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(legend)
(updated spell type names)
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* '''Peace spells:''' spells that can be used outside battle;
* '''Healing spells:''' spells that can be used both during and outside battle;
* '''Non-combat spells:''' spells that can only be used outside battle;
* '''Support spells:''' battle spells that target the hero (none in this video game);
* '''Support spells:''' battle spells that target the hero (none in this video game);
* '''Debuff spells:''' battle spells that target the enemy but deal no damage;
* '''Debuff spells:''' battle spells that target the enemy but deal no damage;
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| '''Heal'''
| '''Heal'''
|<big>'''4'''</big>
|<big>'''4'''</big>
| Peace
| Healing
| Hero
| Hero
|style="background:#c0c0ff;" width="200px"|Your first spell is one of the most useful.  If your HP is low, chant the Heal Spell to raise your HP.
|style="background:#c0c0ff;" width="200px"|Your first spell is one of the most useful.  If your HP is low, chant the Heal Spell to raise your HP.
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| '''Radiant'''
| '''Radiant'''
|<big>'''3'''</big>
|<big>'''3'''</big>
| Peace
| Non-combat
| obstacle
| obstacle
|style="background:#c0ffc0;" width="200px"|Did you forget to bring a torch into the cave?  If you have Radiant, it doesn't matter.
|style="background:#c0ffc0;" width="200px"|Did you forget to bring a torch into the cave?  If you have Radiant, it doesn't matter.
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| '''Outside'''
| '''Outside'''
|<big>'''6'''</big>
|<big>'''6'''</big>
| Peace
| Non-combat
| Hero
| Hero
|style="background:#c0ffc0;" width="200px"|Deep in the underground caves and dungeons lurk terrible creatures.  Escape from these places by chanting Outside.
|style="background:#c0ffc0;" width="200px"|Deep in the underground caves and dungeons lurk terrible creatures.  Escape from these places by chanting Outside.
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| '''Return'''
| '''Return'''
|<big>'''8'''</big>
|<big>'''8'''</big>
| Peace
| Non-combat
| Hero
| Hero
|style="background:#c0c0ff;" width="200px"|Return whisks you back to Tantegel Castle from anywhere in the overworld of Alefgard.
|style="background:#c0c0ff;" width="200px"|Return whisks you back to Tantegel Castle from anywhere in the overworld of Alefgard.
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| '''Repel'''
| '''Repel'''
|<big>'''2'''</big>
|<big>'''2'''</big>
| Peace
| Non-combat
| Hero
| Hero
|style="background:#c0ffc0;" width="200px"|Like sprinkling Fairy Water, Repel keeps monsters at a healthy distance when you are in the countryside.
|style="background:#c0ffc0;" width="200px"|Like sprinkling Fairy Water, Repel keeps monsters at a healthy distance when you are in the countryside.
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| '''HealMore'''
| '''HealMore'''
|<big>'''10'''</big>
|<big>'''10'''</big>
| Peace
| Healing
| Hero
| Hero
|style="background:#c0c0ff;" width="200px"|More potent than Heal, Healmore restores up to 100 HP each time you chant it.
|style="background:#c0c0ff;" width="200px"|More potent than Heal, Healmore restores up to 100 HP each time you chant it.

Revision as of 21:00, 17 June 2012

A strong arm and quick thinking alone are not enough to achieve your goal of freeing Alefgard. Since the beginning of time, Magic has been a force in this land, shaping its history and the beings who dwell here. As you gain experience and reach particular levels and achievement, you will learn new spells that will help you succeed in your perilous quests.

At preselected levels you will learn a new spell. The first spell, Heal, is learned as you rise from level two to level three. Each time you cast a spell your Magic Points (MP) will be reduced by a set amount. The charts below show both how many MP a spell costs and at which level you learn it.


  • Healing spells: spells that can be used both during and outside battle;
  • Non-combat spells: spells that can only be used outside battle;
  • Support spells: battle spells that target the hero (none in this video game);
  • Debuff spells: battle spells that target the enemy but deal no damage;
  • Attack spells: battle spells that damage the enemy.


Picture Spell MP Type Target Effect Level
Heal 4 Healing Hero Your first spell is one of the most useful. If your HP is low, chant the Heal Spell to raise your HP. 3
Hurt 2 Attack enemy Hurl magic fire balls at the enemy with Hurt. You can go far with this spell, damaging enemies by up to 15 HP. 4
Sleep 2 Debuff enemy Sleep is used during a battle to put the enemy to sleep. It doesn't always work. 7
Radiant 3 Non-combat obstacle Did you forget to bring a torch into the cave? If you have Radiant, it doesn't matter. 9
StopSpell 2 Debuff enemy When you encounter an enemy who uses magic, cast this spell to protect yourself. 10
Outside 6 Non-combat Hero Deep in the underground caves and dungeons lurk terrible creatures. Escape from these places by chanting Outside. 12
Return 8 Non-combat Hero Return whisks you back to Tantegel Castle from anywhere in the overworld of Alefgard. 13
Repel 2 Non-combat Hero Like sprinkling Fairy Water, Repel keeps monsters at a healthy distance when you are in the countryside. 15
HealMore 10 Healing Hero More potent than Heal, Healmore restores up to 100 HP each time you chant it. 17
Hurtmore 5 Attack enemy More devastating than Hurt, with Hurtmore you can challenge even the strongest dragons. 19