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{{Header Nav|game=City of Heroes}} | |||
==Concealment== | |||
*'''Stealth''': | |||
*'''Invisibility''': | |||
*'''Grant Invisibility''': | |||
*'''Phase Shift''': | |||
==Fighting== | |||
*'''Boxing''': | |||
*'''Kick''': | |||
*'''Tough''': | |||
*'''Weave''': | |||
Group Fly | ==Fitness== | ||
*'''Swift''': | |||
*'''Hurdle''': | |||
*'''Health''': | |||
*'''Stamina''': | |||
==Flight== | |||
*'''Hover''': | |||
*'''Air Superiority''': | |||
*'''Fly''': | |||
*'''Group Fly''': | |||
==Leadership== | |||
*'''Defense''': | |||
*'''Tactics''': | |||
*'''Assault''': | |||
*'''Vengeance''': | |||
==Leaping== | |||
*'''Jump Kick''': An attack that knocks fliers to the ground. | |||
*'''Combat Jumping''': Enhances jumping ability, and buffs defense. | |||
*'''Super Jump''': A good travel power with high speed and good altitude. A sensible middle ground between Super Speed and Flying. | |||
*'''Acrobatics''': Effectively prevents knockback from having any effect. | |||
==Medicine== | |||
*'''Heal Other''': | |||
*'''Stimulant''': | |||
*'''Heal Self''': | |||
*'''Resuscitate''': | |||
==Presence== | |||
*'''Provoke''': | |||
*'''Provoke Group''': | |||
*'''Fear''': | |||
*'''Group Fear''': | |||
==Speed== | |||
*'''Flurry''': | |||
*'''Hasten''': | |||
*'''Super Speed''': | |||
*'''Whirlwind''': | |||
==Teleportation== | |||
*'''Recall Friend''': | |||
*'''Teleport Foe''': | |||
*'''Teleport''': | |||
*'''Team Teleport''': | |||
{{Footer Nav|game=City of Heroes|prevpage=Powers|nextpage=Ancillary pools}} |
Latest revision as of 18:42, 21 September 2009
Concealment[edit]
- Stealth:
- Invisibility:
- Grant Invisibility:
- Phase Shift:
Fighting[edit]
- Boxing:
- Kick:
- Tough:
- Weave:
Fitness[edit]
- Swift:
- Hurdle:
- Health:
- Stamina:
Flight[edit]
- Hover:
- Air Superiority:
- Fly:
- Group Fly:
Leadership[edit]
- Defense:
- Tactics:
- Assault:
- Vengeance:
Leaping[edit]
- Jump Kick: An attack that knocks fliers to the ground.
- Combat Jumping: Enhances jumping ability, and buffs defense.
- Super Jump: A good travel power with high speed and good altitude. A sensible middle ground between Super Speed and Flying.
- Acrobatics: Effectively prevents knockback from having any effect.
Medicine[edit]
- Heal Other:
- Stimulant:
- Heal Self:
- Resuscitate:
Presence[edit]
- Provoke:
- Provoke Group:
- Fear:
- Group Fear:
Speed[edit]
- Flurry:
- Hasten:
- Super Speed:
- Whirlwind:
Teleportation[edit]
- Recall Friend:
- Teleport Foe:
- Teleport:
- Team Teleport: