Jump to navigation
Jump to search
(→Day 2) |
|||
Line 96: | Line 96: | ||
|title=Racing Riku | |title=Racing Riku | ||
|contents=Riku challenges you to a race - it doesn't matter if you win or lose, but it's not too hard to win if you've mastered jumping. Watch out for the falling planks as you run over the wooden bridge, then jump straight onto the wooden tower, climb and slide down the rope. Run up the slope, jump across the grassy platforms and touch the star. You can then run (and jump) back the rest of the way.<br /> | |contents=Riku challenges you to a race - it doesn't matter if you win or lose, but it's not too hard to win if you've mastered jumping. Watch out for the falling planks as you run over the wooden bridge, then jump straight onto the wooden tower, climb and slide down the rope. Run up the slope, jump across the grassy platforms and touch the star. You can then run (and jump) back the rest of the way.<br /> | ||
Another way to win way ahead of Riku is to | Another way to win way ahead of Riku is to go right and drop down to the ground (jumping will take longer air time). Run straight across the shallow water and up the wooden steps right of where the wooden bridge ends, and drop down the other side of the platform. Head for the slope, jump the grassy platforms, and touch the star. Then, instead of jumping across the treetops, drop down again and backtrack your path across the beach to where Kairi is. You'll have to time the jump onto the sand platform a bit to make it up, and then jump to to Kairi's level. | ||
If you win, you get a Pretty stone. | If you win, you get a Pretty stone. | ||
}} | }} |