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Note: in some glitch-like cases, enemies have slightly lower HP than normal.

Name Maximum HP Stages Info
Amenhopper
2 Launch Octopus stage These little robots are represent a cross between frogs and water skippers. They can jump short distances and can glide across water. Their main behavior is to try and run into you. Alternatively, if you are underneath one of them while it is gliding on water above you, it may drop a bomb that will sink down to the bottom and explode.
Anglerge
  • Hull: 32
  • Lightbulb: 5
Launch Octopus stage Large submarine which attempts to suck X into it with a vacuum. It can also fire four harpoon-like serpent robots that slither around at right angles and try to hit X. The best defense is to keep a held charge ready to fire at any harpoons that move vertically in front of X, then dash for a safe opening. as well as shoot missiles and harpoons.
Armor Soldier
3 Chill Penguin stage Humanoids that specialize in riding mechs, similar to those X can ride in. They have 3 HP, but 16 if in a mech. It doesn't attack you unless it jumps into a Mech, so it really doesn't pose much of a threat, but it jumps in quite quickly. The best way to kill them is to have a charged Buster shot ready to take out the Armor Soldier, then steal its mech.
Axe Max
8
  • Chill Penguin stage
  • Sting Chameleon stage
These humanoid, lumberjack-like robots carry small axes, which they use to propel large log-like discs that have spikes on them. They hurl the discs horizontally towards the left side of the screen when X is near. You'll always find these guys behind their disc machines, which you can destroy before reaching Axe Max (however, the discs will re-spawn out of the generator tube on the ground, so take out the Axe Max when you get the chance). The discs have 4HP.
Ball De Voux
2
  • Highway stage
  • Spark Mandrill stage
  • Storm Eagle stage
Robots that walk on two large legs, they start off as a small ball and then roll out of it. They are extremely weak and can be taken out with one or two Buster shots.
Batton Bone
1 Armored Armadillo stage Robots that resemble small bats, these creatures like to hang out in tunnels. They start in a neutral state, and then try to attack X by crashing into him as he gets closer to them. They're one of the weakest enemies in the game and can be killed by just one shot.
Batton M-501
?? Armored Armadillo stage Same as Batton Bones, but they're fairly larger. Like Batton Bones, they start off in a neutral state and then try to crash into X. They're just as weak as their smaller bretheren.
Bee Blader
32 Highway stage A large helicopter resembling a bee. There are two of them in the Highway stage. It has three attacks that it randomly uses. Think of each attack as a phase; after each phase it will randomly choose an attack:
  1. Machine gun-like projectiles fire out of its head at a 45 degree angle into the ground. Stay away from the Bee's head, or jump away if it begins to fire.
  2. Missiles launch out of its shoulder towards X. If the missile is above or below X, it will curve to try and hit him. Wait for the missile to approach, then when it is near jump over it and to the right; it will curve towards you but your movement should allow you to dodge it.

  1. Drop two Ball De Vouxs that walk to the left. Some walk off the screen; some turn around and walk the other way. It is best to charge up the X-Buster fully and destroy both at the same time. If you destroy the B-Blader, any living Ball De Vouxs will die with it.
Crag Man
?? Sting Chameleon stage Robots that form from a large chunk of rock. You can notice them easily, and once you get close to them, they'll fall and form into a humanoid. Its only attack is to throw a rock which does a fair amount of damage, so take him out quickly.
Creeper
?? Sting Chameleon stage Caterpillar-like creature that tries to crash into X. Very similar to the Iworm.
Cruiziler
64 Launch Octopus stage A large ship found in Launch Octopus' stage (there are 2). The first one must be destroyed (by shooting at its blue light or the rear artillery tubes) in order to reach Launch Octopus' heart tank.

It will create two Sky Claws from its main tube, which will hover above and try to defend the Cruziler. If X destroys a Sky Claw, a new one will appear within a few seconds. If both are destroyed, the Sky Claws will appear with a short delay between their creation.

The Cruziler can also launch bombs to the left or drop them straight underneath. The dropped ones will sink to the bottom of the map and hover for a few seconds before sinking to the floor and exploding.

The safest spot to destroy it is on the far right side of the missile pods. The Sky Claws will not hover over that far, and the missiles shoot to the left.

Crusher
2 Highway stage These flying yellow robots have spiked ends and try to drop their spiked bottom half onto destructible ground, below. They can be fairly annoying in groups. Try to avoid standing underneath them. They are set to patrol a small area, and if left alone, will destroy all of the destructible ground below them. If there is none, they will not attack, even if X is right below them.
Dig Labour
4
  • Armored Armadillo stage
  • Flame Mammoth stage
Humanoid that resembles a miner. His only attack is to throw pick axes at you, so avoid them as best you can. If a Dig Labour hits you, it will laugh.
Death Rogumer
N/A Storm Eagle stage Death Rogumer is the air ship that you fight Storm Eagle on. It has two large cannons that fires missiles at X when you first arrive on it. The cannons and the Death Rogumer cannot be damaged or destroyed.
Dodge Blaster
?? Boomer Kuwanger stage These annoying cannons stay on walls and will immediately retreat if you get near or try to jump in front of one. The best thing to do is to charge up a full Buster shot, jump, and release, as you'll hit the Dodge Blaster's bottom part no matter what.
Dragonfly bot (actual name unknown)
File:Mega Man X Enemy Dragonfly bot.png
1 Chill Penguin stage These robots come out of the hives in Chill Penguin's stage, near the heart tank. They fly upwards and to the left while carrying small bombs that drop and disappear when X is close. After they lose their bottom half, they slowly follow X until they are destroyed, X is destroyed, or they leave the viewport.
Flamer

6 Storm Eagle stage A flame thrower which you'll usually find on moving platforms. The best thing to do is to take them out from a distance, as their flames do a fair amount of damage.
Flammingle
8
  • Chill Penguin stage
  • Spark Mandrill stage

Stationary, tall robots that resemble birds. Their primary use is as a barrier. X usually must destroy them before being able to proceed further, since they block his path. However, X can walk through them but will take damage if he does so (X can avoid taking damage by using a charged Chameleon Sting shot). They are extremely easy to dodge and they will not attack unless X is within close proximity. Do not stand near their feet when they are attacking because they will spin their torso 360 degrees, increasing their width temporarily. Their only attack is to throw a saw blade at you. The blades have 4 HP and can be destroyed by any weapon.

Gulpfer
10 Launch Octopus stage Annoying puffer fish-like robots which will attempt to "eat" X. If you get stuck inside, quickly keep shooting until the Gulpfer is destroyed. After 5-10 seconds, X's health will start to take one damage ever few seconds.
Gun Volt
16
  • Highway stage
  • Spark Mandrill stage
  • Storm Eagle stage

Large robot with two hind legs. It will stand still for a while, then lower its body and open up its weapon compartments. It will then perform one of two attacks:

  1. Fires two missiles straight out from the Gun Volt, one after the other with room to jump in between. The height of the missile varies randomly, but can only be one of two heights: either at X's face level, or at the height of the top of X's head. X can jump over these or dash under the taller of the two.
  2. Drops two electric orbs that quickly slide along the ground. These will slide vertically if they run into a wall or the end of a platform, and will only disappear if they reach the edge of your view.
Hoganmer

8 Flame Mammoth stage Humanoid with a mace and shield. It will try to hit X from short or long distances. To destroy a hoganmer, charge up a Buster shot fully, then trick it by jumping into the air just before it attacks, which will cause it to put down its shield and attack above X after X reaches the ground. While it is exposed, release the shot.
Hotarion
1 Spark Mandrill stage A fire fly that moves extremely quickly, usually from the right side of the screen to the left, and tries to crash into X. The only way to destroy them is to predict where they will appear and fire projectiles ahead of you as you move or leap to a new platform. Since they are placed in static locations on the map, you can learn where they will appear. Backtracking will cause them to appear on the left of the screen and move to the right, which can make traversing an area more difficult.
Iworm
?? Sting Chameleon stage Small robot that resembles a worm, it poses almost no threat since it moves so slow and is so weak.
Jamminger
2
  • Boomer Kuwanger stage
  • Chill Penguin stage
  • Highway stage

A fast-moving flying robot head with a spike on either side. This enemy will attempt to crash into you. One trick to avoid taking damage is to stop moving right when you see them. They are programmed to move just close enough to X that they won't hit him unless he walks forward. Don't wait to kill them, though, because after pausing they will begin to move towards him again. Charged shots and special abilities are the best way to destroy these.

Ladder Yadder
?? Boomer Kuwanger stage Small robot resembling a spider or lizard, it only exists to climb ladders. You'll have to destroy them before climbing the ladder they're on, of course.
Lift Cannon
?? Storm Eagle stage Cannons that shoot plasma, you'll find them mainly on moving platforms.
Mad Pecker
?? Sting Chameleon stage Wood pecker robot that tries to throw seeds at X. You'll find them at high distances.
Mega Tortoise
16
  • Boomer Kuwanger stage
  • Spark Mandrill stage
A very large robot resembling a tortoise that launches mortars out of the pipes sticking out of its shell. Mega Tortoises have a lot of health, so spam the X-Buster's basic shots to destroy them as quickly as you can.

It will launch mortars at the exact location that X is standing at, so strafe left or right to dodge them. If you time it right, both of them will land at the same spot; otherwise the second one will adjust slightly to X's repositioning.

Metal Wing
1 Armored Armadillo stage Robot birds that will only try to fly into X. They're very weak and can be destroyed in a couple of shots.
Metall C-15
??
  • Armored Armadillo stage
  • Storm Eagle stage

Small little robot hidden beneath a hardhat, it will peak out and try to shoot X: use this exposure to shoot back.

Mole Borer
70 Armored Armadillo stage Large dig machine which must be destroyed in order to reach Armored Armadillo's heart tank.
Planty
?? Sting Chameleon stage A Mettool with a bush on its head, it will try to throw Iworms at X.
Ray Bit
2 Chill Penguin stage Robot resembling a rabbit, this creature can shoot a laser from its head and will also attempt to crash into X. Its laser only does 1 damage.
Road Attacker

5,4,3 Highway stage Humanoids that drive red cars with a laser cannon mounted on top and spikes attached to the front. They try to shoot drive into X and fire a projectile once in a while.
Rolling Gabyool
?? Flame Mammoth stage Rotating claw robot that hangs from the ground or ceiling, it will try to crash into X.
RT-55J
?? Sting Chameleon stage Large humanoid which uses its large claw in order to grab and attack X. Has an extremely large amount of health and is considered Sting Chameleon's sub-boss.
Scrap Robo
4 Flame Mammoth stage A damaged robot that sometimes tries to crawl with one arm. These robots try to shoot a pink laser at X.
Sea Attacker
2 Launch Octopus stage Sea horse robot that tends to stay in groups. It will roll out from the ground and then attempt to crash into X.
Sine Faller
?? Boomer Kuwanger stage A smaller version of the Jamminger which will try to crash into X.
Sky Claw
1-2
  • Flame Mammoth stage
  • Launch Octopus stage
  • Storm Eagle stage
Flying robot with two arms, it will try to grab you in mid-air, move left or right while glowing, and self-destruct in an attempt to release you over a deadly pit. The action of self-destructing reduces Mega Man's health by 4 points. Sky Claw HP seems to be randomy selected between one or two HP.
Slide Cannon
?? Boomer Kuwanger stage Cannon that emerges from the wall and shoots large energy orbs.
Snow Shooter
?? Chill Penguin stage A thin robot which attempts to hurl large and small snowballs at X.
Spikey
3
  • Highway stage
  • Chill Penguin stage

A large wheel-shaped robot with spikes, these robots will try to roll into you and then explode. They're fairly weak, but move quickly. If you shoot them with a basic charged shot they will die. If you shoot them twice with the Mega buster they will fall over and slide a bit before coming to a full stop. After a moment they explode.

Thunder Slimer
46 Spark Mandrill stage Large robot encased in a bubble, this thing can shoot electricity and attempt to shoot bubbles on the ground, which can get X stuck. This is the sub-boss for Spark Mandrill's stage.
Tombot
File:Mega Man X Enemy Tombot.png File:Mega Man X Enemy Tombot attacking.png
2
  • Highway stage
  • Chill Penguin stage

Small hornet-like robot that moves from right to left. After attacking it flies up and off the screen. File:Mega Man X Enemy Tombot bomb.png When it is above X, it will stop and drop bombs that explode after sitting on the ground for a moment. Its bombs only do 1 damage.

Turn Cannon
5 Spark Mandrill stage Cannon which rotates and shoots energy orbs in three different directions.
Utuboros
70 Launch Octopus stage Large snake-like robot with its head and tail being its weakpoints. You must defeat one for Launch Octopus' heart tank and another to progress through the stage.

The name comes from the Japanese name for this enemy, utsuboros (ウツボロス?), where utsubo is the Japanese word for the moray eel. It is also possible that the name was a portmanteau of utsubo and Ouroboros, the symbol of a snake eating its tail.