PlayStation "Another Tower" (composed of different mazes and enemies)
If you do not see FC, GB, or PS in the table, then the method is the same as for the Arcade version.
Floor 31
Enemies:
Treasure: Pearl
This precious stone has the power to stop dragons in their tracks and prevent them from moving about the floor when you are near.
AC
Press the 1 Player Start button on the arcade.
FC
Press the button.
PS
Press the button.
GB
Walk (completely) through the starting point of the stage three times.
AT
Stay in the middle of a block at the outer wall, and keep the sword drawn for 10 seconds until the appears.
ATp
You must actually push the Open button on the PlayStation to expose the CD, and then close the CD lid. If playing on the PS2 or PS3 eject the CD and re-insert it. It may take a few seconds to appear.
Floor 32
Enemies:
Treasure: Balance
This balance is just as important as the last one, as it is needed to collect the Hyper Shield. Without it, the on Floor 33 would become the Evil Shield, possessing a diminished ability to block spells.
AC
Simply draw your sword two times.
GB
Draw your sword in one of the four corners, but make sure that you don't accidentally destroy your pickax in the process! (Note: This does not appear to be fully correct, but the corners are definitely involved somehow.)
AT
You must kill the when it is facing south.
ATp
In order to reveal this , you must defeat three without ever returning your sword to it's sheath. So once you draw your sword to kill one Wizard, you must leave it out until every other Wizard is defeated. Try to start out in such a way that you can kill your first two Wizards in one shot whenever they overlap.
Floor 33
Enemies:
Treasure: Hyper Shield
The best shield in the game, no other shield can match this shield's ability to block the evil spells of the magicians. This treasure will be the Evil Shield if the Balance is not collected which will prevent Gil from blocking more spell attacks. Do not obtain this treasure if you did not obtain the Balance. It will be lost for good when you are zapped to a lower floor.
AC
Simply pass the.
GB
Kill the .
AT
Destroy the two before any other enemy on the floor.
ATp
There are exactly four walls in this stage, and they must all be broken (whether by pickaxe or by dragon breath.) But they are rendered invisible once gameplay begins, so you must try to remember their location when the stage is being introduced. They are located at 2 rows and 4 columns left of the BOTTOM RIGHT corner, 5 rows and 7 columns from the BOTTOM RIGHT corner, 3 rows and 0 columns from the BOTTOM LEFT corner and 2 rows and 4 columns from the UPPER RIGHT.
Floor 34
Enemies:
Treasure: Key Detection Book (a. k. a. Book of Keys)
Without this book, the on the next floor (35) won't be visible to you so you will unable to advance to Floor 36. Collect the Book of Keys and keys will be visible.
AC
Kill one particular . The correct one is random.
AT
Either collect the and then pass through a , or do those two steps in reverse order.
ATp
You must allow a to cross paths with you while you stand motionless. You must have your sword drawn to survive the interaction. Just like the original game, the correct one is random. So do not kill one or you risk a 50% chance of failure.
Floor 35
Enemies:
Treasure: Potion of Energy Drain
Hopefully, you have not taken any of the previous energy draining potions, and you shouldn't collect this one either.
AC
Pass through both of the .
AT
Kill the two , and then block a spell from a .
ATp
Kill both .
Floor 36
Enemies:
Treasure: Balance
This set of scales is required to properly reveal the Hyper Helmet on the next floor. Without it, the Helmet revealed will be the Evil Helmet, which decreases your overall health.
AC
Provided that you have the Red Necklace, you need to pass through the fire spell of a .
AT
Draw your sword and allow a to pass through you while you stand still.
ATp
Stand directly on top of a flame and draw your sword repeatedly.
Floor 37
Enemies:
Treasure: Hyper Helmet
Like the Power Potion, this winged armored helmet increases Gil's energy. However, if you did not collect the Balance, this treasure will contain the Evil Helmet, and decrease your energy (Like the Energy Drain Potion). If you did not obtain the Balance, this treasure should be avoided. You will lose this for good if you are zapped to a lower floor.
AC
Defeat all 2 s on the floor, then pass a .
GB
Defeat the sole on the floor, then pass a .
AT
Pass through a once. Then defeat one , and touch a once more.
ATp
You must pass through, in any order, a , a , and a
Floor 38
Enemies:
Treasure: Green Crystal Rod
Like many treasures before it, this rod is necessary to collect the greater rods to come.
AC
Block a spell from a with your sword drawn (on the side. If done on front, one Gil will be lost).
AT
Same as above.
ATp
You must defeat the and the , but you must not defeat
Floor 39
Enemies:
Treasure: Red ring
This ring grants you protection from the touch of a . Possession of this ring is necessary later on, but be aware that you will lose the Green Ring, and the protection from that it provided.
AC
Enter .
GB
There will be Ropers on this level. Wait until the timer drops below 10,000, and pass through one of the Ropers.
AT
Remain in contact with any outer wall for approximately 10 seconds.
ATp
One of the is fake, and can be killed (it should be slower than the rest). Find it and destroy it.
Floor 40
Enemies:
Treasure: Potion of Death
As the name implies, this is not a potion that you should attempt to collect. It causes time to count down much faster, giving you less time to complete the floor.
AC
Pass through a when the timer is below 10000.
FC
Pass through a regardless of timer.
GB
Exit the stage normally. Face the next mini-boss, two giant wizards. Defeating one of them will make the appear, and you have no choice but to pick it up.
AT
Simply kill any one enemy.
ATp
Find the and open the . Then draw your sword repeatedly to make the appear. Collect the treasure. At that moment, ten will appear. Of the ten, only one of them will not be affected by the Pearl (it won't stand still when you come close.) Kill this Quox, and will appear and escape to the door. If you attempt to leave this stage before Druaga does, you will be ZAPPED back to the previous level.