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(New table format, PSX "Another Tower" solutions.)
(→‎Floor 50: Corrected Another Tower method)
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! AT
! AT
| Collect the [[Image:Tower_of_Druaga_Key.png]] and open the [[Image:Tower_of_Druaga_Door.png]], all without getting hit by any spells.
| Collect the [[Image:Tower_of_Druaga_Key.png]] and open the [[Image:Tower_of_Druaga_Door.png]], all without touching any enemies.
|-
|-
! ATp
! ATp

Revision as of 15:16, 27 March 2007

Template:All Game Nav

Legend:
AC Arcade (the default method)
FC Famicom
GB Game Boy (original and Namco Gallery Vol. 2)
PS PlayStation (Namco Museum Vol. 3)
AT Famicom & Game Boy "Another Tower"
ATp Playstation "Another Tower" (composed of different mazes and enemies)

If you do not see FC, GB, or PS in the table, then the method is the same as for the Arcade version.

Floor 41

Floor 41

Enemies:

Treasure: Potion of Cure
Should you have picked up the Potion of Death on the previous floor, make sure you collect this potion to undo the time speed-up effects.
AC Slay the .
AT Stand on the and block a spell cast at you by a with your shield.
ATp Destroy all of the walls in the column that you started the stage from.

Floor 42

Floor 42

Enemies:

Treasure: Sapphire Mace
The Sapphire Mace's only purpose is to allow you to collect the Ruby Mace later on.
AC Pass through a , pick up a , and then pass through a once more.
GB The method is actually the same as the AC reveal method. It's just helpful to know that the "red" wisps are the ones with a horizontal line running through them.
AT Collect the without ever touching a single .
ATp Kill the , pass through the , cross paths with a , open the , cross paths with a quick , and cross paths with a slow .

Floor 43

Floor 43

Enemies:

Treasure: Potion of Energy Drain
At this point, you should need no reminder to avoid this "treasure".
AC Kill the slimes on this floor in the exact order that they are listed above.
GB Just in case you truly want to make this potion appear, the correct order is listed here. Note that there are two types of slimes, one that is round on top, and one that has a point on top. First you kill all of the round slimes in the order white, black, gray. Then you kill all of the point slimes in the order gray, white, black.
AT Simply stand on the starting point for a number of seconds. In other words, move.
ATp The deadly potion will appear without condition right from the start. You must move immediately in order to avoid collecting it.

Floor 44

Floor 44

Enemies:

Treasure: Balance
As with every balance, this one is needed to keep the Hyper Sword on the next floor from becoming the Evil Sword which does little or no damage to any enemy.
AC Kill the magicians on this floor in the exact order that they are listed above.
GB The order in which you kill the magicians does not matter.
AT First, touch the , then collect the . You must do all this without blocking a single spell.
ATp Kill the magicians in the following order:

Floor 45

Floor 45

Enemies:

Treasure:Hyper Sword
The Hyper Sword (also known as Excalibur) is the best sword in the game, and this sword does in fact increase your strength. However, the treasure is locked with a magical spell. Should you attempt to open the without the Antidote, you will merely find a Potion of Cure.
Treasure:Antidote
This is the truly hidden treasure. Without revealing it, you will never be able to collect the Hyper Sword, which is needed to beat the game.
AC Kill the knights on this floor in the exact order that they are listed above (though it is not necessary to kill the ).
GB The order in which you kill the knights does not matter.
AT Repeatedly tap Start button as you work your way to collect the .
ATp Kill the knights on this floor in the following order: . Shake your sword at the that recently appeared, then collect the original first.

Floor 46

Floor 46

Enemies:

Treasure: Blue Necklace
Possession of this necklace grants you immunity from the flame breath of dragons.
AC Head to a corner, and walk through all four corners of the floor, and return to your original corner.
GB Kill the .
AT You must slay the only when a flame from a is on the screen.
ATp Draw your sword and keep it in contact with the for at least three seconds.

Floor 47

Floor 47

Enemies:

Treasure: Potion of Unlock
Without this potion, you will be unable to open the on Floor 49. However, since the treasure on Floor 49 is a harmful one, you may choose to skip this particular treasure.
AC Simply kill one .
AT Pass through a several times (around 8) until the appears.
ATp Simply kill the .

Floor 48

Floor 48

Enemies:

Treasure: Red Crystal Rod
Like the Green Crystal Rod, this rod is necessary to collect the greater rods to come.
AC Walk through all four corners of the floor. You are not required to return the original corner this time.
AT You must destroy all of the walls around the center posts closest to each corner (thereby leaving a 2x2 grid of open squares in each corner).
ATp Cross paths with a , and then kill a .

Floor 49

Floor 49

Enemies:

Treasure: Potion of Energy Drain
This is the last potentially harmful treasure that you will come across.
AC Touch the without the , and then proceed to kill a .
AT Actually, there is no method to reveal this treasure.
ATp All of the slimes on this stage must die by impaling themselves on your sword. You are not allowed to move while killing them.

Floor 50

Floor 50

Enemies:

Treasure: Potion of Power
The final power upgrade that you can collect. Make sure you grab it before you leave.
AC Walk all along the outer wall of the entire floor. Use the pickax to remove any barriers in your way.
GB Exit the stage normally. Defeat the last mini-boss, a giant ghost, to recieve the potion.
AT Collect the and open the , all without touching any enemies.
ATp Defeat, in order, a , a , and a