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Archived discussions:
Archived discussions:
* [[User talk:Procyon/Archives1|2nd half of 2006]]
[[User talk:Procyon/2006|2006]]{{·}}[[User talk:Procyon/2007|2007]]{{·}}[[User talk:Procyon/2008|2008]]{{·}}[[User talk:Procyon/2009|2009]]{{·}}[[User talk:Procyon/2010|2010]]{{·}}[[User talk:Procyon/2011|2011]]{{·}}[[User talk:Procyon/2012|2012]]{{·}}[[User talk:Procyon/2013|2013]]{{·}}[[User talk:Procyon/2014|2014]]{{·}}[[User talk:Procyon/2015|2015]]{{·}}[[User talk:Procyon/2016|2016]]{{·}}[[User talk:Procyon/2017|2017]]{{·}}[[User talk:Procyon/2018|2018]]{{·}}[[User talk:Procyon/2019|2019]]{{·}}[[User talk:Procyon/2020|2020]]{{·}}[[User talk:Procyon/2021|2021]]
* [[User talk:Procyon/Archives2|1st half of 2007]]
* [[User talk:Procyon/Archives3|3rd quarter of 2007]]
* [[User talk:Procyon/Archives4|4th quarter of 2007]]
* [[User talk:Procyon/Archives5|1st quarter of 2008]]
* [[User talk:Procyon/Archives6|2nd quarter of 2008]]
* [[User talk:Procyon/Archives7|2nd half of 2008]]


== Re: Merge Contra? ==
==Sourcing==
I'm looking to convert ''a lot'' of screenshots and you're responsible for a lot of em. Do you remember if you captured any of the screenshots below? If not, remember where they came from? I would share more, but can only generate 500 at a time!
*[[:Category:Binary Land images|Binary Land Levels]]
*[[:File:Athena NES Stage3a.png|Athena Levels]]
*[[:Category:Bubble Bobble images|Bubble Bobble Levels]]
*[[:Category:Castle Excellent images|Castle Excellent Levels]]
*[[:Category:Chack'n Pop images|Chack'n level Levels]]
*[[:Category:Lode Runner images|Lode Runner Levels]]
*[[:Category:Combat images|Combat Levels]]
Much thanks! [[User:Trig Jegman|Trig]] - 06:20, 19 January 2022 (UTC)
:Hi {{user|Trig Jegman}}. Yeah, I captured a lot of those images personally, especially the single screen games like Combat, Bubble Bobble, Lode Runner, and Chack'n Pop.  Other games like Castle Excellent and Athena were done so long ago, I'm not sure I'd be able to locate them again if I tried.  I have a tendency to add markup to them in the process of making them consumable for a walkthrough.  I know this isn't the most satisfactory answer, but it's the best I have right now.  If I somehow conjure up the source for some of the other images, I'll let you know.  But I'm more likely to stumble across them accidentally than intentionally.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 03:01, 21 January 2022 (UTC)
::Maybe to put this another way, are there any significant examples you can think of where you ''didn't'' self capture them? [[User:Trig Jegman|Trig]] - 04:17, 21 January 2022 (UTC)


I did wonder about that, but a lot of the information I found claimed "the NES version is significantly different" and said it had much longer stages. Based on what you've said merging them makes sense, and once you get up to 1988 you can sort out any elements that need clarifying. [[User:Garrett|Garrett]]<sup>[[User talk:Garrett|Talk]]</sup> 22:11, 4 January 2009 (UTC)
== Thanks for the Thanks ==


== Meeting ==
Hey Procyon,


Hey Proc, is there a meeting this week?--'''[[User:Dukeruckley|<font color="blue">Duke</font><font color="red">Ruckley</font>]]<sup><small>[[User_talk:Dukeruckley|Talk]] <nowiki>|</nowiki> [[Special:Contributions/Dukeruckley|Contribs]]</small></sup>''' 15:27, 3 February 2009 (UTC)
No problem! After I finish the RSE guide, I'm going to apply the new templates me and Prod made to the FRLG pages too - Hopefully, it'll decrease the file size for them. Then I'll probably check out the other Pokémon guides to see what they're like, and maybe go onto a different franchise. [[User:Pakuchi|Pakuchi -- ''Someone! Anyone! Respond!'']] 13:54, 1 February 2022 (UTC)
:Ok, thanks for letting know! If we have time, I'd like to bring up a main page/community portal overhaul.  There's a thread on the forums, but there hasn't been much discussion about it.--'''[[User:Dukeruckley|<font color="blue">Duke</font><font color="red">Ruckley</font>]]<sup><small>[[User_talk:Dukeruckley|Talk]] <nowiki>|</nowiki> [[Special:Contributions/Dukeruckley|Contribs]]</small></sup>''' 15:43, 3 February 2009 (UTC)


== Dragon Warrior II images ==
==I need some guidance==
Hi Procyon! Um, honestly I am kind of embarrassed on pinging you about this considering that you are the head of StrategyWiki, but the thing is, I want to ask for guidance from you regarding about some of my guides because recently I have been thinking of something, I want to know what you think and what will be your advice to me regarding about this, this will be somewhat long so I hope you have time to read, also thank you very much for writing on my Talk page along with Prod, so here it is, I've been thinking of this for quite a while now.


Are the images on [[Dragon Warrior II/Spells|this page]] screenshots, or art from comics or what? They're currently categorized as {{c|Artwork}}, which is where they ''look'' like they belong, but maybe they're {{c|Icons}}. Just checking. - [[User:Najzere|'''naj''']][[User_talk:Najzere|<font color="green">zere</font>]] 21:38, 19 February 2009 (UTC)
You see, I have these 2 games named Astrobatics and Alien Sky that I made a Stage 2 guide from, and what bothers me is that no matter how much I think of how to improve the guides for these 2 (I can still improve them, in fact 2 more overhauls each but it is not that significant anymore) I can't really think of what more I can provide for these 2 games to make the guides for them Stage 3 eligible, the issue I am thinking about is its levels, or missions as what the games refer, it is some sort of a real time mission


== New command list sugestion ==
Here are some samples of it:
https://www.youtube.com/watch?v=IRzhucERGqE
https://www.youtube.com/watch?v=L7X_VzuQG14


Though when I first saw the SFIV move list's, I thought they where too cool not to try them out. But currently I'm leaning towards the folowing design.
The problem with these missions is that they really can't be described anymore with text + picture, while these games have predictable pacing as what I mentioned in its Walkthrough page, this is a roadblock that I feel like its unnecessary to break through
{{col|3|begin}}
[[image:SFA3 Ryu.gif|100px]]
{{col|3}}
{| style="width:100%" border=1 rules=rows
|-style="background:lightblue"
|Seoi Nage {{cade|(Air)}}
|align=right|{{cade|Left}} or {{cade|Right}} {{plus}} {{cade|MPunch}} or {{cade|HPunch}}
|-style="background:lightblue"
|Tomoe Nage
|align=right|{{cade|Left}} or {{cade|Right}} {{plus}} {{cade|MKick}} or {{cade|HKick}}
|-
|Sakotsu Wari
|align=right|{{cade|Right}} {{plus}} {{cade|MPunch}}
|-
|Senpuu Kyaku 
|align=right|{{cade|Right}} {{plus}} {{cade|MKick}}
|}
{{col|3}}
{| style="width:100%" border=1 rules=rows
|Hadouken
|align=right|{{cade|Qcf}} {{plus}} {{cade|Punch}}
|-
|Shakunetsu Hadouken ||align=right|{{cade|Hcf}} {{plus}} {{cade|Punch}}
|-
|Shouryuuken ||align=right|{{cade|Dp}} {{plus}} {{cade|Punch}}
|-
|Tatsumeka Senpuukyakuu {{cade|(Air)}}||align=right|{{cade|Qcb}} {{plus}} {{cade|Kick}}
|-style="background:orange"
|Shinkuu Hadouken ||align=right|{{cade|Qcf}}{{cade|Qcf}} {{plus}} {{cade|Punch}}
|-style="background:orange"
|Shinkuu Tatsumeka Senpuukyakuu {{cade|(Air)}}||align=right|{{cade|Qcb}}{{cade|Qcb}} {{plus}} {{cade|Kick}}
|-style="background:orange"
|Shin Shouryuuken ||align=right|{{cade|Qcf}}{{cade|Qcf}} {{plus}} {{cade|Kick}}
|}
{{col|3|end}}
[[User:Blue Phoenix|Blue Phoenix]] 18:37, 1 March 2009 (UTC)


== GIMP ==
Explaining these missions "down to the bone" as in referring to where would enemies come in, come out, and all that, just feels like unnecessary information and nobody would basically read it, a good example of a game just like this is '''Sky Force Reloaded''', a game I have also nearly mastered a few months ago, I even have my runs in this game uploaded in my YouTube account and I can provide a sample, and just like these 2 games, Sky Force Reloaded also has the same kind of level, basically real time, it has predictable pacing but the levels are way too complex to be torn apart into text + picture form, if you want to recognize the levels of this game you would rather want to just do a trial and error, train your mind memory and muscle memory until you recognize where will enemies appear since enemy positions and appearances don't change, only drops do.


Your Script-Fu wouldn't by any chance include making 2D sprites into pretty, gradient-shaded 3D images, would it? - [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 21:46, 5 March 2009 (UTC)
I have been thinking just now that what if the guides for Astrobatics and Alien Sky are already Stage 3 eligible at this point? I will still have to improve them but I believe once I did, they should be at least Stage 3 eligible, but I am afraid that some people may attempt to dispute its ranking and say that it may miss an information, which is also a big problem on my part because I cannot look for someone who has played these 2 games, finished it completely, and then decide to pay my guide a visit and judge it
:Well, I have an update, but I thought I'd post it here, in case you're not watching [[User talk:Najzere#GiMP|the topic]] on my talk page. I have located grain merge, and I don't know what it's doing in technical terms, but it looks ''much'' better than just doing a half-opaque gradient on the image. I just found it last night, so I haven't added it to the script yet, but I wanted to get your input on it anyway. I tried creating a new layer and doing a normal gradient, then setting the layer to grain merge and half opacity, and I think it looks the same as doing the layer as grain merge and the ''gradient'' at half opacity. I think I saw grain merge in the gradient options too, in which case we can (hopefully) forgo the extra layer all together and just apply the gradient directly to the top of the image. What I am wondering is if you've nailed down the specific opacity to use. I tried at 100%, 50% and 30%, and I think the sweet spot is somewhere between 30-50%.


:I took a closer look at the sprite icons we're trying to match and the guy is using 6 pixels of dark layer, 2 of the light layer and 5 pixels of border. Using those numbers, my results have been looking much better. Should we enforce this ratio instead of picking all aspects of the widths independently? If the ratios are hard-coded, then we can easily scale the offsets for the sides to match any size image. I guess I'm just used to idiot-proofing everything I code, even when it's something like this where you and I know exactly how to use the inputs. Maybe when we're done we can post it to the script repository though? Okay, that's it, just wanted your advice on the opacity and the ratios. I made a chart of side-by-sides for seeing how the different opacities look, in case you want to see that too. Later, - [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 16:10, 12 March 2009 (UTC)
Assuming that you gave me a go signal to make these guides Stage 3 eligible, I will take that into mind and once I have finally provided 2 more major overhauls I will upgrade it to Stage 3, then, if I was able to find someone who can read these guides and tell me how it is, if it came out as having a really good review saying that it is comprehensive enough, then I will upgrade it to Stage 4 but this is a process that I won't be able to do in just days unless if I am lucky enough to find one quick.


== Could I please get some movelist advice ==
I am really sorry for the inconvenience Procyon, I have mentioned you on Discord about this but it seems that you are already not active in there, thank you. [[User:Stormshadow429|Stormshadow429]] ([[User talk:Stormshadow429|talk]]) 07:24, 7 February 2022 (UTC)


Hey, I was wondering if you could take a look at this [[Ballz/Boomer|move list]] and could possibly give me some advice on how to polish it up (I'll take whatever you suggest and update the other characters to match). This is my first time trying to work with move lists and know you are more familiar with fighting games than I am. I guessed on how to use the template after studying how it was used in a few different major fighting series. There is a good chance I'm misunderstanding where the move and button sections divide. --[[User:Zaiqukaj|Zaiqukaj]] 14:31, 17 April 2009 (UTC)
== Thanks for the heads up ==
:The example you sent me is much more complicated (and relatively different) then the other few pages I was using to figure it out. This is perfect, thank you! --[[User:Zaiqukaj|Zaiqukaj]] 16:42, 17 April 2009 (UTC)


== Zelda II: The Adventure of Link/Hidden Palace - missing point-bag ==
Yo, I just wanted to say thanks for the heads up on {{t|wip}}. I'll use it when in the middle of major edits from now on. [[User:Pakuchi|Pakuchi -- ''Someone! Anyone! Respond!'']] 13:14, 12 May 2022 (UTC)


I just wanted to note that you neglected to mention a point-bag that appears in the south-eastern portion of the wooded area in your map key. If you want to know where it's specifically located, go to the GameFAQs Zelda II page, and under "Maps and Charts" check "East Overworld Map" by DEngel. I verified the accuracy of this, myself. [[Special:Contributions/70.153.122.245|70.153.122.245]] 15:56, 4 May 2009 (UTC)
==Make Betterer==
Couldn't [[Castle Excellent/Walkthrough]] use template:scrolling map for its page now? Having that giant sprite doesn't seem like it is very helpful. [[User:Trig Jegman|Trig]] - 21:12, 26 June 2022 (UTC)
:Thanks for bringing that to my attention, I didn't realize that the file name was repurposed.  I went ahead and fixed it without the scrolling map part. Not sure scrolling map would be very effective there, especially considering it's in a spoiler collapse.  Could be a good idea, I'm not sure.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 00:51, 27 June 2022 (UTC)
::Regardless, better have a usable map than a not-usable map. Thanks for the change. [[User:Trig Jegman|Trig]] - 02:12, 28 June 2022 (UTC)


== Apple II box scans ==
== Re message ==


Hey, I don't know if you want [[:Image:Battlezone appleII cover.jpg|this one]] 'cause it's kind of beat up, but there you go. - [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 17:26, 8 May 2009 (UTC)
Ok I’ll try to check before I submit any edits[[User:Sclera1|Sclera1]] ([[User talk:Sclera1|talk]]) 02:35, 7 July 2022 (UTC)


== Goonies pic ==
== Question ==


Hey, I noticed there's some crap in the bottom left of [[:Image:Goonies II GoonieD Front.png|this image]]. - [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 18:27, 1 June 2009 (UTC)
Hi i was wondering, would you prefer when writing an article (e.g. enemies guide), if i had to make a quick change and I didn’t have the time to go through an entire thing at once, would you prefer me to initially either list them as headers that are empty underneath or list them in dots points (in case) and then expand on them when i have the chance? Thank you [[User:Sclera1|Sclera1]] ([[User talk:Sclera1|talk]]) 06:28, 9 July 2022 (UTC)


:Thank you kindly.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 18:44, 1 June 2009 (UTC)
==It's out of scope==
[[User:MrNemesis/sandbox]] covers an out of scope game: [https://fantendo.fandom.com/wiki/Extreme_Cross#Initial_Roster Fandom Nintendo Page for Extreme Cross]. [[User:Trig Jegman|Trig]] - 16:53, 11 July 2022 (UTC)


== Street Fighter EX bios ==
==Kikai==
Couldn't see what the page contained but I found some things that *might* have been the game?
*[https://farawaytimes.itch.io/kikai Kikai by Far Away Times]
*[https://www.indiedb.com/games/kikai This thing on IndieDB]
*[https://www.metacritic.com/game/pc/hisui-no-kikai Hisui No Kikai on Metacritic]; came out this year
*[https://gamefaqs.gamespot.com/pasogo/295008-kikai-haouden-gendai-hen Kikai Haouden Gendai Hen, a board game]
*[https://gamefaqs.gamespot.com/pc/917289-kikai-shikake-no-kan Kikai Shikake No Kan, appears to be an NSFW game? couldn't find more besides gameFAQs]
Maybe this helps find if this was a legitimate game or not. Worst to worst, maybe we don't have one of these games and it can be added instead. [[User:Trig Jegman|Trig]] - 02:24, 22 August 2022 (UTC)
:I appreciate you digging in to see if there was any real world examples of a game named Kikai.  None of these seem to relate to the content that the user added, so it's difficult to determine whether the user's content was based on a real game in development, or more of a fantasy wish-list game.  I'm not going to worry much about it though.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 17:45, 23 August 2022 (UTC)


Hey Procyon, where did you get the info for the SFEX bios? ([[User:BackLash|BackLash]] 22:35, 5 June 2009 (UTC))
== I need help on the New Zealand Story Enemies ==


yeah np, I just wanted to be sure, thanks man ([[User:BackLash|BackLash]] 16:07, 6 June 2009 (UTC))
Procyon, I need your help, there is a lot of enemies in the New Zealand Story, And the art program I use can only hold 700 pixels and will get the picture blurry, Can you help me please. Also can you make all the character sprites what yo did to that Pac-Man Sprites it looks more cool.


== Vandal ==
By Game Player500


[http://strategywiki.org/wiki/Special:Contributions/76.89.178.149 User:76.89.178.149] had spammed several pages.([[User:Noryb989|Noryb989]] 03:40, 7 June 2009 (UTC))
== TY for work on the Mighty Bomb Jack page ==


== Green Beret navigation ==
Hey. Just wanted to say thank you for all the work you did on the Mighty Bomb Jack page. I recently discovered it while trying to make a full game map. All I came for was the images of all the rooms so I could layer them together in a GIMP project... but then I noticed that crazy shortcut from 5 to 11! Turns out it saves time in speedruns compared to warping between the Palace Rooms. It helped me recently get World Record!


Hey, I'm confused on the navigation used on the guide, so I wanted to check in before making any more changes. I haven't read through the text on the pages (lazy), so maybe that's my problem, but sometimes the footer nav is pointing to a page that doesn't point back in ''its'' footer nav. I changed the Bridge at airshed footer to follow the ToC, but I see now that the Warehouse is pointing back to the Harbor, which doesn't point forward to the Warehouse. Anyway, I'll just leave it to you, but I wanted to at least let you know about the Bridge at airshed page, in case you need to change it back. - [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 15:47, 23 June 2009 (UTC)
I was hoping you could tell me where you found that trick. Seems crazy to think someone could discover it by accident. Did you do a code disassembly or was it in some sort of Nintendo Power or old school strategy guide? [[User:SpaceColonizer|SpaceColonizer]] ([[User talk:SpaceColonizer|talk]]) 19:33, 21 August 2023 (UTC)
:Good catch Naj, my fault.  Thanks for pointing it out.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 17:07, 23 June 2009 (UTC)


== Ahaha ==
:That information was sourced from a Japanese guide.  I don't recall which one, it was a long time ago.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 00:55, 22 August 2023 (UTC)


Those [[Chester Field]] dungeon maps look like they were drawn on a napkin with a crayon. I just realized I don't think I have the japanese regional language pack installed on my computer because the characters at [http://www.geocities.jp/chester_field1987/ http://www.geocities.jp/chester_field1987/] look like "¡Ö¥Á¥§¥¹¥¿¡¼¥Õ¥£¡¼¥ë¥É¡¡°Å¹õ¿À¤Ø¤ÎÄ©Àï¡×¤ò¹¶Î¬¤·¤¿¤¤¿Í¤Ø" (directly copied from the first line) to me.
==Mother 1+2 Box==


I could use the help, I didn't really mean to start the guide lol. I stumbled upon this game earlier today and I made the main game page at completion stage 1 instead of zero, so I felt inclined to fill it in a little. --{{User:Notmyhandle/Sig}} 01:31, 25 June 2009 (UTC)
Thanks for bringing the file size to my attention. Do you think I could compress the existing file? I can't find any other good scans for the Mother 1+2 box online. Thanks for your time. [[User:GamingBound|GamingBound]] ([[User talk:GamingBound|talk]]) 19:46, 15 February 2024 (UTC)


== Auto-confirmed users ==
==Magazine pages==


From what i have observed, Users become auto-confirmed users after about 1 week. However, is it safe to post that infomation at the auto-confirmed users page, as vandals might just create accounts, leave them for a week and return.
Thanks for letting me know about the magazine scans. I will delete them shortly. (Edit: Actually, I can't delete them. I'll leave that up to you. Here are the pages I provided magazine pics to: Zelda, Zelda II, Mega Man 2, Mike Tyson's Punch-Out!!, R.C. Pro-Am, Track and Field II, TMNT, and Castlevania II.)[[User:GamingBound|GamingBound]] ([[User talk:GamingBound|talk]]) 21:39, 15 February 2024 (UTC)
[[User:FlyXwing|FlyXwing]] 13:24, 30 June 2009 (UTC)


== Unused images ==
== Zelda II Box ==


Rather than open talk pages all over the site, I thought I'd just drop these here for your convenience. These are the unused images that I couldn't figure out how to place myself. [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 17:22, 5 August 2009 (UTC)
Hello! Could you please find a way to fix the file for the Zelda II: The Adventure of Link box? I am not sure of how to properly downscale it so its file size isn't so big. Thank you. [[User:GamingBound|GamingBound]] ([[User talk:GamingBound|talk]]) 00:08, 26 February 2024 (UTC)


'''[GALLERY REMOVED]'''
== Bye Bye! ==
:Nice looking out Naj, thanks so much.  I think I have placed all of these appropriately.  Let me know if you find anymore that you aren't sure what to do with.  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 21:11, 5 August 2009 (UTC)
::No problem, I've been chipping away at the [[Special:UnusedFiles|unused images]] and came across those. The only other ones from you is [[:Image:Labyrinth Famicom Enemy Bagpagg.png|this one]], whose page hasn't been created yet, and a couple Rygar maps which I'm sure you intend to use fairly soon. Thanks for helping me with those. — [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 21:19, 5 August 2009 (UTC)


== Rygar suggestion ==
Hey....sorry about the callousness for my last message. I felt very frustrated and irritant at the time, so forgive the snarky-ness inherent in the message. I thank you for taking the time to respond to my queries, and I truly respect and appreciate everything you guys do here on this wiki (despite what my desires for it were). I hope we can part (and possibly meet again if I come back) on good terms. All my thanks, [[User:GamingBound|GamingBound]] ([[User talk:GamingBound|talk]]) 19:54, 7 March 2024 (UTC)
 
Don't forget boss health! --{{User:Notmyhandle/Sig}} 03:36, 6 August 2009 (UTC)
:Well in that case, you're stuck with not upgrading Tone at all and attempting to figure out the maximum number of strikes, and then figuring out how much tone affects it (i.e. fight the boss with minimum tone of 30 or whatever, then double the tone and see how many strikes it takes). Otherwise, reverse engineering it is the only way to go. I've never tried hex editing an emulated game; I wonder if anyone's had success with that (for finding out formulae). --{{User:Notmyhandle/Sig}} 08:23, 6 August 2009 (UTC)
::I don't know why I didn't think of this before, but the reasonable thing to do would describe how many hits it would take to kill the boss if you followed the guide accurately. Whatcha think? --{{User:Notmyhandle/Sig}} 23:17, 14 October 2009 (UTC)
:::Honestly, I do think it would be a very nice addition to the guide.  However, at this point, I've moved on, so I'm not too interested in taking up the task myself.  Hopefully, either you're willing to do it, or someone else will contribute it.  It's not available in any existing GF FAQ is it?  I'll check. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 02:08, 15 October 2009 (UTC)
::::Oh I'm not asking you to go back and do more work. I was just archiving my talk page as I re-thought the issue, and I felt that it would be nice to share my idea. Here's to the future, cheers! --{{User:Notmyhandle/Sig}} 04:48, 15 October 2009 (UTC)
 
== Heyz ==
No I mean that with my wiki, I'm making some links TO strategywiki. My wiki is more of a massive in depth map database. I'm adding external links to this site for party quest information and various different stuff. --[[User:Narutofanz|Jezza]] 00:06, 13 August 2009 (UTC)
 
== Hokuto no Ken naming ==
 
Hi, should [[Hokuto no Ken (Famicom)]] not have the system in parentheses? I ask because usually we only disambiguate the later titles, and reserve the standalone name for the first game. If it's clearer having "Hokuto no Ken" and "Fist of the North Star" redirecting to the category, that's cool too. :) — [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 22:32, 13 August 2009 (UTC)
:Heh, okay I see that not only was the Sega game first, but you already thought of all this. :)~ — [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 22:35, 13 August 2009 (UTC)
 
== Japanese held sound romanization standard ==
 
I prefer using double vowels rather than pronunciation combos (ou instead of oo) or accent marks, and I think that should be the standard (which should be noted somewhere like [[StrategyWiki:Guide/Languages]]). When we are copying translations from other sources, we should change them to our standard. It doesn't really matter which we choose, but double vowels are the most simple and easy to search for if it's in the title of a game. Alternative spellings can always be redirects.
 
;Reasoning
Double vowels are more indicative of the length of sound, and follows the classic written standard for the kana where pronunciation is strict. Pronunciation combos are nice if you are new to the language, but since Japanese is phonetic, it doesn't make sense to try and adapt it to a non-phonetic standard such as English (the ou accommodates English accents). Accent marks are a nice way to graphically display the double sound, as it mimics the Japanese representation (a two kana combo can be represented in English with two characters): again, this follows an adaptive standard.
 
Thoughts? --{{User:Notmyhandle/Sig}} 01:46, 14 August 2009 (UTC)
 
:Ironically, although I've never given the matter very much thought, your very reasoning has occurred to me on several occasions as well.  I agree with you completely on it, I just never thought it was noteworthy.  You've proven to me that it is, so the question becomes: What do we need to fix?  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 02:09, 14 August 2009 (UTC)
 
::I like the "Do as it is written" standards we've come up with so far. The reason for noting a preference like this is to eliminate disputes and create consistency across the wiki. Again, this standard doesn't apply to romanized titles and defined names (i.e. Hadouken). After it is documented (I think this could be part of a larger page as additional language issues arise), enforcement is the only change (when copying words like "Zetsushō", they should be changed to "Zetsushoo"). The only difficulty I can predict in doing this is 1) only people with an understanding of the words can accurately make the change and 2) romanization of Kanji can arise in ambiguous spellings (i.e. "奥義" written as "Shuugyou", where the "you" can be mistaken as "yoo" or "yuu", and the length of the vowel is also not indicated). In most of these difficult cases, no changes would be made to the romanization due to lack of expertise. --{{User:Notmyhandle/Sig}} 02:23, 14 August 2009 (UTC)
 
:::I follow you, but what I meant was, how do we identify where this new standard is currently broken across the site?  '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 02:26, 14 August 2009 (UTC)
 
::::Well you could go crazy and categorize every page that has Japanese written on it with [[:Category:Japanese]], but otherwise it would just be a standard. Like, we use sentence case for headers instead of camel case. You change it when you see it, on a case by case basis. --{{User:Notmyhandle/Sig}} 02:32, 14 August 2009 (UTC)
 
== Read-only SW ==
 
Hi Procyon,
 
We're having trouble saving changes to SW.  I've already tried to contact a few other admins.  Anything you can do? --[[Special:Contributions/69.196.167.174|69.196.167.174]] 15:49, 5 September 2009 (UTC)
 
:Well, you were evidently able to save changes to the Sandbox and to this page, so I'm not quite certain what problem you're referring to.  It would help if you a) mentioned which page you were having trouble saving, and b) registered an account.  Let me know.  [[Special:Contributions/68.48.68.54|68.48.68.54]] 15:56, 5 September 2009 (UTC)
 
::If I log in, I can't even attempt to edit.  The problem in particular is that pages aren't being saved (for example, [[User_talk:Procyon]] doesn't contain this conversation.) --[[Special:Contributions/69.196.167.174|69.196.167.174]] 16:03, 5 September 2009 (UTC)
 
== Loads of vandalising ==
 
Thank you, Procyon, for coming to SW at the right moment! :D. I thought I was dead then. There was this sudden serge of vandalising... anyway, I am supposed to be blocking the IPs, right? {{User:Melon247/My sig}} 13:42, 15 September 2009 (UTC)
 
== An Impossible Patrol ==
 
For some reason I can't patrol the first edit of [http://strategywiki.org/w/index.php?title=Anno_1404/Chapter_7&curid=107056&action=history this page]. Usually if I'm patrolling an edit on a new page I click on the time in Recent Changes but it doesn't come up with a patrolled thing this time. {{User:Melon247/My sig}} 13:36, 12 October 2009 (UTC)
:A new page will not have a diff link, however if you click on the time and go to the page, at the bottom left will be a "Mark this page as patrolled" link. --{{User:Notmyhandle/Sig}} 16:14, 13 October 2009 (UTC)
::I click on that anyway. That's what I just said. But there wasn't anything coming up. Oh well, someone else has patrolled it now anyways :P. {{User:Melon247/My sig}} 16:32, 13 October 2009 (UTC)
:::Sounds like someone patrolled the edit between the time Recent Changes loaded for you and when you clicked the link to patrol it. There's probably no mystery there. — [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 16:38, 13 October 2009 (UTC)
::::Actually I went back to RC two or three times and it still wasn't patrolled... {{User:Melon247/My sig}} 16:46, 13 October 2009 (UTC)
:::::That must mean your internets are broken xD. --{{User:Notmyhandle/Sig}} 16:46, 13 October 2009 (UTC)
 
== Super Mario Bros. 2 ==
 
Hi, what's your opinion on moving "Super Mario Bros. 2 (Japan)" to "Super Mario Bros. 2" with a {{t|game disambig}} to "Super Mario Bros. 2 (US)" and deleting the Super Mario Bros. 2 disambiguation page? I know it probably looks like a lot of work, but it seems to fit in with how we do like-titled games. Let me know, as I don't have a problem with doing the actual moving of the pages if you're okay with it. — [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 07:35, 14 October 2009 (UTC)
:We tossed this issue around a couple of times.  This is one of those issues where our two naming considerations are roughly at equal weight, namely:
:# What game was given a particular name first (the Japanese version),
:# and what name does our majority English readers know a game best by (the US version).
:In the end, there's no clear cut winner.  We ''could'' give the US version the Japanese name, Super Mario USA, although not many readers would be aware of that.  In the end, I defer to your judgement. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 16:10, 14 October 2009 (UTC)
::Could we consider the Japanese game to not have been titled "Super Mario Bros. 2", as that's just the translation? :P For some reason I find the intended search result to be more important than the date convention and would be happier with the US version not receiving parenthetical notation. (Actually, I didn't even realize the "most common name" criterion could be used outside of what to name a single article). Since this isn't the simple standardization task I thought it was, this decision should probably be up to more people than just me. — [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 16:39, 14 October 2009 (UTC)
:::It's not a straightforward call.  Argument #2 has been cited in a couple of naming convention arguments, and it is in line with your statement "the intended search result [is] more important."  Which seems to suggest that you actually prefer the article names to remain the way that they are.  Is that correct?  The date convention applies to games which have the same name in the same region, e.g. two basketball games named Basketball in the US.  In that case, the first game named Basketball gets it and everything else is disambiguated.  The rationale for that is easy: If we insisted that the most recent game got the undisambiguated title, then you'd constantly have to revise the names of the articles belonging to the second most recent game. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 16:54, 14 October 2009 (UTC)
::::Yes, to be clear I prefer the US game be titled "Super Mario Bros. 2" and the Japanese version stick with "Super Mario Bros. 2 (Japan)". I don't ''really'' care so much about that, I'm mainly interested in getting rid of [[Super Mario Bros. 2|this disambiguation page]]. But that requires that one of the games be moved to the disambiguation location, so a choice has to be made. I'm fine with whichever one gets the "main" title, as there are valid points to either one. Maybe I should inquire in the staff lounge, since it doesn't seem like either one of us really wants to make that decision. — [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 17:07, 14 October 2009 (UTC)
:::::OK, now I understand the focus of your concern.  Ironically, I could live with the disambiguation page, but I'm not against getting rid of it either.  I could see setting up similar pages for highly popular games that would fall under that condition.  The only games that I could think of that would be deserving of such status are ''Final Fantasy II'' and ''Final Fantasy III''... I can't really think of any others, but I would imagine there are at least two or three others that I'm forgetting about.  But I agree, a staff lounge topic might be the best way to settle the discussion. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 17:51, 14 October 2009 (UTC)
 
== Atari controls ==
 
If I wanted to make a template for the Atari buttons, what all would I need? Is [[Image:Arcade-Button-Joystick.png]] and http://img200.imageshack.us/img200/5945/ataributton.png enough? Are things like "select", "reset" and "difficulty" able to be shown as images? Are they necessary? Wondering what you thought of this. — [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 07:53, 15 October 2009 (UTC)
:All you need is a naming standard for the images, then copy and modify an existing template like {{t|gc}}. --{{User:Notmyhandle/Sig}} 16:05, 15 October 2009 (UTC)
::Heh, yes I've set up controls templates before… what I'm asking is, what other buttons need to be in it? — [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 16:09, 15 October 2009 (UTC)
:::Hi guys.  Yeah, as far as 2600 games go, Select and Reset would be "nice to have"s, as difficulty switches would be "nice" as well, but not entirely necessary.  But seeing as how we go to the trouble of presenting every conceivable control input for the Wii, it might not be such a bad idea.  Heck, if you're going to go that far, you could even include the colow/b&w switch.  Very very few games make use of that as a toggle for something other than what it was intended, but there are a few out there.  I think Starmaster let you use that switch to go back and forth between the 1st-person view and the map. So in order of importance, I would say:
* Joystick 1 (or Paddles 1 & 2)
* Fire button 1 (or Paddle buttons 1 & 2)
* Joystick 2 (or Paddles 3 & 4)
* Fire button 2 (or Paddle buttons 3 & 4)
* Reset
* Select
* Difficulty Switch 1 - B or A
* Difficulty Switch 2 - B or A (sometimes used to control a different aspect of difficulty for single player games)
* Color/B&W Switch (as mentioned above, may be used for something other than controller color output)
:::It's best to base those switches on the heavy-sixer model and not the four switch darth vader unit that put the difficulty switches on the back of the console.  And then we're not even getting into the discussion of alternate controllers like Paddles, driving controller, and keypad controllers... '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 18:51, 15 October 2009 (UTC)
::::Does 1-player/2-player need to be indicated on the button images or will the same image be used with in-guide text letting the reader know which player is using it? I'm just wondering if it's different from how the PlayStation for instance can have two controllers, but we just have one controller image instead of 1-player X button, 2-player X button, etc. And does that apply to the difficulty switch too? — [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 19:00, 15 October 2009 (UTC)
:::::It may be needed.  For example, in the Indiana Jones game, you need two joysticks.  The 1P joystick moves Indy and 1P button lashes his whip.  The 2P joystick moves the inventory icon and the 2P button utilizes an icon.  That is just one example.  So it might be helpful to "bake" into the icon. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 21:16, 15 October 2009 (UTC)
Okay, I switched the 1 and 2 joysticks for L and R. I also uploaded a simple a/b switch with no label, basically because my test page, [[Flag Capture]], didn't specify the right or left difficulty, just a or b. In the same vein, I uploaded non-labeled color and b/w images too. I haven't looked through all the Atari guides, so I wanted to know if it's worth keeping all those iterations, or if the there's any redundancy. Also, if you have any other changes or new stuff let me know. I couldn't find the exact font used on the console, so I could work more on that if you think it's necessary. [whoops, pre-save edit] I'm going to need to replace the 1 and 2 ''buttons'' with L and R too, huh? D'oh! Can the paddles and paddle buttons stay as numbers? — [[User:Najzere|<span style="color:#909090">najzere</span>]]<sup>[[User talk:Najzere|<span style="color:#993300">T</span>]]</sup> 06:51, 17 October 2009 (UTC)
 
== Categorized redirects ==
 
Could you give me your opinion on the subject you brought up [[User_talk:Notmyhandle#CV_needs_moar_redirects|on my talk page?]] Thanks, --{{User:Notmyhandle/Sig}} 02:44, 18 October 2009 (UTC)
 
== Facebook group ==
 
Has anyone suggested setting up a facebook group for StrategyWiki? It would make more people aware, which may help develop the articles. - ([[User:Trevman|Trevman]])
:What sort of benefit would we see? Free advertising? I say start up a group if you are willing to invest your time into updating it, perhaps it will be beneficial. The issue is again advertising: will you only show it to your friends? How will you corner the interest of strangers? Will your friends and these people spread the name to even more people? I think 1) a lot of the people here prefer to remain as professional, semi-anonymous contacts, 2) the facebook group's topic doesn't have a lot to be discussed, as the Wiki is open to contributions and discussion all over the place (it's redundant), 3) the majority of people you know will not be interested, and 4) it may be more work than its worth. What do you think? --{{User:Notmyhandle/Sig}} 00:38, 20 October 2009 (UTC)
::Lol, [http://www.facebook.com/group.php?gid=2236418125 this is what I think].  Prod started it ages ago. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 01:14, 20 October 2009 (UTC)
:::Just joined it!--'''[[User:Dukeruckley|<font color="blue">Duke</font><font color="red">Ruckley</font>]]<sup><small>[[User_talk:Dukeruckley|Talk]] <nowiki>|</nowiki> [[Special:Contributions/Dukeruckley|Contribs]]</small></sup>''' 12:11, 20 October 2009 (UTC)
::::Lol, awesome.  It will be neat putting a face to a name (or a face to a nick, and a nick to a name).  I just put a wall post on there. '''[[User:Procyon|<span style="color:red">Pro</span>]][[User talk:Procyon|<span style="color:grey">cyon</span>]]''' 13:25, 20 October 2009 (UTC)
 
== Ack!  Main Page... ==
 
I have a few of Skizzerz's scripts and I accidentally clicked on one them... I exited out without realizing that I didn't have to confirm :(  Sorry!--'''[[User:Dukeruckley|<font color="blue">Duke</font><font color="red">Ruckley</font>]]<sup><small>[[User_talk:Dukeruckley|Talk]] <nowiki>|</nowiki> [[Special:Contributions/Dukeruckley|Contribs]]</small></sup>''' 13:54, 21 October 2009 (UTC)

Latest revision as of 19:54, 7 March 2024

I welcome any and all feedback here, so please post your thoughts. Thank you.

Archived discussions: 2006 · 2007 · 2008 · 2009 · 2010 · 2011 · 2012 · 2013 · 2014 · 2015 · 2016 · 2017 · 2018 · 2019 · 2020 · 2021

Sourcing[edit]

I'm looking to convert a lot of screenshots and you're responsible for a lot of em. Do you remember if you captured any of the screenshots below? If not, remember where they came from? I would share more, but can only generate 500 at a time!

Much thanks! Trig - 06:20, 19 January 2022 (UTC)

Hi Trig Jegman (talk · contribs). Yeah, I captured a lot of those images personally, especially the single screen games like Combat, Bubble Bobble, Lode Runner, and Chack'n Pop. Other games like Castle Excellent and Athena were done so long ago, I'm not sure I'd be able to locate them again if I tried. I have a tendency to add markup to them in the process of making them consumable for a walkthrough. I know this isn't the most satisfactory answer, but it's the best I have right now. If I somehow conjure up the source for some of the other images, I'll let you know. But I'm more likely to stumble across them accidentally than intentionally. Procyon 03:01, 21 January 2022 (UTC)
Maybe to put this another way, are there any significant examples you can think of where you didn't self capture them? Trig - 04:17, 21 January 2022 (UTC)

Thanks for the Thanks[edit]

Hey Procyon,

No problem! After I finish the RSE guide, I'm going to apply the new templates me and Prod made to the FRLG pages too - Hopefully, it'll decrease the file size for them. Then I'll probably check out the other Pokémon guides to see what they're like, and maybe go onto a different franchise. Pakuchi -- Someone! Anyone! Respond! 13:54, 1 February 2022 (UTC)

I need some guidance[edit]

Hi Procyon! Um, honestly I am kind of embarrassed on pinging you about this considering that you are the head of StrategyWiki, but the thing is, I want to ask for guidance from you regarding about some of my guides because recently I have been thinking of something, I want to know what you think and what will be your advice to me regarding about this, this will be somewhat long so I hope you have time to read, also thank you very much for writing on my Talk page along with Prod, so here it is, I've been thinking of this for quite a while now.

You see, I have these 2 games named Astrobatics and Alien Sky that I made a Stage 2 guide from, and what bothers me is that no matter how much I think of how to improve the guides for these 2 (I can still improve them, in fact 2 more overhauls each but it is not that significant anymore) I can't really think of what more I can provide for these 2 games to make the guides for them Stage 3 eligible, the issue I am thinking about is its levels, or missions as what the games refer, it is some sort of a real time mission

Here are some samples of it: https://www.youtube.com/watch?v=IRzhucERGqE https://www.youtube.com/watch?v=L7X_VzuQG14

The problem with these missions is that they really can't be described anymore with text + picture, while these games have predictable pacing as what I mentioned in its Walkthrough page, this is a roadblock that I feel like its unnecessary to break through

Explaining these missions "down to the bone" as in referring to where would enemies come in, come out, and all that, just feels like unnecessary information and nobody would basically read it, a good example of a game just like this is Sky Force Reloaded, a game I have also nearly mastered a few months ago, I even have my runs in this game uploaded in my YouTube account and I can provide a sample, and just like these 2 games, Sky Force Reloaded also has the same kind of level, basically real time, it has predictable pacing but the levels are way too complex to be torn apart into text + picture form, if you want to recognize the levels of this game you would rather want to just do a trial and error, train your mind memory and muscle memory until you recognize where will enemies appear since enemy positions and appearances don't change, only drops do.

I have been thinking just now that what if the guides for Astrobatics and Alien Sky are already Stage 3 eligible at this point? I will still have to improve them but I believe once I did, they should be at least Stage 3 eligible, but I am afraid that some people may attempt to dispute its ranking and say that it may miss an information, which is also a big problem on my part because I cannot look for someone who has played these 2 games, finished it completely, and then decide to pay my guide a visit and judge it

Assuming that you gave me a go signal to make these guides Stage 3 eligible, I will take that into mind and once I have finally provided 2 more major overhauls I will upgrade it to Stage 3, then, if I was able to find someone who can read these guides and tell me how it is, if it came out as having a really good review saying that it is comprehensive enough, then I will upgrade it to Stage 4 but this is a process that I won't be able to do in just days unless if I am lucky enough to find one quick.

I am really sorry for the inconvenience Procyon, I have mentioned you on Discord about this but it seems that you are already not active in there, thank you. Stormshadow429 (talk) 07:24, 7 February 2022 (UTC)

Thanks for the heads up[edit]

Yo, I just wanted to say thanks for the heads up on {{wip}}. I'll use it when in the middle of major edits from now on. Pakuchi -- Someone! Anyone! Respond! 13:14, 12 May 2022 (UTC)

Make Betterer[edit]

Couldn't Castle Excellent/Walkthrough use template:scrolling map for its page now? Having that giant sprite doesn't seem like it is very helpful. Trig - 21:12, 26 June 2022 (UTC)

Thanks for bringing that to my attention, I didn't realize that the file name was repurposed. I went ahead and fixed it without the scrolling map part. Not sure scrolling map would be very effective there, especially considering it's in a spoiler collapse. Could be a good idea, I'm not sure. Procyon 00:51, 27 June 2022 (UTC)
Regardless, better have a usable map than a not-usable map. Thanks for the change. Trig - 02:12, 28 June 2022 (UTC)

Re message[edit]

Ok I’ll try to check before I submit any editsSclera1 (talk) 02:35, 7 July 2022 (UTC)

Question[edit]

Hi i was wondering, would you prefer when writing an article (e.g. enemies guide), if i had to make a quick change and I didn’t have the time to go through an entire thing at once, would you prefer me to initially either list them as headers that are empty underneath or list them in dots points (in case) and then expand on them when i have the chance? Thank you Sclera1 (talk) 06:28, 9 July 2022 (UTC)

It's out of scope[edit]

User:MrNemesis/sandbox covers an out of scope game: Fandom Nintendo Page for Extreme Cross. Trig - 16:53, 11 July 2022 (UTC)

Kikai[edit]

Couldn't see what the page contained but I found some things that *might* have been the game?

Maybe this helps find if this was a legitimate game or not. Worst to worst, maybe we don't have one of these games and it can be added instead. Trig - 02:24, 22 August 2022 (UTC)

I appreciate you digging in to see if there was any real world examples of a game named Kikai. None of these seem to relate to the content that the user added, so it's difficult to determine whether the user's content was based on a real game in development, or more of a fantasy wish-list game. I'm not going to worry much about it though. Procyon 17:45, 23 August 2022 (UTC)

I need help on the New Zealand Story Enemies[edit]

Procyon, I need your help, there is a lot of enemies in the New Zealand Story, And the art program I use can only hold 700 pixels and will get the picture blurry, Can you help me please. Also can you make all the character sprites what yo did to that Pac-Man Sprites it looks more cool.

By Game Player500

TY for work on the Mighty Bomb Jack page[edit]

Hey. Just wanted to say thank you for all the work you did on the Mighty Bomb Jack page. I recently discovered it while trying to make a full game map. All I came for was the images of all the rooms so I could layer them together in a GIMP project... but then I noticed that crazy shortcut from 5 to 11! Turns out it saves time in speedruns compared to warping between the Palace Rooms. It helped me recently get World Record!

I was hoping you could tell me where you found that trick. Seems crazy to think someone could discover it by accident. Did you do a code disassembly or was it in some sort of Nintendo Power or old school strategy guide? SpaceColonizer (talk) 19:33, 21 August 2023 (UTC)

That information was sourced from a Japanese guide. I don't recall which one, it was a long time ago. Procyon 00:55, 22 August 2023 (UTC)

Mother 1+2 Box[edit]

Thanks for bringing the file size to my attention. Do you think I could compress the existing file? I can't find any other good scans for the Mother 1+2 box online. Thanks for your time. GamingBound (talk) 19:46, 15 February 2024 (UTC)

Magazine pages[edit]

Thanks for letting me know about the magazine scans. I will delete them shortly. (Edit: Actually, I can't delete them. I'll leave that up to you. Here are the pages I provided magazine pics to: Zelda, Zelda II, Mega Man 2, Mike Tyson's Punch-Out!!, R.C. Pro-Am, Track and Field II, TMNT, and Castlevania II.)GamingBound (talk) 21:39, 15 February 2024 (UTC)

Zelda II Box[edit]

Hello! Could you please find a way to fix the file for the Zelda II: The Adventure of Link box? I am not sure of how to properly downscale it so its file size isn't so big. Thank you. GamingBound (talk) 00:08, 26 February 2024 (UTC)

Bye Bye![edit]

Hey....sorry about the callousness for my last message. I felt very frustrated and irritant at the time, so forgive the snarky-ness inherent in the message. I thank you for taking the time to respond to my queries, and I truly respect and appreciate everything you guys do here on this wiki (despite what my desires for it were). I hope we can part (and possibly meet again if I come back) on good terms. All my thanks, GamingBound (talk) 19:54, 7 March 2024 (UTC)