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==Hangar== | ==Hangar== | ||
*'''Cost per square:''' $250 | *'''Cost per square:''' $250 | ||
A pointless glass catwalk over the DDD cave. | |||
==Inner Sanctum== | ==Inner Sanctum== |
Revision as of 08:28, 6 November 2015
A solid mountain doesn't make much of an evil lair, so you'll have to build rooms and corridors to give you somewhere to bring your megalomaniac schemes to fruition.
To build a new room or corridor, on an empty area of the mountain and select the room you want from the menu. Drag out the outline with , and click the Accept button to move to the next step. Click the Items icon to place equipment and furniture, then click the Pickaxe icon to begin the building process.
Corridor
- Cost per square: $100
Strong Room
- Cost per square: $400
To store the riches you'll accumulate from your campaign of villainy, you need a Strong Room. You'll start with a small one in a shack on the island, but you'll need to move it to a more secure location before the forces of international justice find it.
Barracks
- Cost per square: $150
The Barracks is required to hire more minions for your evil army. The larger and better-equipped the barracks is, the more minions you'll be able to recruit.
Control Room
- Cost per square: $500
To coordinate your World Domination, you need a Control Room and the communications equipment it can house.
Mess Hall
- Cost per square: $150
Training Room
- Cost per square: $250
While Construction Worker minions are useful, they have limited talents. To give them more advanced and specialised skills, you need somewhere for them to train.
Archives
- Cost per square: $300
Armory
- Cost per square: $250
In addition to being the primary location for your minions' weaponry, the Armory contains holding cells which are essential for the capture and interrogation of enemy agents.
Infirmary
- Cost per square: $300
Laboratory
- Cost per square: $400
Staff Room
- Cost per square: $150
Somewhere for your minions to unwind and build up their stats.
Hangar
- Cost per square: $250
A pointless glass catwalk over the DDD cave.
Inner Sanctum
- Cost per square: $250
A private accommodation for your Evil Genius, the Inner Sanctum is where you'll hold meetings with other criminal masterminds.
Power Plant
- Cost per square: $150
Everything in your base requires electricity to run - while you'll have some power to begin with, as your base grows you'll have to build more Power Plants to supply it.
Freezer
- Cost per square: $350
Kill an enemy agent and they'll leave behind a body bag, which will raise the suspicions of any enemy agents or tourists who wander into your base, and can lower the Loyalty of your own minions. To keep them out of sight, build a Freezer.