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Mute City (Sonic Oval)

Non-playable in the cup itself, but playable in multi-player it's rather cheap because it's the same as the first chapters' course, but without the tedious energy collecting mission. So long as you are in first and you have max speed, you'll win automatically.

Aeropolis (Screwdrive)

Outer Space (Meteor Stream)

Port Town (Cylinder Wave)

Lightning (Thunder Road)

This course has several 90-degree turns and a few that shape a lightningbolt. The strech before the finish line is a no boost zone just to tell you, because if you boost you fall off and lose if you're not safe. There are almost no boost strips and lots of energy strips.

Green Plant (Spiral)

This place is so big and sufisticated it's hardly believable! It has lots of energy strips and really tests your ability to drive. It goes from flat track to pipe track then to outer pipe track, like the first Fire Feild place. There's one turn where if you don't play it safe but fast you'll get far behind. And there are 90-degree turns, play it safe while going fast.