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|developer=[[Atari]]
|developer=[[Atari]]
|publisher=[[Atari]]
|publisher=[[Atari]]
|distributor=[[Xbox Live Arcade]]
|designer=Ed Rotberg, Owen Rubin, Roger Hector
|designer=Ed Rotberg, Owen Rubin, Roger Hector
|released={{rd|1980}}
|released={{rd|1980}}
|genre=[[Artillery]]
|genre=[[Artillery]]
|systems=[[Arcade]], [[Atari 2600]], [[VIC-20]], [[ZX Spectrum]], [[Atari ST]], [[Atari 8-bit]], [[Atari Lynx]], [[Xbox Live Arcade]]
|systems=[[Arcade]], [[Atari 2600]], [[VIC-20]], [[Sinclair ZX Spectrum]], [[Atari ST]], [[Atari 8-bit]], [[Atari Lynx]], [[Xbox 360]]
|modes=[[Single player]]
|modes=[[Single player]]
|ratings={{ESRB|E}}
|ratings={{ESRB|E}}
}}
}}


{{game disambig||the [[1998]] [[PC]] release by [[Activision]]|[[Battlezone (Activision)]]}}
{{game disambig||the [[1998]] [[Windows]] game by [[Activision]]|[[Battlezone (Activision)]]}}
{{marquee|Battlezone marquee.jpg}}
{{marquee|Battlezone marquee.jpg}}
'''Battlezone''' is a game created and published by [[Atari]] in [[1980]] for the [[Arcade]]. It was later ported to many other platforms and was included in several compilations. Common play in the US could run from 25 cents to a dollar per game, depending on machine setting. The typical setting is for 25 cent play, with three tanks.
'''Battlezone''' is a game created and published by [[Atari]] in [[1980]] for the [[Arcade]]. It was later ported to many other platforms and was included in several compilations. Common play in the US could run from 25 cents to a dollar per game, depending on machine setting. The typical setting is for 25 cent play, with three tanks.
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[[Category:Atari 8-bit]]
[[Category:Atari 8-bit]]
[[Category:Atari Lynx]]
[[Category:Atari Lynx]]
[[Category:Xbox 360]]
[[Category:Xbox Live Arcade]]
[[Category:Xbox Live Arcade]]
[[Category:Single player]]
[[Category:Single player]]

Revision as of 01:59, 29 March 2010

Template:Infobox

For the 1998 Windows game by Activision, see Battlezone (Activision).
Battlezone marquee

Battlezone is a game created and published by Atari in 1980 for the Arcade. It was later ported to many other platforms and was included in several compilations. Common play in the US could run from 25 cents to a dollar per game, depending on machine setting. The typical setting is for 25 cent play, with three tanks.

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The game is played on a plain with a mountainous horizon featuring a memorable erupting volcano, distant crescent moon, and various geometric solids (in vector outline) like pyramids and blocks. The player views the screen, which includes an overhead radar view to find and destroy the rather slow tanks, or the faster moving supertanks. Saucer-shaped UFOs and guided missiles occasionally appear for a bonus opportunity. The saucers differ from the tanks in that they do not fire upon the player, and do not appear on radar. The player can hide behind the solids or maneuver in rapid turns once fired on to buy time with which to fire himself.

Table of Contents

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