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(Sorceror spells and enemies themselves are still deadly!)
m (Rewording: will break -> is lost. I don't think the ax breaks, I think it just flies out into mid-air and falls to the ground, possibly killing an innocent bystander.)
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! colspan="2" | Treasure: Gold pickax
! colspan="2" | Treasure: Gold pickax
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| style="background:black" |[[Image:Tower_of_Druaga_Gold_pickax.png]]||The ultimate ax of the Tower, you can use this tool to break any number of walls you like.  However, one use on the outer walls and the ax will break forever.
| style="background:black" |[[Image:Tower_of_Druaga_Gold_pickax.png]]||The ultimate ax of the Tower, you can use this tool to break any number of walls you like.  However, one use on the outer walls and it is lost forever.
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! AC
! AC
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=== Floor 30 ===
=== Floor 30 ===
[[Image:Tower of Druaga Floor 30.png|frame|Floor 30]]
[[Image:Tower of Druaga Floor 30.png|frame|Floor 30]]

Revision as of 18:49, 13 May 2007

Template:All Game Nav

Legend:
AC Arcade (the default method)
FC Famicom
GB Game Boy (original and Namco Gallery Vol. 2)
PS PlayStation (Namco Museum Vol. 3)
AT Famicom & Game Boy "Another Tower"
ATp Playstation "Another Tower" (composed of different mazes and enemies)

If you do not see FC, GB, or PS in the table, then the method is the same as for the Arcade version.

Floor 21

Floor 21

Enemies:

Treasure: Green Ring
By wearing this ring, the will be unable to harm you. A valuable treasure indeed.
AC Stand still for any period of time approximately 5 to 10 seconds in length.
GB Kill the .
AT Defeat the within five seconds of collecting the .
ATp You must use the pickax to destroy the walls in such a way that a gets stuck spinning around one single pillar.

Floor 22

Floor 22

Enemies:

Treasure: Potion of Energy Drain
Once again, this is a treasure that you should avoid at all costs. Do not collect this.
AC Enter Right dpad Right dpad Right dpad Right dpad Right dpad Right dpad Right dpad Left dpad Right dpad Right dpad Right dpad Right dpad Right dpad Right dpad Right dpad
GB Enter Right dpad Right dpad Right dpad Right dpad Right dpad.
AT The dragon must breath flame from off-screen.
ATp A must breath flames such that he destroys three walls in the process.

Floor 23

Floor 23

Enemies:

Treasure: Bible
In this world, the Bible is an upgrade to the Book of Light. Possession of this book lights up the floors in the remainder of the tower.
AC Kill every before you kill any .
GB Kill every . (It does not matter when you kill a .)
AT You must kill the enemies in an alternating fashion -
ATp When the timer reaches 7650 (Namco's special number), 4 will appear. At that time, draw your sword and walk towards the chests. Only one of the four chests will allow the sword to appear "above" the chest. All the other chests will obscure the sword. Only open the chest that allows the sword to be seen.

Floor 24

Floor 24

Enemies:

Treasure: Balance
Collection of this treasure is vital for the collection of the Hyper Gauntlet. Without it, the on Floor 26 will become the Evil Gauntlet, which prevents Gil from drawing his sword.
AC Simply swing your sword on the starting position.
AT Pass through a from the bottom, moving up.
ATp You must open the from the exact same direction that you collected the from (e.g. if you walked left to collect the key, you must walk left to open the door.) You may need to use your pickax.

Floor 25

Floor 25

Enemies:

Treasure: None
GB Ironically, there is a normal Helmet on this level that is not found in other versions. Kill every enemy to collect it.

Floor 26

Floor 26

Enemies:

Treasure: Hyper Gauntlet
This magic gauntlet allows Gil to draw his sword much quicker than before. Remember, without the Balance, this gauntlet becomes the Evil Gauntlet, so if you haven't collected this Balance, do not pick this treasure up!
AC First collect the . Then kill a . (Alternatively, you may kill up to three , but not all four, and then collect the .)
FC Simply collect the and the will appear.
AT Do not block the spells from any with your shield until you open the .
ATp You must put out the flames that are cast by any with your sword for a total of five times.

Floor 27

Floor 27

Enemies:

Treasure: Red Necklace
Wearing this necklace will grant you the power to pass harmlessly through the fire of a . However, the spells themselves (unless blocked) and the , if touched, are still lethal.
AC Provided that you have the Green Ring from Floor 21, pass through a
AT Use the Silver Pickax until it breaks.
ATp Pass through the slow moving .

Floor 28

Floor 28

Enemies:

Treasure: Book of Gates
Without this book, none of the exits from Floor 29 and beyond will be visible to you.
AC Stand on the and draw your sword.
AT Remain in contact with a for approximately 3 to 5 seconds until the appears.
ATp A must pass through the .

Floor 29

Floor 29

Enemies:

Treasure: Gold pickax
The ultimate ax of the Tower, you can use this tool to break any number of walls you like. However, one use on the outer walls and it is lost forever.
AC Spin the joystick three times in a clockwise motion (Up dpad Right dpad Down dpad Left dpad) starting from the Up position.
GB There are two s on this level, but only one is real. You must stand on the real , and return to your original starting position. Since you don't know which one is real, you need to try each one.
AT From the starting positiong, draw your sword, and press Start button. (Press it once more to unpause the game, and you should collect the Gold Pickax immediately.)
ATp Use up the Silver pickax. Then walk to the lone pillar in the middle of the stage, and walk around it in a clockwise direction three times.

Floor 30

Floor 30

Enemies:

Treasure: Potion of Unlock
Possession of this potion is required to open the on Floor 31.
AC Walk over point A or point B (as illustrated on the map) three times.
GB Exit the stage normally. Then defeat the giant dragon mini-boss. Beware the dragon's flames which also extend back to surround its body.
AT Do not use your Pickax even once until the is opened.
ATp You must stand still, draw your sword , and manage to kill a . Try to set yourself up so that you are standing in front of a as it is appearing, and let go of the joystick before you draw your sword.