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(→‎Armory: well informed)
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==Armory==
==Armory==
*'''Cost per square:''' $250
*'''Cost per square:''' $250
In addition to being the primary location for your minions' weaponry, the Armory contains holding cells which are essential for the capture and interrogation of enemy agents.
 
Guns for your men and cages for your enemy's! Basic interrogation equipment and security desks for your minions to operate loudspeakers and cameras from. A necessity for any evil overlord but watch out for pesky do gooder's and escaping prisoners.


==Infirmary==
==Infirmary==

Revision as of 14:08, 4 January 2019

A solid mountain doesn't make much of an evil lair, so you'll have to build rooms and corridors to give you somewhere to bring your megalomaniac schemes to fruition.

To build a new room or corridor, Mouse right click on an empty area of the mountain and select the room you want from the menu. Drag out the outline with Mouse left click, and click the Accept button to move to the next step. Click the Items icon to place equipment and furniture, then click the Pickaxe icon to begin the building process.

Corridor

  • Cost per square: $100

General walkway and home of the fire extinguisher. You WILL need some of those when the Forces of Justice set your house on fire! Recommend one extinguisher per room and two per Power Plant.

Strong Room

  • Cost per square: $400

To store the riches you'll accumulate from your campaign of villainy, you need a Strong Room. You'll start with a small one in a shack on the island, but you'll need to move it to a more secure location before the forces of international justice find it.

Barracks

  • Cost per square: $150

The Barracks is required to hire more minions for your evil army. The larger and better-equipped the barracks is, the more minions you'll be able to recruit.

Control Room

  • Cost per square: $500

To coordinate your World Domination, you need a Control Room and the communications equipment it can house.

Mess Hall

  • Cost per square: $150

Training Room

  • Cost per square: $250

While Construction Worker minions are useful, they have limited talents. To give them more advanced and specialised skills, you need somewhere for them to train.

Archives

  • Cost per square: $300

Armory

  • Cost per square: $250

Guns for your men and cages for your enemy's! Basic interrogation equipment and security desks for your minions to operate loudspeakers and cameras from. A necessity for any evil overlord but watch out for pesky do gooder's and escaping prisoners.

Infirmary

  • Cost per square: $300

Healthy, wealthy and evil. Take care of your minions and they will give you the world.

Laboratory

  • Cost per square: $400

Science is information, knowledge is power...

Staff Room

  • Cost per square: $150

Somewhere for your minions to unwind and build up their stats.

Hangar

  • Cost per square: $250
A pointless glass catwalk over the DDD cave.

Inner Sanctum

  • Cost per square: $250

A private accommodation for your Evil Genius, the Inner Sanctum is where you'll hold meetings with other criminal masterminds.

Power Plant

  • Cost per square: $150

Everything in your base requires electricity to run - while you'll have some power to begin with, as your base grows you'll have to build more Power Plants to supply it.

Keep it safe it's prime to explode and take your time and wallet with it.

Freezer

  • Cost per square: $350

Kill an enemy agent and they'll leave behind a body bag, which will raise the suspicions of any enemy agents or tourists who wander into your base, and can lower the Loyalty of your own minions. To keep them out of sight, build a Freezer.