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({{Gee Bee}})
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==Table components==
==Table components==
[[Image:GB Table Components.png|right]]
[[File:GB Table Components.png|right]]
*'''1''': ''Pop Bumpers'' - 10 points. Their point value can be increased to 100 by clearing out the Side Drop Targets.
*'''1''': ''Pop Bumpers'' - 10 points. Their point value can be increased to 100 by clearing out the Side Drop Targets.
*'''2''': ''Top Drop Targets'' - 20 points (first row), 50 points (second row), 100 points (third row). Clearing them all out increases the point value of the Spinner.
*'''2''': ''Top Drop Targets'' - 20 points (first row), 50 points (second row), 100 points (third row). Clearing them all out increases the point value of the Spinner.
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*'''8''': ''Drainage Chutes'' - You can activate the barriers in them by clearing out the Side Drop Targets and Pocket Drop Targets.
*'''8''': ''Drainage Chutes'' - You can activate the barriers in them by clearing out the Side Drop Targets and Pocket Drop Targets.
*'''9''': ''Paddles'' - Use the rotary controller to direct them across the bottom and middle of the screen.
*'''9''': ''Paddles'' - Use the rotary controller to direct them across the bottom and middle of the screen.
{{Gee Bee}}


[[Category:Namco]]
[[Category:Namco]]

Revision as of 08:05, 23 October 2012

Template:Infobox

Gee Bee marquee

Template:Series disambig

Gee Bee is Namco's very first arcade game, released in 1978. It was designed by Toru Iwatani, who would later go on to create Puckman, Pole Position, and Libble Rabble. When Iwatani joined up with the company in the previous year, he had originally wanted to design pinball machines for them - but they were not very keen on the idea, so this game and its two sequels (Bomb Bee and Cutie Q, which were both released in the following year) were their resulting compromise.

Table components

  • 1: Pop Bumpers - 10 points. Their point value can be increased to 100 by clearing out the Side Drop Targets.
  • 2: Top Drop Targets - 20 points (first row), 50 points (second row), 100 points (third row). Clearing them all out increases the point value of the Spinner.
  • 3: Side Drop Targets - 20 points (first row), 50 points (second row), 100 points (third row). Clearing them all out on one side increases the point value of that side's Pop Bumper and activates the barrier in that side's Drainage Chute.
  • 4: Spinner - 10 points. Its point value can be increased to 100 by clearing out the Top Drop Targets.
  • 5: Namco Lights - 50 points. Lighting them all up increases the bonus multiplier.
  • 6: Pocket Drop Targets - 20 points (first and second), 50 points (third and fourth), 100 points (fifth and sixth). Clearing them all out activates the barrier in that side's Drainage Chute.
  • 7: Bonus Multiplier - You will receive this each time your ball goes out of play. It can be increased by lighting up all the Namco Lights.
  • 8: Drainage Chutes - You can activate the barriers in them by clearing out the Side Drop Targets and Pocket Drop Targets.
  • 9: Paddles - Use the rotary controller to direct them across the bottom and middle of the screen.