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After the battle, go to where AntiSora disappeared into the ground and Examine a section of the floor. Here will be a trap door, which you can drop through for a cutscene. At this point, Peter Pan will leave your party to help Wendy. The rest is up to Donald, Goofy, and Sora. Exit through the door and then go through the door on the right to end up in the place you were before the battle with AntiSora. Climb up the ladder and exit through the door in front of the trap door for a cutscene.
After the battle, go to where AntiSora disappeared into the ground and Examine a section of the floor. Here will be a trap door, which you can drop through for a cutscene. At this point, Peter Pan will leave your party to help Wendy. The rest is up to Donald, Goofy, and Sora. Exit through the door and then go through the door on the right to end up in the place you were before the battle with AntiSora. Climb up the ladder and exit through the door in front of the trap door for a cutscene.
==Captain Hook==  
==Captain Hook==  
After the cutscene, Peter Pan will return as an optional party member and Sora will have the ability to fly. Sora also gains information on the whereabouts of Riku - Captain Hook tells Sora that Riku went to Hollow Bastion in search of Maleficent and, unfortunately for Sora, he took Kairi with him. After the cutscene, you'll have to defeat the Heartless left to you by Smee and Captain Hook. The controls for flying are the same as swimming - {{psx|C}} to ascend and {{psx|S}} to descend. After you get used to flying and finish the battle with the Heartless, a cutscene will show Captain Hook coming out of the cabin to fight the party.  
After the cutscene, Peter Pan will return as an optional party member and Sora will have the ability to fly. Sora also gains information on the whereabouts of Riku - Captain Hook tells Sora that Riku went to Hollow Bastion in search of Maleficent and, unfortunately for Sora, he took Kairi with him. After the cutscene, you'll have to defeat the Heartless left to you by Smee and Captain Hook. The controls for flying are the same as swimming - {{psx|C}} to ascend and {{psx|S}} to descend. After you get used to flying and finish the battle with the Heartless, a cutscene will show Captain Hook coming out of the cabin to fight the party. Also when you finish fighting the heartless, any dead characters would be brought back to life, but only the dead would have any health or MP regeneration, so make sure you have plenty of potions and ethers.
{{Boss|name=Captain Hook|border=blue|background=|hilite=|image=KH character Captain Hook.jpg|imagesize=200px|text=
{{Boss|name=Captain Hook|border=blue|background=|hilite=|image=KH character Captain Hook.jpg|imagesize=200px|text=
*'''HP''': 900
*'''HP''': 900
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If you cast Fira on Captain Hook, his pants will catch fire and he will run around the deck. If he runs into you while on fire, it can damage you, so fly into the air to protect yourself. Also, if you use a combo on him and knock him into the air, he has a chance of falling into the water - after which, he will jump up and run helter-skelter (for fear of the crocodile). When this happens, you have a very good opportunity of attacking him because he has let his guard down. Hook happens to be immune to Thunder, so don't bother using it. If you get too far for Hook to reach you, he will throw present-bombs, similar to the one he gave to Peter Pan. With a good balance of Cura and Aero, you should be successful. After winning the fight, you will gain Ansem's Report 9 and the Ars Arcanum ability.  
If you cast Fira on Captain Hook, his pants will catch fire and he will run around the deck. If he runs into you while on fire, it can damage you, so fly into the air to protect yourself. Also, if you use a combo on him and knock him into the air, he has a chance of falling into the water - after which, he will jump up and run helter-skelter (for fear of the crocodile). When this happens, you have a very good opportunity of attacking him because he has let his guard down. Hook happens to be immune to Thunder, so don't bother using it. If you get too far for Hook to reach you, he will throw present-bombs, similar to the one he gave to Peter Pan. With a good balance of Cura and Aero, you should be successful. After winning the fight, you will gain Ansem's Report 9 and the Ars Arcanum ability.  
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}}
 
==The Keyhole==  
==The Keyhole==  
After the battle and another cutscene, you'll end up on London's clock tower, Big Ben. Here, all of the clock's hands will be set to 12:00 except for one, which is 12:45. Hit the hands with the Keyblade to make it 12:00, and the Keyhole will be revealed. Afterward, you'll gain a new summon, Tinker Bell, and you'll be free to leave the world.  
After the battle and another cutscene, you'll end up on London's clock tower, Big Ben. Here, all of the clock's hands will be set to 12:00 except for one, which is 12:45. Hit the hands with the Keyblade to make it 12:00, and the Keyhole will be revealed. Afterward, you'll gain a new summon, Tinker Bell, and you'll be free to leave the world.  


{{Footer Nav|game=Kingdom Hearts|prevpage=Halloween Town|nextpage=Traverse Town (3rd Visit)}}
{{Footer Nav|game=Kingdom Hearts|prevpage=Halloween Town|nextpage=Traverse Town (3rd Visit)}}