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(→‎Statistics: This most likely is "game guide" material and will be removed, but I fixed it up anyway.)
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==Statistics==
==Statistics==
In the world of Exteel, you are able to incorporate and upgrade many attributes to your mech as you gain levels and ranks. You gain 3 points per level. The point requrements for the skills increase as they increase in level.
In the world of Exteel, you are able to incorporate and upgrade many attributes to your mech as you gain levels and ranks. You gain 3 "Pilot Points" per level. Each stat costs 2 Pilot Points to increase and has a maximum level of 30, aside from the Marksmanship stat.
===Health Points (HP)===
===Health Points (HP)===
Initial Point Requirement: 2
Increases your HP by 10 points per level.
Increases your health by 10 points per increase increment.
===Energy Points (EN)===
Increases your EN by 10 points per level.
===Skill Points (SP)===
===Skill Points (SP)===
Initial Point Requirement: 2
Increases your SP by 10 points per level.
===Energy Points (EN)===
===Speed===
===Speed===
===Scanning Range===
===Scanning Range===
Increases your Scan range by 12 points per level.
===Marksmanship===
===Marksmanship===
Initial Point Requirement: 4
Increases the size of your crosshair by 5 points per level. The maximum level for this stat is 5. Each level costs 3 times the level Pilot Points (ie. Level 5 costs 15 Pilot Points to obtain, meaning it costs 45 Pilot Points to master this stat.


==External links==
==External links==