From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(→‎Zone 42: Made a minor correction.)
No edit summary
Line 5: Line 5:
* Treasure: 2 (100, 500)
* Treasure: 2 (100, 500)
* Doors: 3 ([[#Zone 2|Zone 2]], [[#Zone 11|Zone 11]], [[#Zone 33|Zone 33]]↓)
* Doors: 3 ([[#Zone 2|Zone 2]], [[#Zone 11|Zone 11]], [[#Zone 33|Zone 33]]↓)
* BGM: Field


Once you drop from the balloon, head left and grab the treasure near the cliff for 500 points. Now go back to the right, avoiding the bats and their droppings, and there will be another treasure (100 points)  along the way. Soon after that is a door, enter it to go to Zone 2. Further to the right there will be another door, but this one will be locked. Use your bombs to open it, allowing access to Zone 11. The ultimate secret of this Zone is a warp to Zone 33; located right off the cliff where the 500-point chest is found. You must leap off and hug the edge of the cliff as you descend to trigger this warp.
Once you drop from the balloon, head left and grab the treasure near the cliff for 500 points. Now go back to the right, avoiding the bats and their droppings, and there will be another treasure (100 points)  along the way. Soon after that is a door, enter it to go to Zone 2. Further to the right there will be another door, but this one will be locked. Use your bombs to open it, allowing access to Zone 11. The ultimate secret of this Zone is a warp to Zone 33; located right off the cliff where the 500-point chest is found. You must leap off and hug the edge of the cliff as you descend to trigger this warp.
Line 11: Line 12:
* Treasure: 3 (100, 1,000, 10,000)
* Treasure: 3 (100, 1,000, 10,000)
* Doors: 4 ([[#Zone 1|Zone 1]], [[#Zone 3|Zone 3]], [[#Zone 5|Zone 5]] (hidden), [[#Zone 9|Zone 9]])  
* Doors: 4 ([[#Zone 1|Zone 1]], [[#Zone 3|Zone 3]], [[#Zone 5|Zone 5]] (hidden), [[#Zone 9|Zone 9]])  
* BGM: Ruin


The Snails here are rather hard to kill, so just throw a bomb near them and then move past them. Head to the right and there will be a treasure. Keep heading right and you'll see some treasure on the bottom path and a door at the top. The door here leads to zone 3 but if you keep going right there will be more treasure and another door that leads to zone 9.
The Snails here are rather hard to kill, so just throw a bomb near them and then move past them. Head to the right and there will be a treasure. Keep heading right and you'll see some treasure on the bottom path and a door at the top. The door here leads to zone 3 but if you keep going right there will be more treasure and another door that leads to zone 9.
Line 17: Line 19:
* Treasure: 2 (100, 1,000)
* Treasure: 2 (100, 1,000)
* Doors: 3 ([[#Zone 2|Zone 2]], [[#Zone 4|Zone 4]], [[#Zone 6|Zone 6]]↓)
* Doors: 3 ([[#Zone 2|Zone 2]], [[#Zone 4|Zone 4]], [[#Zone 6|Zone 6]]↓)
* BGM: Field


Go left and get the treasure at the cliff. After that, head back to the right. Use the bombs to avoid the Snails and jump as little as possible. When you have to jump over a gap, be careful, since that when the Fish usually come flying out. If you fall into the seventh hole from the door, you'll get sent to zone 6. If you make it to the end of this zone, there's a treasure on top of the door to zone 4. You have to jump on top of it and then you'll land in the door. Just don't jump to far or you'll fly over it and into the chasm.
Go left and get the treasure at the cliff. After that, head back to the right. Use the bombs to avoid the Snails and jump as little as possible. When you have to jump over a gap, be careful, since that when the Fish usually come flying out. If you fall into the seventh hole from the door, you'll get sent to zone 6. If you make it to the end of this zone, there's a treasure on top of the door to zone 4. You have to jump on top of it and then you'll land in the door. Just don't jump to far or you'll fly over it and into the chasm.
Line 23: Line 26:
* Treasure: 2 (100, 1,000)
* Treasure: 2 (100, 1,000)
* Doors: 4 ([[#Zone 3|Zone 3]], [[#Zone 7|Zone 7]], [[#Zone 10|Zone 10]] (hidden), Zone 25)
* Doors: 4 ([[#Zone 3|Zone 3]], [[#Zone 7|Zone 7]], [[#Zone 10|Zone 10]] (hidden), Zone 25)
* BGM: Cave


Now you're in a creepy cavern with Bats and Skeletons. You don't have to worry about the Bats. They will fly just over your head but they won't kill you. The Skeletons are a little troublesome but you can get rid of them by throwing a bomb beside them. After four Skeletons and bunch of Bats, you'll find the door. There's a chest on a tiny ledge beyond the door. You can get it by '''very''' carefully falling down or even better, doing a small hop onto it. It's tough to get and it might not be worth it. The powerup hanging higher is impossible to get without dying.
Now you're in a creepy cavern with Bats and Skeletons. You don't have to worry about the Bats. They will fly just over your head but they won't kill you. The Skeletons are a little troublesome but you can get rid of them by throwing a bomb beside them. After four Skeletons and bunch of Bats, you'll find the door. There's a chest on a tiny ledge beyond the door. You can get it by '''very''' carefully falling down or even better, doing a small hop onto it. It's tough to get and it might not be worth it. The powerup hanging higher is impossible to get without dying.
Line 29: Line 33:
* Treasure: 2 (2, 100,000)
* Treasure: 2 (2, 100,000)
* Doors: 2 ([[#Zone 2|Zone 2]], Zone 24 (hidden))
* Doors: 2 ([[#Zone 2|Zone 2]], Zone 24 (hidden))
* BGM: Ruin


{{sect-stub}}
{{sect-stub}}
Line 35: Line 40:
* Treasure: 3 (100, 1,000)
* Treasure: 3 (100, 1,000)
* Doors: 2 ([[#Zone 8|Zone 8]], [[#Zone 32|Zone 32]] (hidden))
* Doors: 2 ([[#Zone 8|Zone 8]], [[#Zone 32|Zone 32]] (hidden))
* BGM: Cave


This is the first bonus room. Grab the treasure, jump over the Bat, and then exit through the door on the far left.  
This is the first bonus room. Grab the treasure, jump over the Bat, and then exit through the door on the far left.  
Line 41: Line 47:
* Treasure: 2 (1,000, 10,000)
* Treasure: 2 (1,000, 10,000)
* Doors: 2 ([[#Zone 4|Zone 4]], [[#Zone 8|Zone 8]], [[#Zone 37|Zone 37]])
* Doors: 2 ([[#Zone 4|Zone 4]], [[#Zone 8|Zone 8]], [[#Zone 37|Zone 37]])
* BGM: Field


{{sect-stub}}
{{sect-stub}}
Line 47: Line 54:
* Treasure: 2 (5, 10)
* Treasure: 2 (5, 10)
* Doors: 3 ([[#Zone 10|Zone 10]], [[#Zone 15|Zone 15]] (hidden), [[#Zone 20|Zone 20]])
* Doors: 3 ([[#Zone 10|Zone 10]], [[#Zone 15|Zone 15]] (hidden), [[#Zone 20|Zone 20]])
* BGM: Ruin


A standard run, jump, and avoid the Snails zone. Be careful when you jump over holes because the ledges are tiny. After awhile, you'll be at a spot where there are two big holes and a platform that you have to jump onto. Carefully, jump to the ledges closest to the platform, jump onto it, and then jump across the larger hole ahead. You can make it and if you hit the ceiling, aim for the tiny ledge below and then jump to the right. It's simple after this part. The first door you find will take you to zone 10. The one further ahead takes you to zone 20. I don't recommend going to zone 20 though.
A standard run, jump, and avoid the Snails zone. Be careful when you jump over holes because the ledges are tiny. After awhile, you'll be at a spot where there are two big holes and a platform that you have to jump onto. Carefully, jump to the ledges closest to the platform, jump onto it, and then jump across the larger hole ahead. You can make it and if you hit the ceiling, aim for the tiny ledge below and then jump to the right. It's simple after this part. The first door you find will take you to zone 10. The one further ahead takes you to zone 20. I don't recommend going to zone 20 though.
Line 53: Line 61:
* Treasure: 1 (200,000)
* Treasure: 1 (200,000)
* Doors: 2 ([[#Zone 2|Zone 2]], [[#Zone 8|Zone 8]])
* Doors: 2 ([[#Zone 2|Zone 2]], [[#Zone 8|Zone 8]])
* BGM: Cave


A bonus room. Grab the treasure on the ledge and the powerup then exit where you'll end up back in zone 8.
A bonus room. Grab the treasure on the ledge and the powerup then exit where you'll end up back in zone 8.
Line 59: Line 68:
* Treasure: 3 (1,000, 1,000, 10,000)
* Treasure: 3 (1,000, 1,000, 10,000)
* Doors: 3 ([[#Zone 4|Zone 4]] (hidden), [[#Zone 8|Zone 8]], [[#Zone 12|Zone 12]])
* Doors: 3 ([[#Zone 4|Zone 4]] (hidden), [[#Zone 8|Zone 8]], [[#Zone 12|Zone 12]])
* BGM: Field


There aren't any enemies here but there's lots of jumping action. I find it's easier if you jump over the double trees two at time and the single trees three at a time. The only exceptions to this is the part right after the series of single trees and two double trees with the larger hole between them. You can still jump to the double tree at the far end, even with the larger hole. When you encounter the spots where there are double trees followed by several single trees, you should try to make it to the single tree closest to the double tree on the right. If you have the foot-shaped powerup you can walk on the clouds scattered here to make this zone a little easier. After while, you find some actual solid ground and you'll find the door to zone 12.
There aren't any enemies here but there's lots of jumping action. I find it's easier if you jump over the double trees two at time and the single trees three at a time. The only exceptions to this is the part right after the series of single trees and two double trees with the larger hole between them. You can still jump to the double tree at the far end, even with the larger hole. When you encounter the spots where there are double trees followed by several single trees, you should try to make it to the single tree closest to the double tree on the right. If you have the foot-shaped powerup you can walk on the clouds scattered here to make this zone a little easier. After while, you find some actual solid ground and you'll find the door to zone 12.
Line 65: Line 75:
* Treasure: 2 (50,000, 50,000)
* Treasure: 2 (50,000, 50,000)
* Doors: 1 ([[#Zone 1|Zone 1]], Zone 52)
* Doors: 1 ([[#Zone 1|Zone 1]], Zone 52)
* BGM: Ruin


This is another bonus room. Grab the treasure here and then exit through the door.
This is another bonus room. Grab the treasure here and then exit through the door.
Line 71: Line 82:
* Treasure: 2 (20, 300)
* Treasure: 2 (20, 300)
* Doors: 1 ([[#Zone 10|Zone 10]], [[#Zone 13|Zone 13]], [[#Zone 14|Zone 14]])
* Doors: 1 ([[#Zone 10|Zone 10]], [[#Zone 13|Zone 13]], [[#Zone 14|Zone 14]])
* BGM: Cave


Wait where you are until the Skeleton falls into the hole and the Bat passes over before you jump across. Another Skeleton will appear on the second group of blocks ahead. Wait for it to fall between the two masses of blocks and then jump onto the wall ahead. After you fall back down another Skeleton will appear on a group of blocks like before. Wait for it to fall and then continue on. After you grab the second chest and fall down again, a Skeleton will appear. Kill it, jump over the series of holes ahead, and kill the final Skeleton waiting after the third hole. The door to zone 13 is below.  
Wait where you are until the Skeleton falls into the hole and the Bat passes over before you jump across. Another Skeleton will appear on the second group of blocks ahead. Wait for it to fall between the two masses of blocks and then jump onto the wall ahead. After you fall back down another Skeleton will appear on a group of blocks like before. Wait for it to fall and then continue on. After you grab the second chest and fall down again, a Skeleton will appear. Kill it, jump over the series of holes ahead, and kill the final Skeleton waiting after the third hole. The door to zone 13 is below.  
Line 77: Line 89:
* Treasure: 3 (100, 1,000, 2,000)
* Treasure: 3 (100, 1,000, 2,000)
* Doors: 4 ([[#Zone 12|Zone 12]], [[#Zone 16|Zone 16]], Zone 22, Zone 44)
* Doors: 4 ([[#Zone 12|Zone 12]], [[#Zone 16|Zone 16]], Zone 22, Zone 44)
* BGM: Ruin


{{sect-stub}}
{{sect-stub}}
Line 83: Line 96:
* Treasure: 2 (1,000, 2,000)
* Treasure: 2 (1,000, 2,000)
* Doors: 1 ([[#Zone 12|Zone 12]])
* Doors: 1 ([[#Zone 12|Zone 12]])
* BGM: Field


{{sect-stub}}
{{sect-stub}}
Line 89: Line 103:
* Treasure: 1 (200,000)
* Treasure: 1 (200,000)
* Doors: 1 ([[#Zone 8|Zone 8]])
* Doors: 1 ([[#Zone 8|Zone 8]])
* BGM: Cave


==Zone 16==
==Zone 16==
* Treasure: 2 (5, 100)
* Treasure: 2 (5, 100)
* Doors: 3 ([[#Zone 13|Zone 13]], [[#Zone 18|Zone 18]], [[#Zone 19|Zone 19]])
* Doors: 3 ([[#Zone 13|Zone 13]], [[#Zone 18|Zone 18]], [[#Zone 19|Zone 19]])
* BGM: Cave


{{sect-stub}}
{{sect-stub}}
Line 99: Line 115:
* Treasure: 2 (5, 200,000)
* Treasure: 2 (5, 200,000)
* Doors: 1 ([[#Zone 19|Zone 19]])
* Doors: 1 ([[#Zone 19|Zone 19]])
* BGM: Cave


==Zone 18==
==Zone 18==
* Treasure: 3 (500, 5,000, 10,000)
* Treasure: 3 (500, 5,000, 10,000)
* Doors: 3 ([[#Zone 6|Zone 6]], [[#Zone 16|Zone 16]], Zone 26)
* Doors: 3 ([[#Zone 6|Zone 6]], [[#Zone 16|Zone 16]], Zone 26)
* BGM: Ruin


==Zone 19==
==Zone 19==
* Treasure: 4 (20, 100, 1,000, 2,000)
* Treasure: 4 (20, 100, 1,000, 2,000)
* Doors: 4 ([[#Zone 16|Zone 16]], [[#Zone 17|Zone 17]], [[#Zone 21|Zone 21]], Zone 88)
* Doors: 4 ([[#Zone 16|Zone 16]], [[#Zone 17|Zone 17]], [[#Zone 21|Zone 21]], Zone 88)
* BGM: Ruin


==Zone 20==
==Zone 20==
* Treasure: 0
* Treasure: 0
* Doors: 2 ([[#Zone 8|Zone 8]], [[#Zone 8|Zone 8]])
* Doors: 2 ([[#Zone 8|Zone 8]], [[#Zone 8|Zone 8]])
* BGM: Cave


This place is devoid of enemies and pretty much everything else except for the large pyramid and the words, "KEY WORD NAGOYA" hanging above it. The door is at the far right. It will take you back to zone 8, as will the entrance on the left side.
This place is devoid of enemies and pretty much everything else except for the large pyramid and the words, "KEY WORD NAGOYA" hanging above it. The door is at the far right. It will take you back to zone 8, as will the entrance on the left side.
Line 117: Line 137:
* Treasure: 2
* Treasure: 2
* Doors: 1 ([[#Zone 23|Zone 23]])
* Doors: 1 ([[#Zone 23|Zone 23]])
* BGM: Cave


You'll drop from the door near the ceiling but there's another door that leads to zone 23 right beside you. There's a treasure in each of the corners of this zone but there are several Skeletons along the way.  
You'll drop from the door near the ceiling but there's another door that leads to zone 23 right beside you. There's a treasure in each of the corners of this zone but there are several Skeletons along the way.  
Line 123: Line 144:
* Treasure:  
* Treasure:  
* Doors:
* Doors:
* BGM: Ruin


{{sect-stub}}
{{sect-stub}}
Line 129: Line 151:
* Treasure: 1
* Treasure: 1
* Doors: 1 ([[#Zone 27|Zone 27]])
* Doors: 1 ([[#Zone 27|Zone 27]])
* BGM: Cave


This zone is similar to zone 4, except there are no Bats to be seen. Walk to the left and kill the Skeletons. After you kill three of them, jump across the hole, and then continue to the left. Kill any Skeleton you come across and enter the door to zone 27.  
This zone is similar to zone 4, except there are no Bats to be seen. Walk to the left and kill the Skeletons. After you kill three of them, jump across the hole, and then continue to the left. Kill any Skeleton you come across and enter the door to zone 27.  
Line 135: Line 158:
* Treasure:  
* Treasure:  
* Doors:
* Doors:
* BGM: Field


{{sect-stub}}
{{sect-stub}}
Line 141: Line 165:
* Treasure:  
* Treasure:  
* Doors:
* Doors:
* BGM: Cave


{{sect-stub}}
{{sect-stub}}
Line 147: Line 172:
* Treasure:  
* Treasure:  
* Doors:
* Doors:
* BGM: Field


{{sect-stub}}
{{sect-stub}}
Line 153: Line 179:
* Treasure: 4
* Treasure: 4
* Doors: 2 ([[#Zone 28|Zone 28]], [[#Zone 29|Zone 29]])  
* Doors: 2 ([[#Zone 28|Zone 28]], [[#Zone 29|Zone 29]])  
* BGM: Field


{{sect-stub}}
{{sect-stub}}
Line 159: Line 186:
* Treasure: 1
* Treasure: 1
* Doors:
* Doors:
* BGM: Ruin


It's pitch black here so I advise that you don't go here unless you have the flash bomb powerup. You can carefully make your way through the zone and avoid the holes by watching where the Snails fall.  
It's pitch black here so I advise that you don't go here unless you have the flash bomb powerup. You can carefully make your way through the zone and avoid the holes by watching where the Snails fall.  
Line 165: Line 193:
* Treasure: 2
* Treasure: 2
* Doors: 3 ([[#Zone 31|Zone 31]], [[#Zone 32|Zone 32]], [[#Zone 42|Zone 42]])  
* Doors: 3 ([[#Zone 31|Zone 31]], [[#Zone 32|Zone 32]], [[#Zone 42|Zone 42]])  
* BGM: Field


A zone that's fairly simple. There are mainly Worms and Skeletons here, but they appear somewhat randomly so I can't give you precise directions. Just jump over the Worms when you see them and kill and/or jump over the Skeletons. When you see the purple blocks, carefully jump onto them and then jump across the hole. Keep going until you see three doors. Before you open them, jump onto the purple blocks ahead and grab the treasure. The first door will lead to zone 32, the middle one leads to zone 42 (avoid), and the last one leads to zone 31.
A zone that's fairly simple. There are mainly Worms and Skeletons here, but they appear somewhat randomly so I can't give you precise directions. Just jump over the Worms when you see them and kill and/or jump over the Skeletons. When you see the purple blocks, carefully jump onto them and then jump across the hole. Keep going until you see three doors. Before you open them, jump onto the purple blocks ahead and grab the treasure. The first door will lead to zone 32, the middle one leads to zone 42 (avoid), and the last one leads to zone 31.
Line 171: Line 200:
* Treasure:  
* Treasure:  
* Doors:
* Doors:
* BGM: Field


{{sect-stub}}
{{sect-stub}}
Line 177: Line 207:
* Treasure: 1
* Treasure: 1
* Doors: 1 ([[#Zone 29|Zone 29]])
* Doors: 1 ([[#Zone 29|Zone 29]])
* BGM: Field


A bonus room. Grab the treasure and exit.  
A bonus room. Grab the treasure and exit.  
Line 183: Line 214:
* Treasure: 3
* Treasure: 3
* Doors: 1 ([[#Zone 33|Zone 33]])
* Doors: 1 ([[#Zone 33|Zone 33]])
* BGM: Field


Carefully jump onto the higher pile of blocks and then jump across the hole. You'll run into three groups of Skeletons altogether. Either destroy them or jump over them but continue on and you'll find the door to zone 33 ahead.
Carefully jump onto the higher pile of blocks and then jump across the hole. You'll run into three groups of Skeletons altogether. Either destroy them or jump over them but continue on and you'll find the door to zone 33 ahead.
Line 189: Line 221:
* Treasure: 3
* Treasure: 3
* Doors: 1 ([[#Zone 34|Zone 34]])
* Doors: 1 ([[#Zone 34|Zone 34]])
* BGM: Cave


A standard run and jump zone. Avoid the Mummies and the Scorpions and just run to the right until you reach the door to zone 34. You should know you're jumping limitations at this point in the game so don't jump if you don't think you can make it. Kill the Mummies and Scorpions if you need to.
A standard run and jump zone. Avoid the Mummies and the Scorpions and just run to the right until you reach the door to zone 34. You should know you're jumping limitations at this point in the game so don't jump if you don't think you can make it. Kill the Mummies and Scorpions if you need to.
Line 195: Line 228:
* Treasure: 2
* Treasure: 2
* Doors: 2 ([[#Zone 36|Zone 36]], [[#Zone 37|Zone 37]] (hidden))
* Doors: 2 ([[#Zone 36|Zone 36]], [[#Zone 37|Zone 37]] (hidden))
* BGM: Ruin


{{sect-stub}}
{{sect-stub}}
Line 200: Line 234:
==Zone 35==
==Zone 35==
* Treasure:  
* Treasure:  
* Doors:
* Doors: 1
* BGM: Ruin


{{sect-stub}}
{{sect-stub}}
Line 206: Line 241:
==Zone 36==
==Zone 36==
* Treasure: 3
* Treasure: 3
* Doors:
* Doors: 2
* BGM: Ruin


{{sect-stub}}
{{sect-stub}}


==Zone 37==
==Zone 37==
* Treasure: 3
* Treasure: 3
* Doors: 1 ([[#Zone 38|Zone 38]])
* Doors: 1 ([[#Zone 38|Zone 38]])
* BGM: Ruin


If you want some treasure, carefully make your way to the left and grab it from the Snail. After that, head back to the right and avoid making crazy long jumps like you did in zone 8 because of the Fish flying around. They usually appear every 6 seconds so you should stop jumping and watch out when around that time. Continue to the right and take it easy on the small ledges and you'll find the door to zone 38.
If you want some treasure, carefully make your way to the left and grab it from the Snail. After that, head back to the right and avoid making crazy long jumps like you did in zone 8 because of the Fish flying around. They usually appear every 6 seconds so you should stop jumping and watch out when around that time. Continue to the right and take it easy on the small ledges and you'll find the door to zone 38.
Line 219: Line 255:
==Zone 38==
==Zone 38==
* Treasure:
* Treasure:
* Doors:
* Doors: 2
* BGM: Cave


Here's another pitch black zone, except this one is harder. Be careful here.
Here's another pitch black zone, except this one is harder. Be careful here.
Line 225: Line 262:
==Zone 39==
==Zone 39==
* Treasure:
* Treasure:
* Doors:
* Doors: 2
* BGM: Ruin


{{sect-stub}}
{{sect-stub}}
Line 231: Line 269:
==Zone 40==
==Zone 40==
* Treasure:
* Treasure:
* Doors:
* Doors: 2
* BGM: Cave


{{sect-stub}}
{{sect-stub}}
Line 237: Line 276:
==Zone 41==
==Zone 41==
* Treasure:
* Treasure:
* Doors:
* Doors: 2
* BGM: Cave


{{sect-stub}}
{{sect-stub}}
Line 244: Line 284:
* Treasure: 0
* Treasure: 0
* Doors: 0
* Doors: 0
* BGM: The End


It's a black hole. You'll fall off the screen and die, meaning that if you enter this zone you will get a game over. '''Avoid this zone like the plague.'''
It's a black hole. You'll fall off the screen and die, meaning that if you enter this zone you will get a game over. '''Avoid this zone like the plague.'''
Line 250: Line 291:
* Treasure:
* Treasure:
* Doors:
* Doors:
* BGM: Ruin


{{sect-stub}}
{{sect-stub}}
Line 255: Line 297:
* Treasure:
* Treasure:
* Doors:
* Doors:
* BGM: Field


{{sect-stub}}
{{sect-stub}}
Line 260: Line 303:
* Treasure:
* Treasure:
* Doors:
* Doors:
* BGM: Cave


{{sect-stub}}
{{sect-stub}}
Line 265: Line 309:
* Treasure:
* Treasure:
* Doors:
* Doors:
* BGM: Cave


{{sect-stub}}
{{sect-stub}}
Line 270: Line 315:
* Treasure:
* Treasure:
* Doors:
* Doors:
* BGM: Field


{{sect-stub}}
{{sect-stub}}
Line 275: Line 321:
* Treasure:
* Treasure:
* Doors:
* Doors:
* BGM: Cave


{{sect-stub}}
{{sect-stub}}
Line 280: Line 327:
* Treasure:
* Treasure:
* Doors:
* Doors:
* BGM: Field


{{sect-stub}}
{{sect-stub}}
Line 285: Line 333:
* Treasure:
* Treasure:
* Doors:
* Doors:
* BGM: Ruin


{{sect-stub}}
{{sect-stub}}
Line 290: Line 339:
* Treasure:
* Treasure:
* Doors:
* Doors:
* BGM: Field


{{sect-stub}}
{{sect-stub}}
Line 295: Line 345:
* Treasure:
* Treasure:
* Doors:
* Doors:
* BGM: Ruin


{{sect-stub}}
{{sect-stub}}
Line 300: Line 351:
* Treasure:
* Treasure:
* Doors:
* Doors:
* BGM: Field


{{sect-stub}}
{{sect-stub}}
Line 305: Line 357:
* Treasure:
* Treasure:
* Doors:
* Doors:
* BGM: Field


{{sect-stub}}
{{sect-stub}}
Line 311: Line 364:
* Treasure: 1 (200,000)
* Treasure: 1 (200,000)
* Doors: 1 ([[#Zone 59|Zone 59]])
* Doors: 1 ([[#Zone 59|Zone 59]])
* BGM: Field


This zone can only be accessed with the stage select code.
This zone can only be accessed with the stage select code.
Line 317: Line 371:
* Treasure: 4 (3, 5, 200, 3000)
* Treasure: 4 (3, 5, 200, 3000)
* Doors: 3 (Zone 26, [[#Zone 55|Zone 55]], Zone 69)
* Doors: 3 (Zone 26, [[#Zone 55|Zone 55]], Zone 69)
* BGM: Field


This zone can only be accessed with the stage select code.
This zone can only be accessed with the stage select code.
Line 323: Line 378:
* Treasure: 1 (4)
* Treasure: 1 (4)
* Doors: 1 (Zone 83)
* Doors: 1 (Zone 83)
* BGM: Cave


This zone can only be accessed with the stage select code.
This zone can only be accessed with the stage select code.
==Zone 93==
* Treasure:
* Doors: 1
* BGM: Field
{{sect-stub}}
==Zone 94==
* Treasure:
* Doors:
* BGM: Field
{{sect-stub}}
==Zone 95==
* Treasure:
* Doors: 2 (Zone 91, Zone 93)
* BGM: Ruin
==Zone 96==
* Treasure:
* Doors: 1
* BGM: Field
{{sect-stub}}
==Zone 97==
* Treasure:
* Doors:
* BGM: Field
{{sect-stub}}


==Zone 98==
==Zone 98==
* Treasure:
* Treasure:
* Doors: 2 (Zone 96, Zone 99)
* Doors: 2 (Zone 96, Zone 99)
* BGM: Ruin


==Zone 99==
==Zone 99==
* Treasure:
* Treasure:
* Doors: 2  
* Doors: 2  
* BGM: Field


{{sect-stub}}
{{sect-stub}}
{{Footer Nav|game=Atlantis no Nazo|prevpage=Controls|nextpage=}}
{{Footer Nav|game=Atlantis no Nazo|prevpage=Controls|nextpage=}}

Revision as of 09:57, 22 October 2017

needimage
needimage

This article needs images! If you have any images of the things detailed in this page, please add them to this page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wiki markup without damaging a page, why not use the sandbox?

Zone 1

Once you drop from the balloon, head left and grab the treasure near the cliff for 500 points. Now go back to the right, avoiding the bats and their droppings, and there will be another treasure (100 points) along the way. Soon after that is a door, enter it to go to Zone 2. Further to the right there will be another door, but this one will be locked. Use your bombs to open it, allowing access to Zone 11. The ultimate secret of this Zone is a warp to Zone 33; located right off the cliff where the 500-point chest is found. You must leap off and hug the edge of the cliff as you descend to trigger this warp.

Zone 2

The Snails here are rather hard to kill, so just throw a bomb near them and then move past them. Head to the right and there will be a treasure. Keep heading right and you'll see some treasure on the bottom path and a door at the top. The door here leads to zone 3 but if you keep going right there will be more treasure and another door that leads to zone 9.

Zone 3

Go left and get the treasure at the cliff. After that, head back to the right. Use the bombs to avoid the Snails and jump as little as possible. When you have to jump over a gap, be careful, since that when the Fish usually come flying out. If you fall into the seventh hole from the door, you'll get sent to zone 6. If you make it to the end of this zone, there's a treasure on top of the door to zone 4. You have to jump on top of it and then you'll land in the door. Just don't jump to far or you'll fly over it and into the chasm.

Zone 4

Now you're in a creepy cavern with Bats and Skeletons. You don't have to worry about the Bats. They will fly just over your head but they won't kill you. The Skeletons are a little troublesome but you can get rid of them by throwing a bomb beside them. After four Skeletons and bunch of Bats, you'll find the door. There's a chest on a tiny ledge beyond the door. You can get it by very carefully falling down or even better, doing a small hop onto it. It's tough to get and it might not be worth it. The powerup hanging higher is impossible to get without dying.

Zone 5

  • Treasure: 2 (2, 100,000)
  • Doors: 2 (Zone 2, Zone 24 (hidden))
  • BGM: Ruin
This section is a stub. Help us expand it, and you get a cookie.

Zone 6

  • Treasure: 3 (100, 1,000)
  • Doors: 2 (Zone 8, Zone 32 (hidden))
  • BGM: Cave

This is the first bonus room. Grab the treasure, jump over the Bat, and then exit through the door on the far left.

Zone 7

This section is a stub. Help us expand it, and you get a cookie.

Zone 8

A standard run, jump, and avoid the Snails zone. Be careful when you jump over holes because the ledges are tiny. After awhile, you'll be at a spot where there are two big holes and a platform that you have to jump onto. Carefully, jump to the ledges closest to the platform, jump onto it, and then jump across the larger hole ahead. You can make it and if you hit the ceiling, aim for the tiny ledge below and then jump to the right. It's simple after this part. The first door you find will take you to zone 10. The one further ahead takes you to zone 20. I don't recommend going to zone 20 though.

Zone 9

A bonus room. Grab the treasure on the ledge and the powerup then exit where you'll end up back in zone 8.

Zone 10

There aren't any enemies here but there's lots of jumping action. I find it's easier if you jump over the double trees two at time and the single trees three at a time. The only exceptions to this is the part right after the series of single trees and two double trees with the larger hole between them. You can still jump to the double tree at the far end, even with the larger hole. When you encounter the spots where there are double trees followed by several single trees, you should try to make it to the single tree closest to the double tree on the right. If you have the foot-shaped powerup you can walk on the clouds scattered here to make this zone a little easier. After while, you find some actual solid ground and you'll find the door to zone 12.

Zone 11

  • Treasure: 2 (50,000, 50,000)
  • Doors: 1 (Zone 1, Zone 52)
  • BGM: Ruin

This is another bonus room. Grab the treasure here and then exit through the door.

Zone 12

Wait where you are until the Skeleton falls into the hole and the Bat passes over before you jump across. Another Skeleton will appear on the second group of blocks ahead. Wait for it to fall between the two masses of blocks and then jump onto the wall ahead. After you fall back down another Skeleton will appear on a group of blocks like before. Wait for it to fall and then continue on. After you grab the second chest and fall down again, a Skeleton will appear. Kill it, jump over the series of holes ahead, and kill the final Skeleton waiting after the third hole. The door to zone 13 is below.

Zone 13

  • Treasure: 3 (100, 1,000, 2,000)
  • Doors: 4 (Zone 12, Zone 16, Zone 22, Zone 44)
  • BGM: Ruin
This section is a stub. Help us expand it, and you get a cookie.

Zone 14

  • Treasure: 2 (1,000, 2,000)
  • Doors: 1 (Zone 12)
  • BGM: Field
This section is a stub. Help us expand it, and you get a cookie.

Zone 15

  • Treasure: 1 (200,000)
  • Doors: 1 (Zone 8)
  • BGM: Cave

Zone 16

This section is a stub. Help us expand it, and you get a cookie.

Zone 17

  • Treasure: 2 (5, 200,000)
  • Doors: 1 (Zone 19)
  • BGM: Cave

Zone 18

  • Treasure: 3 (500, 5,000, 10,000)
  • Doors: 3 (Zone 6, Zone 16, Zone 26)
  • BGM: Ruin

Zone 19

Zone 20

This place is devoid of enemies and pretty much everything else except for the large pyramid and the words, "KEY WORD NAGOYA" hanging above it. The door is at the far right. It will take you back to zone 8, as will the entrance on the left side.

Zone 21

  • Treasure: 2
  • Doors: 1 (Zone 23)
  • BGM: Cave

You'll drop from the door near the ceiling but there's another door that leads to zone 23 right beside you. There's a treasure in each of the corners of this zone but there are several Skeletons along the way.

Zone 22

  • Treasure:
  • Doors:
  • BGM: Ruin
This section is a stub. Help us expand it, and you get a cookie.

Zone 23

  • Treasure: 1
  • Doors: 1 (Zone 27)
  • BGM: Cave

This zone is similar to zone 4, except there are no Bats to be seen. Walk to the left and kill the Skeletons. After you kill three of them, jump across the hole, and then continue to the left. Kill any Skeleton you come across and enter the door to zone 27.

Zone 24

  • Treasure:
  • Doors:
  • BGM: Field
This section is a stub. Help us expand it, and you get a cookie.

Zone 25

  • Treasure:
  • Doors:
  • BGM: Cave
This section is a stub. Help us expand it, and you get a cookie.

Zone 26

  • Treasure:
  • Doors:
  • BGM: Field
This section is a stub. Help us expand it, and you get a cookie.

Zone 27

This section is a stub. Help us expand it, and you get a cookie.

Zone 28

  • Treasure: 1
  • Doors:
  • BGM: Ruin

It's pitch black here so I advise that you don't go here unless you have the flash bomb powerup. You can carefully make your way through the zone and avoid the holes by watching where the Snails fall.

Zone 29

A zone that's fairly simple. There are mainly Worms and Skeletons here, but they appear somewhat randomly so I can't give you precise directions. Just jump over the Worms when you see them and kill and/or jump over the Skeletons. When you see the purple blocks, carefully jump onto them and then jump across the hole. Keep going until you see three doors. Before you open them, jump onto the purple blocks ahead and grab the treasure. The first door will lead to zone 32, the middle one leads to zone 42 (avoid), and the last one leads to zone 31.

Zone 30

  • Treasure:
  • Doors:
  • BGM: Field
This section is a stub. Help us expand it, and you get a cookie.

Zone 31

  • Treasure: 1
  • Doors: 1 (Zone 29)
  • BGM: Field

A bonus room. Grab the treasure and exit.

Zone 32

  • Treasure: 3
  • Doors: 1 (Zone 33)
  • BGM: Field

Carefully jump onto the higher pile of blocks and then jump across the hole. You'll run into three groups of Skeletons altogether. Either destroy them or jump over them but continue on and you'll find the door to zone 33 ahead.

Zone 33

  • Treasure: 3
  • Doors: 1 (Zone 34)
  • BGM: Cave

A standard run and jump zone. Avoid the Mummies and the Scorpions and just run to the right until you reach the door to zone 34. You should know you're jumping limitations at this point in the game so don't jump if you don't think you can make it. Kill the Mummies and Scorpions if you need to.

Zone 34

This section is a stub. Help us expand it, and you get a cookie.

Zone 35

  • Treasure:
  • Doors: 1
  • BGM: Ruin
This section is a stub. Help us expand it, and you get a cookie.

Zone 36

  • Treasure: 3
  • Doors: 2
  • BGM: Ruin
This section is a stub. Help us expand it, and you get a cookie.

Zone 37

  • Treasure: 3
  • Doors: 1 (Zone 38)
  • BGM: Ruin

If you want some treasure, carefully make your way to the left and grab it from the Snail. After that, head back to the right and avoid making crazy long jumps like you did in zone 8 because of the Fish flying around. They usually appear every 6 seconds so you should stop jumping and watch out when around that time. Continue to the right and take it easy on the small ledges and you'll find the door to zone 38.

Zone 38

  • Treasure:
  • Doors: 2
  • BGM: Cave

Here's another pitch black zone, except this one is harder. Be careful here.

Zone 39

  • Treasure:
  • Doors: 2
  • BGM: Ruin
This section is a stub. Help us expand it, and you get a cookie.

Zone 40

  • Treasure:
  • Doors: 2
  • BGM: Cave
This section is a stub. Help us expand it, and you get a cookie.

Zone 41

  • Treasure:
  • Doors: 2
  • BGM: Cave
This section is a stub. Help us expand it, and you get a cookie.

Zone 42

  • Treasure: 0
  • Doors: 0
  • BGM: The End

It's a black hole. You'll fall off the screen and die, meaning that if you enter this zone you will get a game over. Avoid this zone like the plague.

Zone 43

  • Treasure:
  • Doors:
  • BGM: Ruin
This section is a stub. Help us expand it, and you get a cookie.

Zone 44

  • Treasure:
  • Doors:
  • BGM: Field
This section is a stub. Help us expand it, and you get a cookie.

Zone 45

  • Treasure:
  • Doors:
  • BGM: Cave
This section is a stub. Help us expand it, and you get a cookie.

Zone 46

  • Treasure:
  • Doors:
  • BGM: Cave
This section is a stub. Help us expand it, and you get a cookie.

Zone 47

  • Treasure:
  • Doors:
  • BGM: Field
This section is a stub. Help us expand it, and you get a cookie.

Zone 48

  • Treasure:
  • Doors:
  • BGM: Cave
This section is a stub. Help us expand it, and you get a cookie.

Zone 49

  • Treasure:
  • Doors:
  • BGM: Field
This section is a stub. Help us expand it, and you get a cookie.

Zone 50

  • Treasure:
  • Doors:
  • BGM: Ruin
This section is a stub. Help us expand it, and you get a cookie.

Zone 51

  • Treasure:
  • Doors:
  • BGM: Field
This section is a stub. Help us expand it, and you get a cookie.

Zone 52

  • Treasure:
  • Doors:
  • BGM: Ruin
This section is a stub. Help us expand it, and you get a cookie.

Zone 53

  • Treasure:
  • Doors:
  • BGM: Field
This section is a stub. Help us expand it, and you get a cookie.

Zone 54

  • Treasure:
  • Doors:
  • BGM: Field
This section is a stub. Help us expand it, and you get a cookie.

Zone 55

  • Treasure: 1 (200,000)
  • Doors: 1 (Zone 59)
  • BGM: Field

This zone can only be accessed with the stage select code.

Zone 59

  • Treasure: 4 (3, 5, 200, 3000)
  • Doors: 3 (Zone 26, Zone 55, Zone 69)
  • BGM: Field

This zone can only be accessed with the stage select code.

Zone 84

  • Treasure: 1 (4)
  • Doors: 1 (Zone 83)
  • BGM: Cave

This zone can only be accessed with the stage select code.

Zone 93

  • Treasure:
  • Doors: 1
  • BGM: Field
This section is a stub. Help us expand it, and you get a cookie.

Zone 94

  • Treasure:
  • Doors:
  • BGM: Field
This section is a stub. Help us expand it, and you get a cookie.

Zone 95

  • Treasure:
  • Doors: 2 (Zone 91, Zone 93)
  • BGM: Ruin

Zone 96

  • Treasure:
  • Doors: 1
  • BGM: Field
This section is a stub. Help us expand it, and you get a cookie.

Zone 97

  • Treasure:
  • Doors:
  • BGM: Field
This section is a stub. Help us expand it, and you get a cookie.

Zone 98

  • Treasure:
  • Doors: 2 (Zone 96, Zone 99)
  • BGM: Ruin

Zone 99

  • Treasure:
  • Doors: 2
  • BGM: Field
This section is a stub. Help us expand it, and you get a cookie.