spellcasting. N/A
Sonic Blade 3 Slash an enemy while rushing past. Select followup attack at right time for a combo. 2
Strike Raid 3 Hurl the Keyblade at an enemy. Select followup attack at the right time for a combo. 2
Ars Arcanum 4 A formidable attack. After a combo, select followup attack again for a double combo. 3
Ragnarok 4 After aerial combo, select followup atack at right time to unleash Ragnarok. 3
Trinity Limit 5 Channel the party's remaining MP to crush surrounding foes. Minimum 3 MP. (With companions) All

Level unlocked[edit]

Sora's abilities are learned at different levels depending on what weapon you chose in the beginning of the game. Here is a chart to help:

Level Sword Staff Shield
9 Combo Plus (1st) Scan Guard
12 Vortex Treasure Magnet (1st) Scan
15 Scan MP Haste Lucky Strike
18 Blitz Counterattack Second Chance
21 Beserk Critical Plus (1st) Counterattack
24 Counterattack Guard Jackpot
27 Air Combo Plus (1st) Aerial Sweep Treasure Magnet (1st)
30 Aerial Sweep Treasure Magnet (2nd) N/A
33 Treasure Magnet (1st) MP Rage (1st) Blitz
36 Guard Beserk MP Rage (1st)
39 N/A Lucky Strike Treasure Magnet (2nd)
42 N/A N/A Combo Plus (1st)
45 MP Haste N/A Vortex
48 Critical Plus (1st) Second Chance Beserk
51 Second Chance MP Rage (2nd) Critical Plus (1st)
54 N/A Jackpot N/A
57 MP Rage (1st) Vortex Air Combo Plus (1st)
60 Treasure Magnet (2nd) Air Combo Plus (1st) Aerial Sweep
63 Jackpot Blitz MP Haste
66 MP Rage (2nd) Combo Plus (1st) MP Rage (2nd)
69 Lucky Strike Critical Plus (2nd) Critical Plus (2nd)
72 Combo Plus (2nd) N/A N/A
75 Air Combo Plus (2nd) Air Combo Plus (2nd) Combo Plus (2nd)
78 Critical Plus (2nd) Combo Plus (2nd) Air Combo Plus (2nd)
84 Combo Plus (3rd) Combo Plus (3rd) Combo Plus (3rd)
90 Critical Plus (3rd) Critical Plus (3rd) Critical Plus (3rd)
96 Combo Plus (4th) Combo Plus (4th) Combo Plus (4th)

Event unlocked[edit]

Abilities are also gained by certain events:

Name How to Aquire
Dodge Roll Given by Goofy after beating Guard Armour
Cheer Complete mini-games in "Hundred Acre Wood" to Jiminy's requirements
Sonic Blade Given by Cloud after beating Cerberus at Olympus Coliseum
Ars Arcanum Beat Captain Hook in Neverland
Strike Raid Win the Pegasus Cup
Ragnarok Defeat Riku for the second time at Hollow Bastion
Trinity Limit Win the Hades Cup
Glide Close Neverland Keyhole
Super Glide Defeat the Chernabog

Donald[edit]

Donald's abilities are always learned at the same levels no matter what weapon you choose at the beginning of the game.

Name AP Description MP cost
Berserk 1 Boosts attack power when HP is critically low. Combine with a weapon skill for more power. N/A
Cheer 1 Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. N/A
Jackpot 2 Receive more munny and HP/MP balls in battle. Equip more to entire party to boost effect N/A
MP Rage 2 Recover MP whenever your hit in battle. Heavier damage restores more MP. Equip more to boost effect. N/A
Second Chance 2 Keep 1 HP even after taking a critical hit. N/A
Treasure Magnet 2 Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. N/A
Lucky Strike 3 Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. N/A
MP Haste 3 Boosts MP recovery rate in battle, allowing more spellcasting. N/A
Second Wind 3 Recover from KO status quickly with HP fully restored. N/A

Level unlocked[edit]

Donald learns an ability every 5 levels (starting at lv.10), here's a chart to show when he gets each one.

Level Name
10 Berserk
15 MP Haste
20 MP Rage (1st)
25 Second Chance
30 Treasure Magnet (1st)
35 Second Wind
40 MP Rage (2nd)
45 Treasure Magnet (2nd)
50 Jackpot
55 Lucky Strike

Event unlocked[edit]

Abilities are also gained by certain events:

Name How to Aquire
Cheer Defeat Maleficent at Hollow Bastion

Goofy[edit]

Goofy's abilities are always learned at the same levels no matter what weapon you choose at the beginning of the game.

Name AP Description MP cost
Berserk 1 Boosts attack power when HP is critically low. Combine with a weapon skill for more power. N/A
Cheer 1 Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. N/A
Rocket 1 Leap at an airborne enemy and attack with shield 1
Charge 2 Charge and knock out an enemy with shield. 1
Jackpot 2 Receive more munny and HP/MP balls in battle. Equip more to entire party to boost effect N/A
MP Rage 2 Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. N/A
Second Chance 2 Keep 1 HP even after taking a critical hit. N/A
Tornado 2 Whirl after an enemy, using shield to attack. 1
Treasure Magnet 2 Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. N/A
Lucky Strike 3 Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. N/A
MP Gift 3 Give up MP to give 3 MP to a friend. 1
MP Haste 3 Boosts MP recovery rate in battle, allowing more spellcasting. N/A
Second Wind 3 Recover from KO status quickly with HP fully restored. N/A

Level unlocked[edit]

Goofy learns an ability every 3 levels (starting at lv.9), here's a chart to show when he gets each one.

Level Name
9 Rocket
12 Jackpot
15 Charge
18 Treasure Magnet (1st)
21 Tornado
24 MP Gift
27 Lucky Strike
33 Second Wind
36 Second Chance
39 MP Rage (1st)
42 Treasure Magnet (2nd)
45 MP Rage (2nd)
51 MP Haste
54 Berserk

Event unlocked[edit]

Abilities are also gained by certain events:

Name How to Aquire
Cheer Defeat Parasite Cage (1st time) in Monstro