After having acquired all seven large diamonds, you are presented with the first of three new islands. Like the fifth island, all three of these islands are theme islands. This island is based upon Fairland Story, a game which was the spiritual precursor to Bubble Bobble. The game is represented by many of the enemies, as well as the background music. There's no sign of the main character Ptolemy, but every item, hidden or visible, is a 3000 point cake, reminiscent of Ptolemy's ability to transform enemies into cake. Despite the cosmetic changes, your strategy to complete this island should be no different than for the previous islands. Don't stop hunting for the seven small diamonds, as you need the mirrors found at the end of the next three islands in order to get the true good ending.
Orcs bounce along various platforms, trying to get closer to Bubblun or Bobblun
Wizards pace back and forth on particular platforms, occasionally stopping to blast a wave of magic across the screen.
Bishops
Spectres
Bishops float back and forth on clouds at certain heights, and summon small copies of themselves that ricochet off platforms. They also drop flames to the ground below. If you get too close to them, they attempt to escape by climbing higher.
Spectres fly in straight directions, right through platforms in an effort to stop you.
Golems
Caterpillars
Similar to Orcs, Golems bounce from one platform to another. However, they may stop and toss two bombs out in either direction.
Caterpillars fly up from the lower left or lower right corners, and arc upward through the screen before falling back down to the middle, ignoring all platforms along the way.
Boss: Demon
The boss of this island is a large version of the demon that appears in Fairland Story when you take too long to clear a screen. This version of the demon moves very much like the Helicopter boss of the second island, but faster. He horizontally from side to side, occasionally adjusting his height before resuming his movement. From time to time, he stops and throws his blue pitchfork across the screen. In order to fight him effectively, try lure him to the bottom so that you can get up above him, create some rainbows, and crush them on him before you get out of the way when he rises back up. Then repeat the process. It's important to give yourself enough time to move out of the demon's path; don't wait until the last second or you will have no room to get clear (unless you have the wings and can climb even higher than the platforms allow.)