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[[Image:AllPharHouses.jpg|thumb|450px|Several types of housing are available in [[Pharaoh and Cleopatra (computer game)|Pharaoh and Cleopatra]]]] [[Image:Manors.jpg|thumb|450px|Manor Housing available in [[Pharaoh and Cleopatra (computer game)|Pharaoh and Cleopatra]]]]
{{Header Nav|game=Pharaoh}}
'''Housing of Pharaoh and Cleopatra''' is an integral part of the [[Pharaoh and Cleopatra (computer game)|game of the same name]] which requires players to build a city in [[Ancient Egypt]] and further raise the city from a small village of huts to a large city of [[Estate (house)|estate]]s and [[Manor house|manors]].  Housing within the game ''Pharaoh and Cleopatra'' "evolves" after gaining certain services and goods from the available resources and supplies within the city. The requirements are cumulative: to evolve to the next level, a housing will need to get the new goods/services and all of the previous ones; should any of them become unavailable, the housing will downgrade into the one that does not require the missing goods/services.


The following are the housing levels of Pharaoh.
Citizens of ''Pharaoh'''s cities occupy several different levels of housing, all of which require certain services to be maintained. Higher levels of housing are also required to be located within "nice neighborhoods", determined by a level of "desirability." Desirability can be influenced by any industrial buildings in the general area (dragging the area down), as well as any nearby elegant or stately buildings (making the area more attractive). Statues and gardens may also be added to increase to appeal of an area.


{| width:80%; border="1" cellpadding="5" cellspacing="0"
The highest housing units are known as estates. The player, themselves, also may build a personal mansion, the size of which is determined by what mission is being played. The three different mansions are the Personal Mansion, Family Mansion, and Dynasty Mansion.
 
Housing within the game ''"evolves"'' after gaining certain services and goods from the available resources and supplies within the city. The requirements are cumulative: to evolve to the next level, a housing will need to get the new goods/services and all of the previous ones; should any of them become unavailable, the housing will downgrade into the one that does not require the missing goods/services.
 
{| {{prettytable}}
|+Housing levels
! Residence type || How to improve || Max. Occupants (smallest housing unit)
|-
|-
! Residence Type || How to Improve
|Vacant Lot
|[[Pharaoh/People|Immigrants]] need to move in.
|0
|-
|-
|style="width:135px"|Vacant Lot
|Crude Hut
|style="width:215px"|(Immigrants need to move in)
|Well water.
|5
|-
|-
|style="width:135px"|Crude [[Hut (dwelling)|Hut]]
|Sturdy Hut
|style="width:215px"|Well [[water]]
|Food Supply.
|7
|-
|-
|style="width:135px"|Sturdy Hut
|Meager Shanty
|style="width:215px"|Food Supply
|[[Pharaoh/Religion|Religious]] access to 1 God.
|9
|-
|-
|style="width:135px"|Meager [[Shanty]]
|Common Shanty
|style="width:215px"|Religious access to 1 God
|Water carrier service.
|11
|-
|-
|style="width:135px"|Common Shanty
|Rough Cottage
|style="width:215px"|Water carrier service
|[[Pharaoh/Entertainment|Entertainment]].
|13
|-
|-
|style="width:135px"|Rough [[Cottage]]
|Ordinary Cottage
|style="width:215px"|Entertainment
|Pottery.
|15
|-
|-
|style="width:135px"|Ordinary Cottage
|Modest Homestead
|style="width:215px"|Pottery
|Access to either a Physician or Mortuary
|16
|-
|-
|style="width:135px"|Modest Homestead
|Spacious Homestead
|style="width:215px"|[[Physician]] access
|Beer and 2 forms of entertainment.
|17
|-
|-
|style="width:135px"|Spacious Homestead
|Modest Apartment
|style="width:215px"|[[Beer]] and 2 forms of entertainment
|Courthouse access.
|18
|-
|-
|style="width:135px"|Modest Apartment
|Spacious Apartment
|style="width:215px"|[[Courthouse]] access
|Access to either a Scribal School or Library.
|19
|-
|-
|style="width:135px"|Spacious Apartment
|Common Residence
|style="width:215px"|Scribal school access
|Two types of food and dentist access.
|80
|-
|-
|style="width:135px"|Common Residence
|Spacious Residence
|style="width:215px"|Two types of food and dentist access
|Linen.
|
|-
|-
|style="width:135px"|Spacious Residence
|Elegant Residence
|style="width:215px"|Linen and 3 forms of entertainment
|Religious access to 2 gods and access to 3 forms of entertainment.<br>A Pavilion with Jugglers, Musicians and Dancers will suffice.
|
|-
|-
|style="width:135px"|Elegant Residence
|Fancy Residence
|style="width:215px"|Religious access to 2 gods
|Jewelry (Or similar luxury good).
|
|-
|-
|style="width:135px"|Fancy Residence
|Common manor
|style="width:215px"|Jewelry (Or similar luxury good)
|The opposite to what was built at Modest Homestead level
|100
|-
|-
|style="width:135px"|Common manor
|Spacious manor
|style="width:215px"|Mortuary access
|The opposite to what was built at Spacious Apartment level and religious access to 3 gods.
|108
|-
|-
|style="width:135px"|Spacious manor
|Elegant manor
|style="width:215px"|Library access and religious access to 3 gods
|Access to the last remaining entertainment building (Senet).
|
|-
|-
|style="width:135px"|Elegant manor
|Stately manor
|style="width:215px"|4 forms of entertainment
|A second type of luxury good.<br>'''Note:''' As long as you have one type of luxury good in your city (importing gems to make Jewelry is the best way), telling your Overseer to import Luxury Goods automatically fulfils this.
|
|-
|-
|style="width:135px"|Stately manor
|Modest estate
|style="width:215px"|A second type of luxury good
|3 types of food
|-
|
|style="width:135px"|Modest estate
|style="width:215px"|3 foods
|-
|style="width:135px"|Palatial estate
|style="width:215px"|Fully improved
|-
|-
|Palatial estate
|Fully improved.
|
|}
|}


 
{{Footer Nav|game=Pharaoh|prevpage=Monuments|nextpage=Religion}}
[[Category:Pharaoh and Cleopatra]]

Latest revision as of 09:17, 3 August 2017

Citizens of Pharaoh's cities occupy several different levels of housing, all of which require certain services to be maintained. Higher levels of housing are also required to be located within "nice neighborhoods", determined by a level of "desirability." Desirability can be influenced by any industrial buildings in the general area (dragging the area down), as well as any nearby elegant or stately buildings (making the area more attractive). Statues and gardens may also be added to increase to appeal of an area.

The highest housing units are known as estates. The player, themselves, also may build a personal mansion, the size of which is determined by what mission is being played. The three different mansions are the Personal Mansion, Family Mansion, and Dynasty Mansion.

Housing within the game "evolves" after gaining certain services and goods from the available resources and supplies within the city. The requirements are cumulative: to evolve to the next level, a housing will need to get the new goods/services and all of the previous ones; should any of them become unavailable, the housing will downgrade into the one that does not require the missing goods/services.

Housing levels
Residence type How to improve Max. Occupants (smallest housing unit)
Vacant Lot Immigrants need to move in. 0
Crude Hut Well water. 5
Sturdy Hut Food Supply. 7
Meager Shanty Religious access to 1 God. 9
Common Shanty Water carrier service. 11
Rough Cottage Entertainment. 13
Ordinary Cottage Pottery. 15
Modest Homestead Access to either a Physician or Mortuary 16
Spacious Homestead Beer and 2 forms of entertainment. 17
Modest Apartment Courthouse access. 18
Spacious Apartment Access to either a Scribal School or Library. 19
Common Residence Two types of food and dentist access. 80
Spacious Residence Linen.
Elegant Residence Religious access to 2 gods and access to 3 forms of entertainment.
A Pavilion with Jugglers, Musicians and Dancers will suffice.
Fancy Residence Jewelry (Or similar luxury good).
Common manor The opposite to what was built at Modest Homestead level 100
Spacious manor The opposite to what was built at Spacious Apartment level and religious access to 3 gods. 108
Elegant manor Access to the last remaining entertainment building (Senet).
Stately manor A second type of luxury good.
Note: As long as you have one type of luxury good in your city (importing gems to make Jewelry is the best way), telling your Overseer to import Luxury Goods automatically fulfils this.
Modest estate 3 types of food
Palatial estate Fully improved.