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Cleanup required: This doesn't cover changes in the re-releases
Name |
AP |
Description |
MP cost
|
Air Combo Plus
|
1 |
Extends aerial combo attack by one step. Equip more to extend it further. |
N/A
|
Beserk
|
1 |
Boosts attack power when HP is critically low. Combine with a weapon skill for more power. |
N/A
|
Cheer
|
1 |
Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. |
N/A
|
Combo Plus
|
1 |
Extends ground combo attack by one step. Equip more to extend it further. |
N/A
|
Dodge Roll
|
1 |
Dive and roll to evade attack by pressing the SQUARE button. |
N/A
|
Scan
|
1 |
View an enemy's HP gauge during battle. |
N/A
|
Vortex
|
1 |
Close the distance to nearby enemies with this powerful spinning attack. |
N/A
|
Aerial Sweep
|
2 |
Leap at an airborne enemy and strike a mighty blow. |
N/A
|
Counterattack
|
2 |
Strike back after parrying an enemy blow. Successful counterattacks restore MP. |
N/A
|
Guard
|
2 |
Guard against an enemy attack by pressing the SQUARE button. |
N/A
|
Jackpot
|
2 |
Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. |
N/A
|
MP Rage
|
2 |
Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. |
N/A
|
Second Chance
|
2 |
Keep 1 HP even after taking a critical hit. |
N/A
|
Treasure Magnet
|
2 |
Attract nearby HP/MP balls, munny, and items. Equip two to attract them from further away. |
N/A
|
Blitz
|
3 |
Strike enemies ahead of you with a powerful finishing combo. |
N/A
|
Critical Plus
|
3 |
Increases odds of dealing critical damage. Equip more to boost effect. |
N/A
|
Lucky Strike
|
3 |
Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. |
N/A
|
MP Haste
|
3 |
Boosts MP recovery rate in battle, allowing more spellcasting. |
N/A
|
Sonic Blade
|
3 |
Slash an enemy while rushing past. Select followup attack at right time for a combo. |
2
|
Strike Raid
|
3 |
Hurl the Keyblade at an enemy. Select followup attack at the right time for a combo. |
2
|
Ars Arcanum
|
4 |
A formidable attack. After a combo, select followup attack again for a double combo. |
3
|
Ragnarok
|
4 |
After aerial combo, select followup atack at right time to unleash Ragnarok. |
3
|
Trinity Limit
|
5 |
Channel the party's remaining MP to crush surrounding foes. Minimum 3 MP. |
(With companions) All
|
Level unlocked[edit]
Sora's abilities are learned at different levels depending on what weapon you chose in the beginning of the game. Here is a chart to help:
Level
|
Sword
|
Staff
|
Shield
|
9
|
Combo Plus (1st) |
Scan |
Guard
|
12
|
Vortex |
Treasure Magnet (1st) |
Scan
|
15
|
Scan |
MP Haste |
Lucky Strike
|
18
|
Blitz |
Counterattack |
Second Chance
|
21
|
Beserk |
Critical Plus (1st) |
Counterattack
|
24
|
Counterattack |
Guard |
Jackpot
|
27
|
Air Combo Plus (1st) |
Aerial Sweep |
Treasure Magnet (1st)
|
30
|
Aerial Sweep |
Treasure Magnet (2nd) |
N/A
|
33
|
Treasure Magnet (1st) |
MP Rage (1st) |
Blitz
|
36
|
Guard |
Beserk |
MP Rage (1st)
|
39
|
N/A |
Lucky Strike |
Treasure Magnet (2nd)
|
42
|
N/A |
N/A |
Combo Plus (1st)
|
45
|
MP Haste |
N/A |
Vortex
|
48
|
Critical Plus (1st) |
Second Chance |
Beserk
|
51
|
Second Chance |
MP Rage (2nd) |
Critical Plus (1st)
|
54
|
N/A |
Jackpot |
N/A
|
57
|
MP Rage (1st) |
Vortex |
Air Combo Plus (1st)
|
60
|
Treasure Magnet (2nd) |
Air Combo Plus (1st) |
Aerial Sweep
|
63
|
Jackpot |
Blitz |
MP Haste
|
66
|
MP Rage (2nd) |
Combo Plus (1st) |
MP Rage (2nd)
|
69
|
Lucky Strike |
Critical Plus (2nd) |
Critical Plus (2nd)
|
72
|
Combo Plus (2nd) |
N/A |
N/A
|
75
|
Air Combo Plus (2nd) |
Air Combo Plus (2nd) |
Combo Plus (2nd)
|
78
|
Critical Plus (2nd) |
Combo Plus (2nd) |
Air Combo Plus (2nd)
|
84
|
Combo Plus (3rd) |
Combo Plus (3rd) |
Combo Plus (3rd)
|
90
|
Critical Plus (3rd) |
Critical Plus (3rd) |
Critical Plus (3rd)
|
96
|
Combo Plus (4th) |
Combo Plus (4th) |
Combo Plus (4th)
|
Event unlocked[edit]
Abilities are also gained by certain events:
Name |
How to Aquire
|
Dodge Roll |
Given by Goofy after beating Guard Armour
|
Cheer |
Complete mini-games in "Hundred Acre Wood" to Jiminy's requirements
|
Sonic Blade |
Given by Cloud after beating Cerberus at Olympus Coliseum
|
Ars Arcanum |
Beat Captain Hook in Neverland
|
Strike Raid |
Win the Pegasus Cup
|
Ragnarok |
Defeat Riku for the second time at Hollow Bastion
|
Trinity Limit |
Win the Hades Cup
|
Glide |
Close Neverland Keyhole
|
Super Glide |
Defeat the Chernabog
|
Donald's abilities are always learned at the same levels no matter what weapon you choose at the beginning of the game.
Name |
AP |
Description |
MP cost
|
Berserk
|
1 |
Boosts attack power when HP is critically low. Combine with a weapon skill for more power. |
N/A
|
Cheer
|
1 |
Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. |
N/A
|
Jackpot
|
2 |
Receive more munny and HP/MP balls in battle. Equip more to entire party to boost effect |
N/A
|
MP Rage
|
2 |
Recover MP whenever your hit in battle. Heavier damage restores more MP. Equip more to boost effect. |
N/A
|
Second Chance
|
2 |
Keep 1 HP even after taking a critical hit. |
N/A
|
Treasure Magnet
|
2 |
Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. |
N/A
|
Lucky Strike
|
3 |
Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. |
N/A
|
MP Haste
|
3 |
Boosts MP recovery rate in battle, allowing more spellcasting. |
N/A
|
Second Wind
|
3 |
Recover from KO status quickly with HP fully restored. |
N/A
|
Level unlocked[edit]
Donald learns an ability every 5 levels (starting at lv.10), here's a chart to show when he gets each one.
Level |
Name
|
10 |
Berserk
|
15 |
MP Haste
|
20 |
MP Rage (1st)
|
25 |
Second Chance
|
30 |
Treasure Magnet (1st)
|
35 |
Second Wind
|
40 |
MP Rage (2nd)
|
45 |
Treasure Magnet (2nd)
|
50 |
Jackpot
|
55 |
Lucky Strike
|
Event unlocked[edit]
Abilities are also gained by certain events:
Name |
How to Aquire
|
Cheer |
Defeat Maleficent at Hollow Bastion
|
Goofy's abilities are always learned at the same levels no matter what weapon you choose at the beginning of the game.
Name |
AP |
Description |
MP cost
|
Berserk
|
1 |
Boosts attack power when HP is critically low. Combine with a weapon skill for more power. |
N/A
|
Cheer
|
1 |
Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. |
N/A
|
Rocket
|
1 |
Leap at an airborne enemy and attack with shield |
1
|
Charge
|
2 |
Charge and knock out an enemy with shield. |
1
|
Jackpot
|
2 |
Receive more munny and HP/MP balls in battle. Equip more to entire party to boost effect |
N/A
|
MP Rage
|
2 |
Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. |
N/A
|
Second Chance
|
2 |
Keep 1 HP even after taking a critical hit. |
N/A
|
Tornado
|
2 |
Whirl after an enemy, using shield to attack. |
1
|
Treasure Magnet
|
2 |
Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. |
N/A
|
Lucky Strike
|
3 |
Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. |
N/A
|
MP Gift
|
3 |
Give up MP to give 3 MP to a friend. |
1
|
MP Haste
|
3 |
Boosts MP recovery rate in battle, allowing more spellcasting. |
N/A
|
Second Wind
|
3 |
Recover from KO status quickly with HP fully restored. |
N/A
|
Level unlocked[edit]
Goofy learns an ability every 3 levels (starting at lv.9), here's a chart to show when he gets each one.
Level |
Name
|
9 |
Rocket
|
12 |
Jackpot
|
15 |
Charge
|
18 |
Treasure Magnet (1st)
|
21 |
Tornado
|
24 |
MP Gift
|
27 |
Lucky Strike
|
33 |
Second Wind
|
36 |
Second Chance
|
39 |
MP Rage (1st)
|
42 |
Treasure Magnet (2nd)
|
45 |
MP Rage (2nd)
|
51 |
MP Haste
|
54 |
Berserk
|
Event unlocked[edit]
Abilities are also gained by certain events:
Name |
How to Aquire
|
Cheer |
Defeat Parasite Cage (1st time) in Monstro
|