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{{future|year=2011|month=4|day=19}}
{{Header Nav|game=Portal 2}}
{{stub}}
{{Game
{{Header Nav|game=Portal 2|num=0}}
|completion=2
{{Infobox
|image=Portal 2 cover.jpg
|title=Portal 2
|title=Portal 2
|image=Portal 2 cover.jpg
|developer=[[Valve]]
|developer=[[Valve Software]]
|publisher=[[Valve]]
|publisher=[[Valve Software]]
|year=2011
|distributor=[[Steam]]
|systems={{syslist|win|360|macos|ps3|linux}}
|released={{na|2011|April 19}}{{eu|2011|April 21}}{{au|2011|April 21}}{{sys|steam}}{{rd|2011|April 19}}
|genre=[[Puzzle]]
|genre=First-person [[puzzle]]
|modes=[[Single player]], [[Co-op]]
|systems=[[Windows]], [[Xbox 360]], [[Mac OS]], [[PlayStation 3]]
|preceded by=[[Portal]]
|preceded by=[[Portal]]
|series=Portal
|series=Portal
|pcgamingwiki=Portal 2
}}
}}
'''Portal 2''' is a first-person [[action]]/[[puzzle]] game, developed by [[Valve Corporation]]. It is the sequel to the critically acclaimed [[2007]] video game [[Portal]] and was announced on March 5, [[2010]], following a week-long alternate reality game based on new patches to the original game. Though initially slated for release in the last quarter of 2010, the game was postponed to the week of April 18, [[2011]]. The game was released by Valve through [[Steam]] for [[Windows]] and [[Mac OS X]], while the [[PlayStation 3]], [[Xbox 360]] and retail Windows/OS X versions of the game are distributed by [[Electronic Arts]]. All versions of the game became available simultaneously.


'''Portal 2''' is the sequel to [[Valve]]'s first-person [[puzzle]] game [[Portal]].
==Story==
 
In Portal 2 the player returns as the human, Chell, having been in stasis for several centuries years as GLaDOS (Genetic Lifeform and Disk Operating System), a rampant artificial intelligent computer, and the rest of the Aperture Science facility has fallen into disrepair. Chell is awakened by one of GLaDOS's personality cores, and inadvertently wakes GLaDOS; GLaDOS is immediately displeased at Chell's return and begins testing her again through numerous chambers as she rebuilds the dilapidated facility.
Following the release of Portal, designer Kim Swift stated that future Portal developments would depend on the community's reactions, saying, "We're still playing it by ear at this point, figuring out if we want to do multi-player next, or Portal 2, or release map packs."


On [[January 31]], [[2008]], Valve spokesperson Doug Lombardi confirmed that "more Portal" would be forthcoming, and promised that the additional content would not just be "more puzzles"; an interview with Kim Swift on [[February 21]], [[2008]] revealed that a full sequel, Portal 2, will be coming.
==Gameplay==
Portal 2 continues to challenge the player through numerous platforming and physics-based puzzles using the Aperture Science Handheld Portal Device (the "portal gun"), a device that can create a temporary wormhole between almost any two flat surfaces. Other gameplay elements are added to Portal 2 including tractor beams, laser redirection, and special paint-like gels, taken from the Independent Games Festival-winning DigiPen student project [[Tag: The Power of Paint]], that imparts special properties to objects it touches, such as increased momentum. Portal 2 also includes a two-player co-operative mode in which each player-character is a robot that has become self-aware due to GLaDOS' influence, and requires both of the player's teamwork with their own portal guns to complete each level.


Swift also stated that the team creating the Portal sequel are currently deciding upon the design they should implement and that a multiplayer Portal "from a technology standpoint is possible", though Swift had previously stated they tried a Portal multiplayer variant, but admitted that "Honestly, it's less fun than you'd think."
As of [[June 10]], [[2008]], news has emerged from the videogame website Kotaku that Valve is looking for voice actors for Aperture Science founder Cave Johnson.
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[[Category:Valve Corporation]]
[[Category:Puzzle]]
[[Category:Puzzle]]
[[Category:Valve Corporation]]
[[Category:Single player]]
[[Category:Windows]]
[[Category:Co-op]]
[[Category:Xbox 360]]
[[Category:Mac OS]]
[[Category:PlayStation 3]]

Latest revision as of 03:50, 15 August 2023

Box artwork for Portal 2.
Box artwork for Portal 2.
Portal 2
Developer(s)Valve
Publisher(s)Valve
Year released2011
System(s)Windows, Xbox 360, macOS, PlayStation 3, Linux
Preceded byPortal
SeriesPortal
Genre(s)Puzzle
ModesSingle player, Co-op
Neoseeker Related Pages
LinksPortal 2 at PCGamingWikiPortal 2 ChannelSearchSearch

Portal 2 is a first-person action/puzzle game, developed by Valve Corporation. It is the sequel to the critically acclaimed 2007 video game Portal and was announced on March 5, 2010, following a week-long alternate reality game based on new patches to the original game. Though initially slated for release in the last quarter of 2010, the game was postponed to the week of April 18, 2011. The game was released by Valve through Steam for Windows and Mac OS X, while the PlayStation 3, Xbox 360 and retail Windows/OS X versions of the game are distributed by Electronic Arts. All versions of the game became available simultaneously.

Story[edit | edit source]

In Portal 2 the player returns as the human, Chell, having been in stasis for several centuries years as GLaDOS (Genetic Lifeform and Disk Operating System), a rampant artificial intelligent computer, and the rest of the Aperture Science facility has fallen into disrepair. Chell is awakened by one of GLaDOS's personality cores, and inadvertently wakes GLaDOS; GLaDOS is immediately displeased at Chell's return and begins testing her again through numerous chambers as she rebuilds the dilapidated facility.

Gameplay[edit | edit source]

Portal 2 continues to challenge the player through numerous platforming and physics-based puzzles using the Aperture Science Handheld Portal Device (the "portal gun"), a device that can create a temporary wormhole between almost any two flat surfaces. Other gameplay elements are added to Portal 2 including tractor beams, laser redirection, and special paint-like gels, taken from the Independent Games Festival-winning DigiPen student project Tag: The Power of Paint, that imparts special properties to objects it touches, such as increased momentum. Portal 2 also includes a two-player co-operative mode in which each player-character is a robot that has become self-aware due to GLaDOS' influence, and requires both of the player's teamwork with their own portal guns to complete each level.

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