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A key aspect of planning, both in real life urban planning, and in SimCity, is natural disasters.
A key aspect of planning, both in real life urban planning, and in SimCity, is natural disasters.


== Natural Disasters in real-life Urban Planning ==
==Natural Disasters in real-life Urban Planning==
 
Many cities are constructed in places subject to flood, storm surges, extreme weather or war. City planners can cope with these. If the dangers can be localized (for flood or storm surge), the affected regions can be made into parkland or greenbelt, often with lovely results. Another practical method is simply to build the city on ridges, and the parks and farms in valleys.
Many cities are constructed in places subject to flood, storm surges, extreme weather or war. City planners can cope with these. If the dangers can be localized (for flood or storm surge), the affected regions can be made into parkland or greenbelt, often with lovely results. Another practical method is simply to build the city on ridges, and the parks and farms in valleys.


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Other social theories point out that in England and most countries since the 18th century, the transformation of societies from rural agriculture to industry caused a difficult adaptation to urban living. These theories emphasize that many planning policies ignore personal tensions, forcing individuals to live in a condition of perpetual extraneity to their cities. Many people therefore lack the comfort of feeling "at home" when at home. Often these theorists seek a reconsideration of commonly used "standards" that rationalize the outcomes of a free (relatively unregulated) market.
Other social theories point out that in England and most countries since the 18th century, the transformation of societies from rural agriculture to industry caused a difficult adaptation to urban living. These theories emphasize that many planning policies ignore personal tensions, forcing individuals to live in a condition of perpetual extraneity to their cities. Many people therefore lack the comfort of feeling "at home" when at home. Often these theorists seek a reconsideration of commonly used "standards" that rationalize the outcomes of a free (relatively unregulated) market.


== Natural Disasters in SimCity ==
==Natural Disasters in SimCity==
 
The SimCity games also incorporate natural disasters - either recurring randomly (if you so chose), or by your selection. Natural disasters include flooding, tornadoes, fires, riots, earthquakes, etc. Later disasters included lightning strikes, volcanoes, meteors and attack by extra-terrestrial craft.
The SimCity games also incorporate natural disasters - either recurring randomly (if you so chose), or by your selection. Natural disasters include flooding, tornadoes, fires, riots, earthquakes, etc. Later disasters included lightning strikes, volcanoes, meteors and attack by extra-terrestrial craft.  


Effective planning can be used to limit the impact of natural disasters; for example, building enough Fire Stations (and adequately funding the fire department) can prevent a major fire from engulfing your SimCity.
Effective planning can be used to limit the impact of natural disasters; for example, building enough Fire Stations (and adequately funding the fire department) can prevent a major fire from engulfing your SimCity.


== Disasters in Simcity ==
==Disasters in Simcity==
 
===Fire===
=== Fire ===
 
'''Fires''' can break out at random. They tend to strike areas of forest or industry. They can be prevented, by ensuring comprehensive fire station coverage, but cannot be fought after they break out.
'''Fires''' can break out at random. They tend to strike areas of forest or industry. They can be prevented, by ensuring comprehensive fire station coverage, but cannot be fought after they break out.


=== Flood ===
===Flood===
 
'''Flooding''' results in widespread damage to water front properties. It is unpreventable.
'''Flooding''' results in widespread damage to water front properties. It is unpreventable.


====Monster====
====Monster====
A large, Godzilla-esque '''monster''' appears and attacks the city. The monster tends to attack polluted areas such as industrial zones and airports. It destroys whatever it touches.
A large, Godzilla-esque '''monster''' appears and attacks the city. The monster tends to attack polluted areas such as industrial zones and airports. It destroys whatever it touches.


== Disasters in SimCity 2000 ==
==Disasters in SimCity 2000==
 
===Air Crash===
=== Air Crash ===
 
'''Air crashes''' happen intermittently, whether "No Disasters" is selected or not. However, with "No Disasters" off, the aeroplane will explode upon collision with the ground, setting fire to surrounding tiles.
'''Air crashes''' happen intermittently, whether "No Disasters" is selected or not. However, with "No Disasters" off, the aeroplane will explode upon collision with the ground, setting fire to surrounding tiles.


=== Fire ===
===Fire===
 
'''Fire''' tends to break in industrial or abandoned buildings. It can be fought by using "Fire" dispatches. Fires can be caused by riots, earthquakes, UFO attacks and microwave power station misfire.
'''Fire''' tends to break in industrial or abandoned buildings. It can be fought by using "Fire" dispatches. Fires can be caused by riots, earthquakes, UFO attacks and microwave power station misfire.


=== Riot ===
===Riot===
 
'''Riots''' break out in cities with poor police coverage. They can be fought using the "Police" and "Military" dispatches.
'''Riots''' break out in cities with poor police coverage. They can be fought using the "Police" and "Military" dispatches.


=== Monster ===
===Monster===
 
A large, floating, '''monster''' appears over the city, zapping targets with a large ray gun. This gun produces either fire, trees or wind turbines to appear at the target, destroying buildings and roads. The monster can be fought by the "Military" dispatch.
A large, floating, '''monster''' appears over the city, zapping targets with a large ray gun. This gun produces either fire, trees or wind turbines to appear at the target, destroying buildings and roads. The monster can be fought by the "Military" dispatch.


=== Floods ===
===Floods===
 
'''Floods''' occur at random, and are most dangerous to water front properties. Placing a wall of dispatches represents building sandbag walls and levees, and as such, protects buildings. Larger floods occur on typing of the code "Noah".
'''Floods''' occur at random, and are most dangerous to water front properties. Placing a wall of dispatches represents building sandbag walls and levees, and as such, protects buildings. Larger floods occur on typing of the code "Noah".


=== Chemical cloud ===
===Chemical cloud===
 
The ''''chemical cloud''' disaster occurs over polluted areas. The cloud drifts across the city, causing abandonment of buildings beneath. It is unfightable.
The ''''chemical cloud''' disaster occurs over polluted areas. The cloud drifts across the city, causing abandonment of buildings beneath. It is unfightable.


=== Nuclear meltdown ===
===Nuclear meltdown===
 
The '''nuclear meltdown''' disaster occurs randomly at nuclear power stations, especially during fires and earthquakes. It is unpreventable and renders a large area of the city, marked with radioactive symbols, uninhabitable.
The '''nuclear meltdown''' disaster occurs randomly at nuclear power stations, especially during fires and earthquakes. It is unpreventable and renders a large area of the city, marked with radioactive symbols, uninhabitable.


== Disasters in Simcity 3000 ==
==Disasters in Simcity 3000==
 
Note: All disasters in Simicity 3000 can be mitigated with the emergency siren.
Note: All disasters in Simicity 3000 can be mitigated with the emergency siren.


=== Fire ===
===Fire===
 
See above.
See above.


=== Riots ===
===Riots===
 
See above.
See above.


=== UFO ===
===UFO===
 
A fleet of UFOs appear and randomly attack the city. They are unfightable and leave circles in corn fields. The swarm can be made larger by the cheat code "UFO swarm".
A fleet of UFOs appear and randomly attack the city. They are unfightable and leave circles in corn fields. The swarm can be made larger by the cheat code "UFO swarm".


=== Chemical cloud ===
===Chemical cloud===
 
As Simcity 2000, except that the cloud also produces acid rain, which destroys road.
As Simcity 2000, except that the cloud also produces acid rain, which destroys road.


=== Whirlpool ===
===Whirlpool===
 
(3000 Unlimited only)
(3000 Unlimited only)


A large '''whirlpool''' appears randomly in the ocean. This destroys waterfront buildings and sinks ships. This disaster is unavoidable.
A large '''whirlpool''' appears randomly in the ocean. This destroys waterfront buildings and sinks ships. This disaster is unavoidable.


=== Space junk ===
===Space junk===
 
(3000 Unlimited only)
(3000 Unlimited only)


'''Space junk''' is the most devastating disaster on Simcity 3000, and is completely unpreventable. It results in most of the map being destroyed and cratered. It is unavoidable and unfightable.
'''Space junk''' is the most devastating disaster on Simcity 3000, and is completely unpreventable. It results in most of the map being destroyed and cratered. It is unavoidable and unfightable.