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Dukeruckley (talk | contribs) m (→Dragon Lord: grammar) |
(new descriptions of monsters) |
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|goldr=2 | |goldr=2 | ||
}} | }} | ||
The weakest enemy of Northern Alefgard. | The weakest enemy of Northern Alefgard. Your bread and butter to more gold and experience early on. | ||
|{{DWenemy | |{{DWenemy | ||
|image=redslime | |image=redslime | ||
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|goldr=4 | |goldr=4 | ||
}} | }} | ||
Cousin to Slimes, but with a little more ferocity. | Cousin to Slimes, but with a little more ferocity. Extra ferocity for a little extra gold | ||
|{{DWenemy | |{{DWenemy | ||
|image=metalslime | |image=metalslime | ||
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|goldr=6 | |goldr=6 | ||
}} | }} | ||
The cowards of the Slime family. They live further south. Extremely hard to hit. | The cowards of the Slime family. They live further south near Hauksness. Extremely hard to hit due to their high agility. | ||
|} | |} | ||
==Drakees== | ==Drakees== | ||
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|goldr=6 | |goldr=6 | ||
}} | }} | ||
A flying baby dragon common to the North. | A flying baby dragon common to the North. Take them on after you reach level 3. | ||
|{{DWenemy | |{{DWenemy | ||
|image=magidrakee | |image=magidrakee | ||
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|goldr=20 | |goldr=20 | ||
}} | }} | ||
The Magidrakee knows the Hurt spell and is quite dangerous. | The Magidrakee knows the Hurt spell and is quite dangerous. A real pest. Look for them west of Tantagel and near Kol. | ||
|{{DWenemy | |{{DWenemy | ||
|image=drakeema | |image=drakeema | ||
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|goldr=25 | |goldr=25 | ||
}} | }} | ||
Be prepared with magic when fighting Drakeemas. | Be prepared with magic when fighting Drakeemas. If your hitting power isn't high enough, they may heal themselves. | ||
|} | |} | ||
==Ghosts== | ==Ghosts== | ||
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|goldr=8 | |goldr=8 | ||
}} | }} | ||
From beyond the pale comes this awful apparition. | From beyond the pale comes this awful apparition. Even on high levels, it's agility is troublesome for hitting them. | ||
|{{DWenemy | |{{DWenemy | ||
|image=poltergeist | |image=poltergeist | ||
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|goldr=19 | |goldr=19 | ||
}} | }} | ||
A tough opponent | A tough opponent found in caverns. Much more hitting power then the regular ghost. | ||
|{{DWenemy | |{{DWenemy | ||
|image=specter | |image=specter | ||
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|goldr=75 | |goldr=75 | ||
}} | }} | ||
Supernatural. Sly. Strong. The Specter is not an easy ghost to bust. | Supernatural. Sly. Strong. The Specter is not an easy ghost to bust. You'll fight them in Garinham's grave. | ||
|} | |} | ||
==Stonemen== | ==Stonemen== | ||
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|goldr=650 | |goldr=650 | ||
}} | }} | ||
Like King Midas of legend, Goldman is made of solid Gold. | Like King Midas of legend, Goldman is made of solid Gold. After getting an Iron Shield, fight these foes to aquire a fortune. | ||
|{{DWenemy | |{{DWenemy | ||
|image=golem | |image=golem | ||
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|goldr=10 | |goldr=10 | ||
}} | }} | ||
Golem has a weakness for beautiful music. | Golem has a weakness for beautiful music. It guards the Castle Town of Cantlin. | ||
|{{DWenemy | |{{DWenemy | ||
|image=stoneman | |image=stoneman | ||
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|goldr=148 | |goldr=148 | ||
}} | }} | ||
Solid as a rock, Stoneman is no pushover. | Solid as a rock, Stoneman is no pushover. Guardians of the Dragonlord's castle. | ||
|} | |} | ||
==Wolves== | ==Wolves== | ||
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|goldr=60 | |goldr=60 | ||
}} | }} | ||
Strong and persistent, wolves are a dangerous foe. | Strong and persistent, wolves are a dangerous foe. They are teaming near Rimuldar. Have good armor before fighting. | ||
|{{DWenemy | |{{DWenemy | ||
|image=wolflord | |image=wolflord | ||
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|goldr=80 | |goldr=80 | ||
}} | }} | ||
Sleep is this fiends favorite attack, when you defense is high enough they will waste attacks trying to cast it. On lower levels though it's hitting power is scary. | |||
|{{DWenemy | |{{DWenemy | ||
|image=werewolf | |image=werewolf | ||
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|goldr=185 | |goldr=185 | ||
}} | }} | ||
A mighty fighter | A mighty fighter and the strongest wolf. It rarely sleeps from your magic. | ||
|} | |} | ||
==Magicians== | ==Magicians== | ||
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|goldr=16 | |goldr=16 | ||
}} | }} | ||
At first his magic seems invincible. | At first his magic seems invincible. Do not try fighting until you reach level 4 when your magic has increased and you can use HURT. | ||
|{{DWenemy | |{{DWenemy | ||
|image=warlock | |image=warlock | ||
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|goldr=50 | |goldr=50 | ||
}} | }} | ||
''Known as Druins on the [[Game Boy Color]].''<br/>Stopspell should be used immediately when he shows up. | ''Known as Druins on the [[Game Boy Color]].''<br/>Stopspell should be used immediately when he shows up. If you don't, he may put you to sleep, and you may not wake up... | ||
|{{DWenemy | |{{DWenemy | ||
|image=wizard | |image=wizard | ||
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|goldr=185 | |goldr=185 | ||
}} | }} | ||
''Known as Druin Lords on the [[Game Boy Color]].''<br/>The Wizard will truly test your skill in using magic. | ''Known as Druin Lords on the [[Game Boy Color]].''<br/>The Wizard will truly test your skill in using magic. HURTMORE is his favorite and on weaker levels, he will use STOPSPELL. Spells rarely work on him. | ||
|} | |} | ||
==Drolls== | ==Drolls== | ||
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|goldr=30 | |goldr=30 | ||
}} | }} | ||
Be prepared to meet Drolls in dark passages. | Be prepared to meet Drolls in dark passages. They are nothing special. | ||
|{{DWenemy | |{{DWenemy | ||
|image=drollmagi | |image=drollmagi | ||
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|goldr=110 | |goldr=110 | ||
}} | }} | ||
It is much stronger than it looks. | It is much stronger than it looks. Another foe you'll encounter in Garinham's Grave. | ||
|} | |} | ||
==Druins== | ==Druins== | ||
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|goldr=95 | |goldr=95 | ||
}} | }} | ||
''Known as Eyeder Lords on the [[Game Boy Color]].''<br/>Magic and strength both will it use against you. | ''Known as Eyeder Lords on the [[Game Boy Color]].''<br/>Magic and strength both will it use against you. Another foe you'll encounter in Garinham's Grave. | ||
|} | |} | ||
==Scorpions== | ==Scorpions== | ||
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|goldr=25 | |goldr=25 | ||
}} | }} | ||
If you can, put it to Sleep then attack. | If you can, put it to Sleep then attack. Stronger enemy that you will encounter early on. | ||
|{{DWenemy | |{{DWenemy | ||
|image=metalscorpion | |image=metalscorpion | ||
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|goldr=48 | |goldr=48 | ||
}} | }} | ||
Unless you're very strong, use Sleep. | Unless you're very strong, use Sleep. His HP is only slightly higher but his attack is much more powerful. | ||
|{{DWenemy | |{{DWenemy | ||
|image=roguescorpion | |image=roguescorpion | ||
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|goldr=110 | |goldr=110 | ||
}} | }} | ||
Most deadly of the three scorpions. | Most deadly of the three scorpions. Found like the Metal Slime near Hauksness. Very high defense. | ||
|} | |} | ||
==Knights== | ==Knights== | ||
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|goldr=150 | |goldr=150 | ||
}} | }} | ||
He is bad tempered and cruel. Use strategy to defeat him. | He is bad tempered and cruel. Use strategy to defeat him. Another enemy who will waste magic on you at higher levels making them easy later on. | ||
|{{DWenemy | |{{DWenemy | ||
|image=axeknight | |image=axeknight | ||
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|goldr=165 | |goldr=165 | ||
}} | }} | ||
A brutal opponent armed with a sharp battle axe. | A brutal opponent armed with a sharp battle axe. Guardian of a special armor. STOPSPELL must be used immediately. Do not attack unless at level 15 or higher. | ||
|{{DWenemy | |{{DWenemy | ||
|image=armoredknight | |image=armoredknight | ||
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|goldr=152 | |goldr=152 | ||
}} | }} | ||
Fighting him can be like attacking a tank with a toothpick. | Fighting him can be like attacking a tank with a toothpick. Powerful armor, attack and magic. Found in the Dragonlord Castle's lowest depths. | ||
|} | |} | ||
==Dragons== | ==Dragons== | ||
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|goldr=160 | |goldr=160 | ||
}} | }} | ||
The weakest of the dragons. | The weakest of the dragons and even he isn't easy. High hitting power. One is guarding a special prize in Alefgard. | ||
|{{DWenemy | |{{DWenemy | ||
|image=bluedragon | |image=bluedragon | ||
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|goldr=143 | |goldr=143 | ||
}} | }} | ||
Only the Dragonlord himself is stronger and more dangerous. | Only the Dragonlord himself is stronger and more dangerous. Tremendous attack power. | ||
|} | |} | ||
==Wyverns== | ==Wyverns== | ||
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|goldr=105 | |goldr=105 | ||
}} | }} | ||
A small, flying dragon found in many places. | A small, flying dragon found in many places. Found south of Rimuldar and near Hauksness. Often underestimated. | ||
|{{DWenemy | |{{DWenemy | ||
|image=magiwyvern | |image=magiwyvern | ||
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|goldr=135 | |goldr=135 | ||
}} | }} | ||
A user of magic spells, the Magiwyvern can be a nightmare. | A user of magic spells, the Magiwyvern can be a nightmare. It's SLEEP spell can wreck havoc. | ||
|{{DWenemy | |{{DWenemy | ||
|image=starwyvern | |image=starwyvern | ||
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|goldr=169 | |goldr=169 | ||
}} | }} | ||
Even less predictable than a Magiwyvern, and stronger. | Even less predictable than a Magiwyvern, and stronger. If you must fight one, it WILL use HEALMORE so have high attack power or use STOPSPELL. | ||
|} | |} | ||
==Skeletons== | ==Skeletons== | ||
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|goldr=42 | |goldr=42 | ||
}} | }} | ||
Weakest of its family, the skeleton is still a powerful fighter. | Weakest of its family, the skeleton is still a powerful fighter. Strongest monster in northern Alefgard, often found near Kol. | ||
|{{DWenemy | |{{DWenemy | ||
|image=wraith | |image=wraith | ||
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|goldr=62 | |goldr=62 | ||
}} | }} | ||
Don't let the bones fool you, the Wraith is an extraordinarily strong opponent. | Don't let the bones fool you, the Wraith is an extraordinarily strong opponent. It does know HEAL. | ||
|- | |- | ||
|{{DWenemy | |{{DWenemy | ||
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|goldr=120 | |goldr=120 | ||
}} | }} | ||
Luckily, by the time you meet the Wraith Knight you know a few spells. | Luckily, by the time you meet the Wraith Knight you know a few spells. Very dangerous opponent. | ||
|{{DWenemy | |{{DWenemy | ||
|image=demonknight | |image=demonknight | ||
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|goldr=148 | |goldr=148 | ||
}} | }} | ||
More than magic may be necessary to defeat this creature. | More than magic may be necessary to defeat this creature. Keep swinging at him, he dodges a lot but he will go down. Never found in caverns. | ||
|} | |} | ||
==Dragon Lord== | ==Dragon Lord== |