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(separated mini-bosses from regular enemies, minor edits to format)
m (minor)
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| 3
| 3
| 1: Chill Penguin
| 1: Chill Penguin
| Humanoids that specialize in riding mechs, similar to those X can ride in. They have 3 HP, but 16 if in a mech. It doesn't attack you unless it jumps into a Mech, so it really doesn't pose much of a threat, but it jumps in quite quickly.  The best way to kill them is to have a charged Buster shot ready to take out the Armor Soldier, then steal its mech.
|align="left"| Humanoids that specialize in riding mechs, similar to those X can ride in. They have 3 HP, but 16 if in a mech. It doesn't attack you unless it jumps into a Mech, so it really doesn't pose much of a threat, but it jumps in quite quickly.  The best way to kill them is to have a charged Buster shot ready to take out the Armor Soldier, then steal its mech.
|-
|-
| Axe Max<br/>[[File:Mega Man X Enemy Axe Max.png]]
| Axe Max<br/>[[File:Mega Man X Enemy Axe Max.png]]
| 8
| 8
| 2: Chill Penguin <br /> Sting Chameleon
| 2: Chill Penguin <br /> Sting Chameleon
| [[File:Mega Man X Enemy Axe Max disc.png|right]]These humanoid, lumberjack-like robots carry small axes, which they use to propel large log-like discs that have spikes on them. They hurl the discs horizontally towards the left side of the screen when X is near. The discs have 3HP if stationary, or 4HP if the spikes are present. <br /> You'll always find these guys to the right of disc machines. The machines produce an infinite number of log-like discs, and cannot be destroyed; they stick around after the Axe Max has been destroyed. <br /> To reach the Axe Max you'll either have to shoot furiously to destroy the discs and hit the Axe Max, or take some damage while dashing over the top of the disc machine since the Axe Max cannot turn around.
|align="left"| [[File:Mega Man X Enemy Axe Max disc.png|right]]These humanoid, lumberjack-like robots carry small axes, which they use to propel large log-like discs that have spikes on them. They hurl the discs horizontally towards the left side of the screen when X is near. The discs have 3HP if stationary, or 4HP if the spikes are present. <br /> You'll always find these guys to the right of disc machines. The machines produce an infinite number of log-like discs, and cannot be destroyed; they stick around after the Axe Max has been destroyed. <br /> To reach the Axe Max you'll either have to shoot furiously to destroy the discs and hit the Axe Max, or take some damage while dashing over the top of the disc machine since the Axe Max cannot turn around.
|-
|-
| Ball De Voux<br/>[[File:Mega Man X Enemy Ball De Voux.png]]
| Ball De Voux<br/>[[File:Mega Man X Enemy Ball De Voux.png]]
| 2
| 2
| 3: Intro <br /> Spark Mandrill <br /> Storm Eagle
| 3: Intro <br /> Spark Mandrill <br /> Storm Eagle
| Robots that walk on two large legs, they start off as a small ball and then roll out of it. They are extremely weak and can be taken out with one or two Buster shots.
|align="left"| Robots that walk on two large legs, they start off as a small ball and then roll out of it. They are extremely weak and can be taken out with one or two Buster shots.
|-
|-
| Batton Bone<br/>[[File:Mega Man X Enemy Batton Bone.png]]
| Batton Bone<br/>[[File:Mega Man X Enemy Batton Bone.png]]
| 1
| 1
| 2: Armored Armadillo  <br /> Chill Penguin
| 2: Armored Armadillo  <br /> Chill Penguin
| Robots that resemble small bats, these creatures like to hang out in tunnels. They start in a neutral state, and then try to attack X by crashing into him as he gets closer to them. They're one of the weakest enemies in the game and can be killed by just one shot.
|align="left"| Robots that resemble small bats, these creatures like to hang out in tunnels. They start in a neutral state, and then try to attack X by crashing into him as he gets closer to them. They're one of the weakest enemies in the game and can be killed by just one shot.
|-
|-
| Batton M-501<br/>[[File:Mega Man X Enemy Batton M-501.png]]
| Batton M-501<br/>[[File:Mega Man X Enemy Batton M-501.png]]
| {{no|?}}
| {{no|?}}
| 1: Armored Armadillo
| 1: Armored Armadillo
| Same as Batton Bones, but they're fairly larger. Like Batton Bones, they start off in a neutral state and then try to crash into X. They're just as weak as their smaller brethren.
|align="left"| Same as Batton Bones, but they're fairly larger. Like Batton Bones, they start off in a neutral state and then try to crash into X. They're just as weak as their smaller brethren.
|-
|-
| Bomb Been<br/>[[File:MegaManX Enemy BombBeen.png]][[File:MegaManX Enemy BombBeen attacking.png]]
| Bomb Been<br/>[[File:MegaManX Enemy BombBeen.png]][[File:MegaManX Enemy BombBeen attacking.png]]
| 2
| 2
| 2: Intro <br /> Chill Penguin
| 2: Intro <br /> Chill Penguin
| Small hornet-like robot that moves from right to left.  After attacking it flies up and off the screen. [[File:Mega Man X Enemy Tombot bomb.png]]When it is above X, it will stop and drop bombs that explode after sitting on the ground for a moment. Its bombs only do 1 damage.
|align="left"| Small hornet-like robot that moves from right to left.  After attacking it flies up and off the screen. [[File:Mega Man X Enemy Tombot bomb.png]]When it is above X, it will stop and drop bombs that explode after sitting on the ground for a moment. Its bombs only do 1 damage.
|-
|-
| Crag Man<br/>[[File:Mega Man X Enemy Crag Man.png]]
| Crag Man<br/>[[File:Mega Man X Enemy Crag Man.png]]
| {{no|?}}
| {{no|?}}
| 1: Sting Chameleon
| 1: Sting Chameleon
| Robots that form from a large chunk of rock. You can notice them easily, and once you get close to them, they'll fall and form into a humanoid. Its only attack is to throw a rock which does a fair amount of damage, so take him out quickly. [[File:Mega Man X Enemy Crag Man projectile.png]]
|align="left"| Robots that form from a large chunk of rock. You can notice them easily, and once you get close to them, they'll fall and form into a humanoid. Its only attack is to throw a rock which does a fair amount of damage, so take him out quickly. [[File:Mega Man X Enemy Crag Man projectile.png]]
|-
|-
| Creeper<br/>[[File:Mega Man X Enemy Creeper.png]]
| Creeper<br/>[[File:Mega Man X Enemy Creeper.png]]
| {{no|?}}  
| {{no|?}}  
| 1: Sting Chameleon
| 1: Sting Chameleon
| A slow moving caterpillar-like robot that tries to crash into X. Very similar to the Iworm.
|align="left"| A slow moving caterpillar-like robot that tries to crash into X. Very similar to the Iworm.
|-
|-
| Crusher<br/>[[File:Mega Man X Enemy Crusher.png]]
| Crusher<br/>[[File:Mega Man X Enemy Crusher.png]]
| 2
| 2
| 1: Intro
| 1: Intro
| These flying yellow robots have spiked ends and try to drop their spiked bottom half onto destructible ground, below. They can be fairly annoying in groups.  Try to avoid standing underneath them.  They are set to patrol a small area, and if left alone, will destroy all of the destructible ground below them.  If there is none, they will not attack, even if X is right below them.
|align="left"| These flying yellow robots have spiked ends and try to drop their spiked bottom half onto destructible ground, below. They can be fairly annoying in groups.  Try to avoid standing underneath them.  They are set to patrol a small area, and if left alone, will destroy all of the destructible ground below them.  If there is none, they will not attack, even if X is right below them.
|-
|-
| Dig Labour<br/>[[File:Mega Man X Enemy Dig Labour.png]]
| Dig Labour<br/>[[File:Mega Man X Enemy Dig Labour.png]]
| 4
| 4
| 2: Armored Armadillo <br /> Flame Mammoth
| 2: Armored Armadillo <br /> Flame Mammoth
| [[File:Mega Man X Enemy Dig Labour pickaxe.gif|right]]Humanoid that resembles a miner. His only attack is to throw pick axes at you, so avoid them as best you can. If a Dig Labour hits you, it will laugh.
|align="left"| [[File:Mega Man X Enemy Dig Labour pickaxe.gif|right]]Humanoid that resembles a miner. His only attack is to throw pick axes at you, so avoid them as best you can. If a Dig Labour hits you, it will laugh.
|-
|-
| Dodge Blaster<br/>[[File:Mega Man X Enemy Dodge Blaster.png]]
| Dodge Blaster<br/>[[File:Mega Man X Enemy Dodge Blaster.png]]
| {{no|?}}
| {{no|?}}
| 1: Boomer Kuwanger
| 1: Boomer Kuwanger
| These annoying cannons stay on walls and will immediately retreat if you get near or try to jump in front of one. The best thing to do is to charge up a full Buster shot, jump, and release, as you'll hit the Dodge Blaster's bottom part no matter what.
|align="left"| These annoying cannons stay on walls and will immediately retreat if you get near or try to jump in front of one. The best thing to do is to charge up a full Buster shot, jump, and release, as you'll hit the Dodge Blaster's bottom part no matter what.
|-
|-
| Flamer<br/>[[File:Mega Man X Enemy Flamer.png]]<br/>[[File:Mega Man X Enemy Flamer attacking.png]]
| Flamer<br/>[[File:Mega Man X Enemy Flamer.png]]<br/>[[File:Mega Man X Enemy Flamer attacking.png]]
| 6
| 6
| 1: Storm Eagle
| 1: Storm Eagle
| A flame thrower which you'll usually find on moving platforms. The best thing to do is to take them out from a distance, as their flames do a fair amount of damage.  
|align="left"| A flame thrower which you'll usually find on moving platforms. The best thing to do is to take them out from a distance, as their flames do a fair amount of damage.  
|-
|-
| Flammingle<br/>[[File:Mega Man X Enemy Flammingle.png]]
| Flammingle<br/>[[File:Mega Man X Enemy Flammingle.png]]
| 8
| 8
| 2: Chill Penguin <br /> Spark Mandrill
| 2: Chill Penguin <br /> Spark Mandrill
| Stationary, tall robots that resemble birds.  Their primary use is as a barrier.  X usually must destroy them before being able to proceed further, since they block his path.  However, X can walk through them but will take damage if he does so (X can avoid taking damage by using a charged Chameleon Sting shot).  They are extremely easy to dodge and they will not attack unless X is within close proximity.  Do not stand near their feet when they are attacking because they will spin their torso 360 degrees, increasing their width temporarily. Their only attack is to throw a saw blade at you.  The blades have 4 HP and can be destroyed by any weapon. [[File:Mega Man X Enemy Flammingle saw.png]]
|align="left"| Stationary, tall robots that resemble birds.  Their primary use is as a barrier.  X usually must destroy them before being able to proceed further, since they block his path.  However, X can walk through them but will take damage if he does so (X can avoid taking damage by using a charged Chameleon Sting shot).  They are extremely easy to dodge and they will not attack unless X is within close proximity.  Do not stand near their feet when they are attacking because they will spin their torso 360 degrees, increasing their width temporarily. Their only attack is to throw a saw blade at you.  The blades have 4 HP and can be destroyed by any weapon. [[File:Mega Man X Enemy Flammingle saw.png]]
|-
|-
| Gulpfer<br/>[[File:Mega Man X Enemy Gulpfer.png]]
| Gulpfer<br/>[[File:Mega Man X Enemy Gulpfer.png]]
| 10
| 10
| 1: Launch Octopus
| 1: Launch Octopus
| Annoying puffer fish-like robots which will attempt to "eat" X. If you get stuck inside, quickly keep shooting until the Gulpfer is destroyed.  After 5-10 seconds, X's health will start to take one damage ever few seconds.
|align="left"| Annoying puffer fish-like robots which will attempt to "eat" X. If you get stuck inside, quickly keep shooting until the Gulpfer is destroyed.  After 5-10 seconds, X's health will start to take one damage ever few seconds.
|-
|-
| Gun Volt<br/>[[File:Mega Man X Enemy Gun Volt.png]] [[File:Mega Man X Enemy Gun Volt attacking.png]]
| Gun Volt<br/>[[File:Mega Man X Enemy Gun Volt.png]] [[File:Mega Man X Enemy Gun Volt attacking.png]]
| 16
| 16
| 3: Intro <br /> Spark Mandrill <br /> Storm Eagle
| 3: Intro <br /> Spark Mandrill <br /> Storm Eagle
| Large robot with two hind legs.  It will stand still for a while, then lower its body and open up its weapon compartments.  It will then perform one of two attacks:
|align="left"| Large robot with two hind legs.  It will stand still for a while, then lower its body and open up its weapon compartments.  It will then perform one of two attacks:
#Fires two missiles straight out from the Gun Volt, one after the other with room to jump in between.  The height of the missile varies randomly, but can only be one of two heights: either at X's face level, or at the height of the top of X's head.  X can jump over these or dash under the taller of the two.[[File:Mega Man X Enemy Gun Volt missile.png]]
#Fires two missiles straight out from the Gun Volt, one after the other with room to jump in between.  The height of the missile varies randomly, but can only be one of two heights: either at X's face level, or at the height of the top of X's head.  X can jump over these or dash under the taller of the two.[[File:Mega Man X Enemy Gun Volt missile.png]]
#Drops two electric orbs that quickly slide along the ground.  These will slide vertically if they run into a wall or the end of a platform, and will only disappear if they reach the edge of your view. [[File:Mega Man X Enemy Gun Volt electric orb.gif]]
#Drops two electric orbs that quickly slide along the ground.  These will slide vertically if they run into a wall or the end of a platform, and will only disappear if they reach the edge of your view. [[File:Mega Man X Enemy Gun Volt electric orb.gif]]
Line 99: Line 99:
| 8  
| 8  
| 1: Flame Mammoth
| 1: Flame Mammoth
| Humanoid with a mace and shield. It will try to hit X from short or long distances. To destroy a hoganmer, charge up a Buster shot fully, then trick it by jumping into the air just before it attacks, which will cause it to put down its shield and attack above X after X reaches the ground.  While it is exposed, release the shot.
|align="left"| Humanoid with a mace and shield. It will try to hit X from short or long distances. To destroy a hoganmer, charge up a Buster shot fully, then trick it by jumping into the air just before it attacks, which will cause it to put down its shield and attack above X after X reaches the ground.  While it is exposed, release the shot.
|-
|-
| Hotarion<br/>[[File:Mega Man X Enemy Hotarion.png]]
| Hotarion<br/>[[File:Mega Man X Enemy Hotarion.png]]
| 1
| 1
| 1: Spark Mandrill
| 1: Spark Mandrill
| A firefly that moves extremely quickly, usually from the right side of the screen to the left, and tries to crash into X. The only way to destroy them is to predict where they will appear and fire projectiles ahead of you as you move or leap to a new platform.  Since they are placed in static locations on the map, you can learn where they will appear.  Backtracking will cause them to appear on the left of the screen and move to the right, which can make traversing an area more difficult.
|align="left"| A firefly that moves extremely quickly, usually from the right side of the screen to the left, and tries to crash into X. The only way to destroy them is to predict where they will appear and fire projectiles ahead of you as you move or leap to a new platform.  Since they are placed in static locations on the map, you can learn where they will appear.  Backtracking will cause them to appear on the left of the screen and move to the right, which can make traversing an area more difficult.
|-
|-
| Iworm<br/>[[File:Mega Man X Enemy Iworm.png]]
| Iworm<br/>[[File:Mega Man X Enemy Iworm.png]]
| 1
| 1
| 1: Sting Chameleon
| 1: Sting Chameleon
| A small robot that resembles a worm, it poses little threat since it moves so slow, will die from any attack, and deals only one damage if it touches X. They can overwhelm X briefly if he falls into a pit of them. They are created by [[#Planty|Planty]]s.
|align="left"| A small robot that resembles a worm, it poses little threat since it moves so slow, will die from any attack, and deals only one damage if it touches X. They can overwhelm X briefly if he falls into a pit of them. They are created by [[#Planty|Planty]]s.
|-
|-
| Jamminger<br/>[[File:Mega Man X Enemy Jamminger.png]]
| Jamminger<br/>[[File:Mega Man X Enemy Jamminger.png]]
| 2
| 2
| 3: Boomer Kuwanger <br /> Chill Penguin <br /> Intro
| 3: Boomer Kuwanger <br /> Chill Penguin <br /> Intro
| A fast-moving flying robot head with a spike on either side. This enemy will attempt to crash into you.  One trick to avoid taking damage is to stop moving right when you see them.  They are programmed to move just close enough to X that they won't hit him unless he walks forward.  Don't wait to kill them, though, because after pausing they will begin to move towards him again.  Charged shots and special abilities are the best way to destroy these.
|align="left"| A fast-moving flying robot head with a spike on either side. This enemy will attempt to crash into you.  One trick to avoid taking damage is to stop moving right when you see them.  They are programmed to move just close enough to X that they won't hit him unless he walks forward.  Don't wait to kill them, though, because after pausing they will begin to move towards him again.  Charged shots and special abilities are the best way to destroy these.
|-
|-
| Ladder Yadder<br/>[[File:Mega Man X Enemy Ladder Yadder.png]]
| Ladder Yadder<br/>[[File:Mega Man X Enemy Ladder Yadder.png]]
| {{no|?}}  
| {{no|?}}  
| 1: Boomer Kuwanger
| 1: Boomer Kuwanger
| Small robot resembling a spider or lizard, it only exists to climb ladders. You'll have to destroy them before climbing the ladder they're on, of course.
|align="left"| Small robot resembling a spider or lizard, it only exists to climb ladders. You'll have to destroy them before climbing the ladder they're on, of course.
|-
|-
| Lift Cannon<br/>[[File:Mega Man X Enemy Lift Cannon.png]]
| Lift Cannon<br/>[[File:Mega Man X Enemy Lift Cannon.png]]
| {{no|?}}
| {{no|?}}
| 1: Storm Eagle
| 1: Storm Eagle
| Cannons that shoot plasma, you'll find them mainly on moving platforms.
|align="left"| Cannons that shoot plasma, you'll find them mainly on moving platforms.
|-
|-
| Mad Pecker<br/>[[File:Mega Man X Enemy Mad Pecker.png]]
| Mad Pecker<br/>[[File:Mega Man X Enemy Mad Pecker.png]]
| {{no|?}}
| {{no|?}}
| 1: Sting Chameleon  
| 1: Sting Chameleon  
| Wood pecker robot that tries to throw seeds at X. You'll find them at high distances.
|align="left"| Wood pecker robot that tries to throw seeds at X. You'll find them at high distances.
|-
|-
| Mega Tortoise<br/>[[File:Mega Man X Enemy Mega Tortoise.png]]
| Mega Tortoise<br/>[[File:Mega Man X Enemy Mega Tortoise.png]]
| 16
| 16
| 2: Boomer Kuwanger <br /> Spark Mandrill
| 2: Boomer Kuwanger <br /> Spark Mandrill
| A very large robot resembling a tortoise that launches mortars out of the pipes sticking out of its shell. Mega Tortoises have a lot of health, so spam the X-Buster's basic shots to destroy them as quickly as you can. [[File:Mega Man X Enemy Mega Tortoise mortar.png|left]] It will launch mortars at the exact location that X is standing at, so strafe left or right to dodge them.  If you time it right, both of them will land at the same spot; otherwise the second one will adjust slightly to X's repositioning.  
|align="left"| A very large robot resembling a tortoise that launches mortars out of the pipes sticking out of its shell. Mega Tortoises have a lot of health, so spam the X-Buster's basic shots to destroy them as quickly as you can. [[File:Mega Man X Enemy Mega Tortoise mortar.png|left]] It will launch mortars at the exact location that X is standing at, so strafe left or right to dodge them.  If you time it right, both of them will land at the same spot; otherwise the second one will adjust slightly to X's repositioning.  
|-
|-
| Metal Wing<br/>[[File:Mega Man X Enemy Metal Wing.png]]
| Metal Wing<br/>[[File:Mega Man X Enemy Metal Wing.png]]
| 1
| 1
| 1: Armored Armadillo
| 1: Armored Armadillo
| Robot birds that will only try to fly into X. They're very weak and can be destroyed in a couple of shots.  
|align="left"| Robot birds that will only try to fly into X. They're very weak and can be destroyed in a couple of shots.  
|-
|-
| Metall C-15<br/>[[File:Mega Man X Enemy Metall C-15.png]]
| Metall C-15<br/>[[File:Mega Man X Enemy Metall C-15.png]]
| {{no|?}}
| {{no|?}}
| 2: Armored Armadillo <br /> Storm Eagle
| 2: Armored Armadillo <br /> Storm Eagle
| Small little robot hidden beneath a hardhat, it will peak out and try to shoot X: use this exposure to shoot back.
|align="left"| Small little robot hidden beneath a hardhat, it will peak out and try to shoot X: use this exposure to shoot back.
|-
|-
| Planty<br/>[[File:Mega Man X Enemy Planty.png]]
| Planty<br/>[[File:Mega Man X Enemy Planty.png]]
| 2
| 2
| 1: Sting Chameleon
| 1: Sting Chameleon
| A Mettool with a bush on its head, it will try to throw Iworms at X before hiding again.
|align="left"| A Mettool with a bush on its head, it will try to throw Iworms at X before hiding again.
|-
|-
| Ray Bit<br/>[[File:Mega Man X Enemy Ray Bit.png]]
| Ray Bit<br/>[[File:Mega Man X Enemy Ray Bit.png]]
| 2
| 2
| 2: Chill Penguin
| 2: Chill Penguin
| Robot resembling a rabbit, this creature can shoot a laser from its head and will also attempt to crash into X.  Its laser only does 1 damage.
|align="left"| Robot resembling a rabbit, this creature can shoot a laser from its head and will also attempt to crash into X.  Its laser only does 1 damage.
|-
|-
| Road Attacker<br/>[[File:Mega Man X Enemy Road Attacker.png]]<br/>[[File:Mega Man X Enemy Road Attacker attacking.png]]
| Road Attacker<br/>[[File:Mega Man X Enemy Road Attacker.png]]<br/>[[File:Mega Man X Enemy Road Attacker attacking.png]]
| 5+4+3
| 5+4+3
| 1: Intro
| 1: Intro
| Humanoids that drive red cars with a laser cannon mounted on top and spikes attached to the front. They try to shoot drive into X and fire a projectile once in a while. [[File:Mega Man X Enemy Road Attacker projectile.png]]
|align="left"| Humanoids that drive red cars with a laser cannon mounted on top and spikes attached to the front. They try to shoot drive into X and fire a projectile once in a while. [[File:Mega Man X Enemy Road Attacker projectile.png]]
|-
|-
| Rolling Gabyool<br/>[[File:Mega Man X Enemy Rolling Gabyool.png]]
| Rolling Gabyool<br/>[[File:Mega Man X Enemy Rolling Gabyool.png]]
| {{no|?}}
| {{no|?}}
| 1: Flame Mammoth
| 1: Flame Mammoth
| Rotating claw robot that hangs from the ground or ceiling, it will try to crash into X.
|align="left"| Rotating claw robot that hangs from the ground or ceiling, it will try to crash into X.
|-
|-
| Scrap Robo<br/>[[File:Mega Man X Enemy Scrap Robo.png]]
| Scrap Robo<br/>[[File:Mega Man X Enemy Scrap Robo.png]]
| 4
| 4
| 1: Flame Mammoth
| 1: Flame Mammoth
| A damaged robot that sometimes tries to crawl with one arm.  These robots try to shoot a pink laser at X. [[File:Mega Man X Enemy Scrap Robo projectile.png]]
|align="left"| A damaged robot that sometimes tries to crawl with one arm.  These robots try to shoot a pink laser at X. [[File:Mega Man X Enemy Scrap Robo projectile.png]]
|-
|-
| Sea Attacker<br/>[[File:Mega Man X Enemy Sea Attacker.png]] [[File:Mega Man X Enemy Sea Attacker attacking.png]]
| Sea Attacker<br/>[[File:Mega Man X Enemy Sea Attacker.png]] [[File:Mega Man X Enemy Sea Attacker attacking.png]]
| 2
| 2
| 1: Launch Octopus
| 1: Launch Octopus
| Sea horse robot that tends to stay in groups. It will roll out from the ground and then attempt to crash into X.
|align="left"| Sea horse robot that tends to stay in groups. It will roll out from the ground and then attempt to crash into X.
|-
|-
| Sine Faller<br/>[[File:Mega Man X Enemy Sine Faller.png]]
| Sine Faller<br/>[[File:Mega Man X Enemy Sine Faller.png]]
| {{no|?}}
| {{no|?}}
| 1: Boomer Kuwanger
| 1: Boomer Kuwanger
| A smaller version of the Jamminger which will try to crash into X.
|align="left"| A smaller version of the Jamminger which will try to crash into X.
|-
|-
| Sky Claw<br/>[[File:Mega Man X Enemy Sky Claw.png]] [[File:Mega Man X Enemy Sky Claw attacking.png]]
| Sky Claw<br/>[[File:Mega Man X Enemy Sky Claw.png]] [[File:Mega Man X Enemy Sky Claw attacking.png]]
| 1-2
| 1-2
| 3: Flame Mammoth <br /> Launch Octopus <br /> Storm Eagle
| 3: Flame Mammoth <br /> Launch Octopus <br /> Storm Eagle
| Flying robot with two arms, it will try to grab you in mid-air, move left or right while glowing, and self-destruct in an attempt to release you over a deadly pit.  The action of self-destructing reduces Mega Man's health by 4 points. Sky Claw HP seems to be randomy selected between one or two HP.
|align="left"| Flying robot with two arms, it will try to grab you in mid-air, move left or right while glowing, and self-destruct in an attempt to release you over a deadly pit.  The action of self-destructing reduces Mega Man's health by 4 points. Sky Claw HP seems to be randomy selected between one or two HP.
|-
|-
| Slide Cannon<br/>[[File:Mega Man X Enemy Slide Cannon.png]]
| Slide Cannon<br/>[[File:Mega Man X Enemy Slide Cannon.png]]
| {{no|?}}
| {{no|?}}
| 1: Boomer Kuwanger
| 1: Boomer Kuwanger
| Cannon that emerges from the wall and shoots large energy orbs.
|align="left"| Cannon that emerges from the wall and shoots large energy orbs.
|-
|-
| Snow Shooter<br/>[[File:Mega Man X Enemy Snow Shooter.png]]
| Snow Shooter<br/>[[File:Mega Man X Enemy Snow Shooter.png]]
| {{no|?}}
| {{no|?}}
| 1: Chill Penguin
| 1: Chill Penguin
| A thin robot which attempts to hurl large and small snowballs at X.
|align="left"| A thin robot which attempts to hurl large and small snowballs at X.
|-
|-
| Spikey<br/>[[File:Mega Man X Enemy Spikey.png]]
| Spikey<br/>[[File:Mega Man X Enemy Spikey.png]]
| 3
| 3
| 2: Chill Penguin <br /> Intro
| 2: Chill Penguin <br /> Intro
| A large wheel-shaped robot with spikes, these robots will try to roll into you and then explode. They're fairly weak, but move quickly. If you shoot them with a basic charged shot they will die.  If you shoot them twice with the Mega buster they will fall over and slide a bit before coming to a full stop.  After a moment they explode.
|align="left"| A large wheel-shaped robot with spikes, these robots will try to roll into you and then explode. They're fairly weak, but move quickly. If you shoot them with a basic charged shot they will die.  If you shoot them twice with the Mega buster they will fall over and slide a bit before coming to a full stop.  After a moment they explode.
|-
|-
| Tombot <br/>[[File:MegaManX Enemy Tombot.png]]
| Tombot <br/>[[File:MegaManX Enemy Tombot.png]]
| 1
| 1
| 1: Chill Penguin
| 1: Chill Penguin
| These robots come out of the hives in Chill Penguin's stage, near the heart tank. They fly upwards and to the left while carrying small bombs that drop and disappear when X is close.  After they lose their bottom half, they slowly follow X until they are destroyed, X is destroyed, or they leave the viewport.
|align="left"| These robots come out of the hives in Chill Penguin's stage, near the heart tank. They fly upwards and to the left while carrying small bombs that drop and disappear when X is close.  After they lose their bottom half, they slowly follow X until they are destroyed, X is destroyed, or they leave the viewport.
|-
|-
| Turn Cannon<br/>[[File:Mega Man X Enemy Turn Cannon.png]]
| Turn Cannon<br/>[[File:Mega Man X Enemy Turn Cannon.png]]
| 5
| 5
| 1: Spark Mandrill
| 1: Spark Mandrill
| Cannon which rotates and shoots energy orbs in three different directions.
|align="left"| Cannon which rotates and shoots energy orbs in three different directions.
|}
|}


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| L. Octopus
| L. Octopus
|align="left"| A large ship found in Launch Octopus' stage (there are 2).  The first one must be destroyed (by shooting at its blue light or the rear artillery tubes) in order to reach Launch Octopus' heart tank. <br /> It will create two Sky Claws from its main tube, which will hover above and try to defend the Cruziler.  If X destroys a Sky Claw, a new one will appear within a few seconds.  If both are destroyed, the Sky Claws will appear with a short delay between their creation. <br /> [[File:Mega Man X Cruziler bomb.png|left]] The Cruziler can also launch bombs to the left or drop them straight underneath.  The dropped ones will sink to the bottom of the map and hover for a few seconds before sinking to the floor and exploding. <br /> The safest spot to destroy it is on the far right side of the missile pods.  The Sky Claws will not hover over that far, and the missiles shoot to the left.
|align="left"| A large ship found in Launch Octopus' stage (there are 2).  The first one must be destroyed (by shooting at its blue light or the rear artillery tubes) in order to reach Launch Octopus' heart tank. <br /> It will create two Sky Claws from its main tube, which will hover above and try to defend the Cruziler.  If X destroys a Sky Claw, a new one will appear within a few seconds.  If both are destroyed, the Sky Claws will appear with a short delay between their creation. <br /> [[File:Mega Man X Cruziler bomb.png|left]] The Cruziler can also launch bombs to the left or drop them straight underneath.  The dropped ones will sink to the bottom of the map and hover for a few seconds before sinking to the floor and exploding. <br /> The safest spot to destroy it is on the far right side of the missile pods.  The Sky Claws will not hover over that far, and the missiles shoot to the left.
|-
| Death Rogumer<br/>[[File:Mega Man X Enemy Death Rogumer.png]]
| {{n/a}}
| Storm Eagle stage
| Death Rogumer is the air ship that you fight Storm Eagle on. It has two large cannons that fires missiles at X when you first arrive on it.  The cannons and the Death Rogumer cannot be damaged or destroyed.
|-
|-
| RT-55J<br />[[File:Mega Man X Enemy RT-55J.png|69px]]<br />[[File:Mega Man X Enemy RT-55J attacking.png|192px]]
| RT-55J<br />[[File:Mega Man X Enemy RT-55J.png|69px]]<br />[[File:Mega Man X Enemy RT-55J attacking.png|192px]]
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| S. Chameleon
| S. Chameleon
|align="left"| A big, heavy humanoid which uses its large claw to grab and squeeze X. It has an extremely large amount of health and is considered Sting Chameleon's sub-boss. It only has two modes of behavior: jump and attack. If X is out of reach, it will jump towards him. If X is within maximum range of its claw, it will attack. The best strategy is to keep your distance by standing in a corner, dashing to the other corner when it jumps, then attack  and continue this dashing maneuver to keep it from attacking. If it touches X, it will deal 1 damage. If it grabs X, it will pull him in, then punch him into the wall, which also deals only 1 damage.<br />After receiving 32 damage its hull will start smoking. As it gets closer to dying, the rate of of smoke appearing will increase.
|align="left"| A big, heavy humanoid which uses its large claw to grab and squeeze X. It has an extremely large amount of health and is considered Sting Chameleon's sub-boss. It only has two modes of behavior: jump and attack. If X is out of reach, it will jump towards him. If X is within maximum range of its claw, it will attack. The best strategy is to keep your distance by standing in a corner, dashing to the other corner when it jumps, then attack  and continue this dashing maneuver to keep it from attacking. If it touches X, it will deal 1 damage. If it grabs X, it will pull him in, then punch him into the wall, which also deals only 1 damage.<br />After receiving 32 damage its hull will start smoking. As it gets closer to dying, the rate of of smoke appearing will increase.
|-
| Death Rogumer<br/>[[File:Mega Man X Enemy Death Rogumer.png]]
| {{n/a}}
| Storm Eagle stage
|align="left"| Death Rogumer is the airship where you fight Storm Eagle. It has two large cannons that fires missiles at X when you first arrive on it.  The cannons and the Death Rogumer cannot be damaged or destroyed.
|}
|}




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{{Footer Nav|game=Mega Man X|prevpage=Bosses|nextpage=Heart Tanks}}

Revision as of 22:37, 22 June 2014

Note: in some glitch-like cases, enemies have slightly lower HP than normal.

Regular enemies

Name HP Stages Info
Amenhopper
2

2: Launch Octopus
Sting Chameleon

These robots represent a cross between frogs and water skippers. They can hop short distances, hop up steps, and can glide across water. Their main behavior is to try and run into you. Alternatively, if you are underneath one of them while it is gliding on water above you (in some areas in Launch Octopus' stage), it may drop a bomb that will sink down to the bottom and explode.
Armor Soldier
3 1: Chill Penguin Humanoids that specialize in riding mechs, similar to those X can ride in. They have 3 HP, but 16 if in a mech. It doesn't attack you unless it jumps into a Mech, so it really doesn't pose much of a threat, but it jumps in quite quickly. The best way to kill them is to have a charged Buster shot ready to take out the Armor Soldier, then steal its mech.
Axe Max
8 2: Chill Penguin
Sting Chameleon
These humanoid, lumberjack-like robots carry small axes, which they use to propel large log-like discs that have spikes on them. They hurl the discs horizontally towards the left side of the screen when X is near. The discs have 3HP if stationary, or 4HP if the spikes are present.
You'll always find these guys to the right of disc machines. The machines produce an infinite number of log-like discs, and cannot be destroyed; they stick around after the Axe Max has been destroyed.
To reach the Axe Max you'll either have to shoot furiously to destroy the discs and hit the Axe Max, or take some damage while dashing over the top of the disc machine since the Axe Max cannot turn around.
Ball De Voux
2 3: Intro
Spark Mandrill
Storm Eagle
Robots that walk on two large legs, they start off as a small ball and then roll out of it. They are extremely weak and can be taken out with one or two Buster shots.
Batton Bone
1 2: Armored Armadillo
Chill Penguin
Robots that resemble small bats, these creatures like to hang out in tunnels. They start in a neutral state, and then try to attack X by crashing into him as he gets closer to them. They're one of the weakest enemies in the game and can be killed by just one shot.
Batton M-501
? 1: Armored Armadillo Same as Batton Bones, but they're fairly larger. Like Batton Bones, they start off in a neutral state and then try to crash into X. They're just as weak as their smaller brethren.
Bomb Been
File:MegaManX Enemy BombBeen.pngFile:MegaManX Enemy BombBeen attacking.png
2 2: Intro
Chill Penguin
Small hornet-like robot that moves from right to left. After attacking it flies up and off the screen. File:Mega Man X Enemy Tombot bomb.pngWhen it is above X, it will stop and drop bombs that explode after sitting on the ground for a moment. Its bombs only do 1 damage.
Crag Man
? 1: Sting Chameleon Robots that form from a large chunk of rock. You can notice them easily, and once you get close to them, they'll fall and form into a humanoid. Its only attack is to throw a rock which does a fair amount of damage, so take him out quickly.
Creeper
? 1: Sting Chameleon A slow moving caterpillar-like robot that tries to crash into X. Very similar to the Iworm.
Crusher
2 1: Intro These flying yellow robots have spiked ends and try to drop their spiked bottom half onto destructible ground, below. They can be fairly annoying in groups. Try to avoid standing underneath them. They are set to patrol a small area, and if left alone, will destroy all of the destructible ground below them. If there is none, they will not attack, even if X is right below them.
Dig Labour
4 2: Armored Armadillo
Flame Mammoth
Humanoid that resembles a miner. His only attack is to throw pick axes at you, so avoid them as best you can. If a Dig Labour hits you, it will laugh.
Dodge Blaster
? 1: Boomer Kuwanger These annoying cannons stay on walls and will immediately retreat if you get near or try to jump in front of one. The best thing to do is to charge up a full Buster shot, jump, and release, as you'll hit the Dodge Blaster's bottom part no matter what.
Flamer

6 1: Storm Eagle A flame thrower which you'll usually find on moving platforms. The best thing to do is to take them out from a distance, as their flames do a fair amount of damage.
Flammingle
8 2: Chill Penguin
Spark Mandrill
Stationary, tall robots that resemble birds. Their primary use is as a barrier. X usually must destroy them before being able to proceed further, since they block his path. However, X can walk through them but will take damage if he does so (X can avoid taking damage by using a charged Chameleon Sting shot). They are extremely easy to dodge and they will not attack unless X is within close proximity. Do not stand near their feet when they are attacking because they will spin their torso 360 degrees, increasing their width temporarily. Their only attack is to throw a saw blade at you. The blades have 4 HP and can be destroyed by any weapon.
Gulpfer
10 1: Launch Octopus Annoying puffer fish-like robots which will attempt to "eat" X. If you get stuck inside, quickly keep shooting until the Gulpfer is destroyed. After 5-10 seconds, X's health will start to take one damage ever few seconds.
Gun Volt
16 3: Intro
Spark Mandrill
Storm Eagle
Large robot with two hind legs. It will stand still for a while, then lower its body and open up its weapon compartments. It will then perform one of two attacks:
  1. Fires two missiles straight out from the Gun Volt, one after the other with room to jump in between. The height of the missile varies randomly, but can only be one of two heights: either at X's face level, or at the height of the top of X's head. X can jump over these or dash under the taller of the two.
  2. Drops two electric orbs that quickly slide along the ground. These will slide vertically if they run into a wall or the end of a platform, and will only disappear if they reach the edge of your view.
Hoganmer

8 1: Flame Mammoth Humanoid with a mace and shield. It will try to hit X from short or long distances. To destroy a hoganmer, charge up a Buster shot fully, then trick it by jumping into the air just before it attacks, which will cause it to put down its shield and attack above X after X reaches the ground. While it is exposed, release the shot.
Hotarion
1 1: Spark Mandrill A firefly that moves extremely quickly, usually from the right side of the screen to the left, and tries to crash into X. The only way to destroy them is to predict where they will appear and fire projectiles ahead of you as you move or leap to a new platform. Since they are placed in static locations on the map, you can learn where they will appear. Backtracking will cause them to appear on the left of the screen and move to the right, which can make traversing an area more difficult.
Iworm
1 1: Sting Chameleon A small robot that resembles a worm, it poses little threat since it moves so slow, will die from any attack, and deals only one damage if it touches X. They can overwhelm X briefly if he falls into a pit of them. They are created by Plantys.
Jamminger
2 3: Boomer Kuwanger
Chill Penguin
Intro
A fast-moving flying robot head with a spike on either side. This enemy will attempt to crash into you. One trick to avoid taking damage is to stop moving right when you see them. They are programmed to move just close enough to X that they won't hit him unless he walks forward. Don't wait to kill them, though, because after pausing they will begin to move towards him again. Charged shots and special abilities are the best way to destroy these.
Ladder Yadder
? 1: Boomer Kuwanger Small robot resembling a spider or lizard, it only exists to climb ladders. You'll have to destroy them before climbing the ladder they're on, of course.
Lift Cannon
? 1: Storm Eagle Cannons that shoot plasma, you'll find them mainly on moving platforms.
Mad Pecker
? 1: Sting Chameleon Wood pecker robot that tries to throw seeds at X. You'll find them at high distances.
Mega Tortoise
16 2: Boomer Kuwanger
Spark Mandrill
A very large robot resembling a tortoise that launches mortars out of the pipes sticking out of its shell. Mega Tortoises have a lot of health, so spam the X-Buster's basic shots to destroy them as quickly as you can.
It will launch mortars at the exact location that X is standing at, so strafe left or right to dodge them. If you time it right, both of them will land at the same spot; otherwise the second one will adjust slightly to X's repositioning.
Metal Wing
1 1: Armored Armadillo Robot birds that will only try to fly into X. They're very weak and can be destroyed in a couple of shots.
Metall C-15
? 2: Armored Armadillo
Storm Eagle
Small little robot hidden beneath a hardhat, it will peak out and try to shoot X: use this exposure to shoot back.
Planty
2 1: Sting Chameleon A Mettool with a bush on its head, it will try to throw Iworms at X before hiding again.
Ray Bit
2 2: Chill Penguin Robot resembling a rabbit, this creature can shoot a laser from its head and will also attempt to crash into X. Its laser only does 1 damage.
Road Attacker

5+4+3 1: Intro Humanoids that drive red cars with a laser cannon mounted on top and spikes attached to the front. They try to shoot drive into X and fire a projectile once in a while.
Rolling Gabyool
? 1: Flame Mammoth Rotating claw robot that hangs from the ground or ceiling, it will try to crash into X.
Scrap Robo
4 1: Flame Mammoth A damaged robot that sometimes tries to crawl with one arm. These robots try to shoot a pink laser at X.
Sea Attacker
2 1: Launch Octopus Sea horse robot that tends to stay in groups. It will roll out from the ground and then attempt to crash into X.
Sine Faller
? 1: Boomer Kuwanger A smaller version of the Jamminger which will try to crash into X.
Sky Claw
1-2 3: Flame Mammoth
Launch Octopus
Storm Eagle
Flying robot with two arms, it will try to grab you in mid-air, move left or right while glowing, and self-destruct in an attempt to release you over a deadly pit. The action of self-destructing reduces Mega Man's health by 4 points. Sky Claw HP seems to be randomy selected between one or two HP.
Slide Cannon
? 1: Boomer Kuwanger Cannon that emerges from the wall and shoots large energy orbs.
Snow Shooter
? 1: Chill Penguin A thin robot which attempts to hurl large and small snowballs at X.
Spikey
3 2: Chill Penguin
Intro
A large wheel-shaped robot with spikes, these robots will try to roll into you and then explode. They're fairly weak, but move quickly. If you shoot them with a basic charged shot they will die. If you shoot them twice with the Mega buster they will fall over and slide a bit before coming to a full stop. After a moment they explode.
Tombot
1 1: Chill Penguin These robots come out of the hives in Chill Penguin's stage, near the heart tank. They fly upwards and to the left while carrying small bombs that drop and disappear when X is close. After they lose their bottom half, they slowly follow X until they are destroyed, X is destroyed, or they leave the viewport.
Turn Cannon
5 1: Spark Mandrill Cannon which rotates and shoots energy orbs in three different directions.


Mini-Bosses

Name HP Stages Info
Bee Blader
32 Intro A large helicopter resembling a bee. There are two of them in the Highway stage. It has three attacks that it randomly uses. Think of each attack as a phase; after each phase it will randomly choose an attack:
  1. It fires machine gun-like projectiles out of its head at a 45 degree angle into the ground. Stay away from the bee blader's head, or jump away if it begins to fire.
  2. Missiles launch out of its shoulder towards X. If the missile is above or below X, it will curve to try and hit him. Wait for the missile to approach, then when it is near jump over it and to the right; it will curve towards you but your movement should allow you to dodge it.
  3. Drops two Ball De Vouxs that walk to the left. Some walk off the screen; some turn around and walk the other way. It is best to charge up the X-Buster fully and destroy both at the same time. If you destroy the B-Blader, any living Ball De Vouxs will die with it.
Thunder Slimer
46 S. Mandrill Large robot encased in a bubble, this thing can shoot electricity and attempt to shoot bubbles on the ground, which can get X stuck. This is the sub-boss for Spark Mandrill's stage.
Mole Borer
70 A. Armadillo Large dig machine which must be destroyed in order to reach Armored Armadillo's heart tank.
Anglerge
32 L. Octopus Large submarine which attempts to suck X into it with a vacuum. It can also fire four harpoon-like serpent robots that slither around at right angles and try to hit X. The best defense is to keep a held charge ready to fire at any harpoons that move vertically in front of X, then dash for a safe opening. as well as shoot missiles and harpoons.
The lightbulb has 5 HP.
Utuboros
70 L. Octopus Large snake-like robot with its head and tail being its weak points. You must defeat one for Launch Octopus' heart tank and another to progress through the stage.
The name comes from the Japanese name for this enemy, utsuboros (ウツボロス?), where utsubo is the Japanese word for the moray eel. It is also possible that the name was a portmanteau of utsubo and Ouroboros, the symbol of a snake eating its tail.
Cruiziler
64 L. Octopus A large ship found in Launch Octopus' stage (there are 2). The first one must be destroyed (by shooting at its blue light or the rear artillery tubes) in order to reach Launch Octopus' heart tank.
It will create two Sky Claws from its main tube, which will hover above and try to defend the Cruziler. If X destroys a Sky Claw, a new one will appear within a few seconds. If both are destroyed, the Sky Claws will appear with a short delay between their creation.
The Cruziler can also launch bombs to the left or drop them straight underneath. The dropped ones will sink to the bottom of the map and hover for a few seconds before sinking to the floor and exploding.
The safest spot to destroy it is on the far right side of the missile pods. The Sky Claws will not hover over that far, and the missiles shoot to the left.
RT-55J

63 S. Chameleon A big, heavy humanoid which uses its large claw to grab and squeeze X. It has an extremely large amount of health and is considered Sting Chameleon's sub-boss. It only has two modes of behavior: jump and attack. If X is out of reach, it will jump towards him. If X is within maximum range of its claw, it will attack. The best strategy is to keep your distance by standing in a corner, dashing to the other corner when it jumps, then attack and continue this dashing maneuver to keep it from attacking. If it touches X, it will deal 1 damage. If it grabs X, it will pull him in, then punch him into the wall, which also deals only 1 damage.
After receiving 32 damage its hull will start smoking. As it gets closer to dying, the rate of of smoke appearing will increase.
Death Rogumer
N/A Storm Eagle stage Death Rogumer is the airship where you fight Storm Eagle. It has two large cannons that fires missiles at X when you first arrive on it. The cannons and the Death Rogumer cannot be damaged or destroyed.