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{{future|date=[[2007]]}}
{{future|date=[[2007]]}}
{{stub}}
{{Header Nav|game=Spore|num=0}}
 
{{Infobox
{{All_Game_Nav|game=Spore|num=0}}
|title=Spore
{{Infobox|title=Spore
|developer=[[Maxis]]
|boxart=
|publisher=[[Electronic Arts]]
|developer=[[:category:Maxis|Maxis]]
|publisher=[[:category:Electronic Arts|Electronic Arts]]
|categories=[[Simulation]]
|categories=[[Simulation]]
|systems=[[:category:Windows NT|Windows NT]]
|systems=[[Windows NT]]
|releasedates=[[2007]]
|releasedates=[[2007]]
|players=1 (Massively single-player)
|players=1 (Massively single-player)
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Maxis currently has approximately 70 developers working on Spore, most earning six-figure salaries. It will take an estimated US$30 million to develop the game.  
Maxis currently has approximately 70 developers working on Spore, most earning six-figure salaries. It will take an estimated US$30 million to develop the game.  
 
==Table of Contents==
== Links ==
{{:Spore/Table of Contents}}
 
{{-}}
==External links==
*[http://www.sporewiki.com SporeWiki]
*[http://www.sporewiki.com SporeWiki]
[[Category:Maxis]]
[[Category:Maxis]]
[[Category:Electronic Arts]]
[[Category:Electronic Arts]]
[[Category:Simulation]]
[[Category:Simulation]]
[[Category:2007]]
[[Category:2007]]

Revision as of 03:07, 20 June 2007

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Spore is a simulation computer game designed by Will Wright that is currently in development by Maxis to be published by EA Games. Wright has a history of designing innovative, successful games like The Sims and SimCity, and Spore appears likely to continue that trend. It is remarkable both for the innovative technology of the game design, as well as the expansive range of sci-fi game play.

Spore is, at first glance, an evolution game: the player molds and guides a creature across many generations of evolution, until it becomes intelligent, at which point, the scope of the game expands to encompass a broader range of social evolution. This is achieved by first giving the player control over a lone creature (designed by the player him/herself) until the creature begins a tribe of his own, at which point a tribal real-time strategy aspect is incorporated into the game by war with other tribes. The player then begins molding and guiding his creature's society into a space-faring civilization, where the player and his creatures begin to colonize other planets and eventually control a galactic empire.

Maxis currently has approximately 70 developers working on Spore, most earning six-figure salaries. It will take an estimated US$30 million to develop the game.

Table of Contents

External links