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! colspan="2" | Treasure: Silver Pickax
! colspan="2" | Treasure: Silver Pickax
|-
|-
| style="background:black" |[[Image:Tower_of_Druaga_Silver_pickax.png]]||This pickax is stronger than your original copper pickax.  You can use it up to 4 times without breaking it (5 times if you touch the treasure chest).  However, if you try to use it on the thick outer wall, it will break instantly.
| style="background:black" |[[Image:Tower_of_Druaga_Silver_pickax.png]]||This pickax is stronger than your original copper pickax.  You can use it up to 4 times without breaking it (5 times if you touch the treasure chest).  It will also be lost if you try to use it on an outer wall.
|-
|-
! AC
! AC
| Use your Copper Pickax twice to use it up.
| Break (use twice) or lose (use on outer wall) the Copper Pickax.
|-
|-
! AT
! AT
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|}
|}
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=== Floor 8 ===
=== Floor 8 ===
[[Image:Tower of Druaga Floor 08.png|frame|Floor 8]]
[[Image:Tower of Druaga Floor 08.png|frame|Floor 8]]

Revision as of 19:33, 7 May 2007

Template:All Game Nav

Legend:
AC Arcade (the default method)
FC Famicom
GB Game Boy (original and Namco Gallery Vol. 2)
PS PlayStation (Namco Museum Vol. 3)
AT Famicom & Game Boy "Another Tower"
ATp Playstation "Another Tower" (composed of different mazes and enemies)

If you do not see FC, GB, or PS in the table, then the method is the same as for the Arcade version.

Floor 1

Floor 1

Enemies:

Treasure: Copper Pickax
Press the action button when standing still in front of an inner wall to break that wall. You can use it twice per floor before it breaks and you lose it for good. You will also lose it if you try to break an outside wall. It is recharged by treasure chest collection You must not lose it in order to get the Silver Pickax.
AC Kill ×3
AT Draw your sword and allow a to impale itself on your sword.
ATp Kill a when it is underneath you.

Floor 2

Floor 2

Enemies:

Treasure: Jet Boots
These winged boots from Ishtar allow Gil to move at twice his normal speed. You can not make it all the way through the tower without them!
AC Kill ×2
AT You must kill a from above.
ATp Without killing a , you must kill a .

Floor 3

Floor 3

Enemies:

Treasure: Potion of Healing
This healing potion will grant you an extra life. Upon dying, this potion will be consumed instead of one of your lives. You will still "die" in the sense that you will start over on the floor you died in.
AC You must kill a particular . The correct one is chosen at random.
AT You must kill every , but do not touch any .
ATp You must kill a while shaking your sword (tap the sword button).

Floor 4

Floor 4

Enemies:

Treasure: Chime
At the start of each floor, the Chime will ring whenever Gil faces in the direction of the .
AC Step on the before collecting the .
GB Kill the .
AT Draw your sword such that you are pointing it at the , in any direction.
ATp You must first kill all of the , and only then may you kill the in order for the to appear.

Floor 5

Floor 5

Enemies:

Treasure: White Sword
The swords that you collect in this game don't necessarily make you stronger. But their collection is vital in order to obtain the most powerful sword in the game. Without this sword, none of the other swords will be avialable to you.
AC Block the spells of a with your shield three times while walking.
AT You must block the spells of a with your shield five times without ever moving. This is quite difficult to do. Try to position yourself somewhere where you can only be attacked from one direction. What's more, the will not reappear unless you are standing in the exact center of the square that you occupy.
ATp You must collect the without receiving any of the spells while walking. You may only be hit by the spells if you are standing still.

Floor 6

Floor 6

Enemies:

Treasure: Candle
Possession of the Candle grants you the ability to see the ghosts that roam the next few floors, up to floor 10
AC Touch the north (top) portion of the outer wall of this floor, then face south.
AT Get a to "set fire" to the .
ATp A must appear on top of the .

Floor 7

Floor 7

Enemies:

Treasure: Silver Pickax
This pickax is stronger than your original copper pickax. You can use it up to 4 times without breaking it (5 times if you touch the treasure chest). It will also be lost if you try to use it on an outer wall.
AC Break (use twice) or lose (use on outer wall) the Copper Pickax.
AT Wait until the Timer turns red, then use the Copper Pickax.
ATp The following conditions must be true:
  1. The Copper Pickax must be used up.
  2. The must be open
  3. The timer must be below 60 (The slow countdown)

Floor 8

Floor 8

Enemies:

Treasure: Potion of Power
Unlike the swords in this game, the Power Potions will actually increase your strength, lower the number of times you need to hit an enemy in order to destroy it.
AC Move to a row and a column that is different from your starting point, and draw your sword.
AT Once you have collected the , simply draw your sword.
ATp You must stand direction on top of the and draw your sword.

Floor 9

Floor 9

Enemies:

Treasure: Potion of Energy Drain
Not every treasure that you find is a treasure that you will want to obtain. This potion has the opposite effect from the Potion of Power, so avoid it.
AC Step on the position marked A or B on the map.
FC The positions on the map are similar with both triggers at the top of the stage; the first being seven blocks from the left, and the second being eight blocks from the left
GB Walk down the entire extent of the right side of the outer wall, and then all the way back up.
AT Cross paths with the .
ATp Any hardcore Namco fan will recognize the layout of this stage as a slightly altered Pac-Man maze (The slimes play the role of the ghosts). There are four locations where the power pills would reside. You must pass through all of them.

Floor 10

Floor 10

Enemies:

Treasure: Gauntlet
Collection of the Gauntlet is necessary if you want to obtain the Hyper Gauntlet later on, which holds true power.
AC Block the spell of a with your shield.
GB Exit the stage normally. You will face the first mini-boss fight, two giant-sized slimes. Kill one of them to collect the Gauntlet.
AT Block the spell of a with your shield, but your sword must be drawn, so you must block the spell on your left.
ATp You must kill all of the without ever being hit by one of their spells.