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|systems=[[:category:Windows NT|Windows NT]] | |systems=[[:category:Windows NT|Windows NT]] | ||
|releasedates=[[2007]] | |releasedates=[[2007]] | ||
|players=1 ([[ | |players=1 ([[Massively single-player]]) | ||
|ESRB=RP | |ESRB=RP | ||
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'''Spore''' is, at first glance, an evolution game: the player molds and guides a creature across many generations of evolution, until it becomes intelligent, at which point, the scope of the game expands to encompass a broader range of social evolution. This is achieved by first giving the player control over a lone creature (designed by the player him/herself) until the creature begins a tribe of his own, at which point a tribal real-time strategy aspect is incorporated into the game by war with other tribes. The player then begins molding and guiding his creature's society into a space-faring civilization, where the player and his creatures begin to colonize other planets and eventually control a galactic empire. | '''Spore''' is, at first glance, an evolution game: the player molds and guides a creature across many generations of evolution, until it becomes intelligent, at which point, the scope of the game expands to encompass a broader range of social evolution. This is achieved by first giving the player control over a lone creature (designed by the player him/herself) until the creature begins a tribe of his own, at which point a tribal real-time strategy aspect is incorporated into the game by war with other tribes. The player then begins molding and guiding his creature's society into a space-faring civilization, where the player and his creatures begin to colonize other planets and eventually control a galactic empire. | ||
[ | == Links == | ||
[http://www.sporewiki.com SporeWiki] | |||
[[Category:Maxis]] | [[Category:Maxis]] | ||
[[Category:Electronic Arts]] | [[Category:Electronic Arts]] | ||
[[Category:Simulation]] | [[Category:Simulation]] | ||
[[Category:2007]] | [[Category:2007]] |
Revision as of 19:59, 6 May 2007
Template:All Game Nav Template:Infobox
Spore is, at first glance, an evolution game: the player molds and guides a creature across many generations of evolution, until it becomes intelligent, at which point, the scope of the game expands to encompass a broader range of social evolution. This is achieved by first giving the player control over a lone creature (designed by the player him/herself) until the creature begins a tribe of his own, at which point a tribal real-time strategy aspect is incorporated into the game by war with other tribes. The player then begins molding and guiding his creature's society into a space-faring civilization, where the player and his creatures begin to colonize other planets and eventually control a galactic empire.