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(More new enemies than just the Black Paccet were introduced)
(arcade archives)
 
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{{Header Nav|game=Bakutotsu Kijuutei|num=0}}
{{Header Nav|game=Bakutotsu Kijuutei}}
{{Infobox
{{Game
|completion=3
|image=Bakutotsu Kijuutei arcade flyer.jpg
|title=Bakutotsu Kijuutei
|title=Bakutotsu Kijuutei
|image=[[Image:Bakutotsu Kijuutei flyer.png|250px]]
|japanese=爆突機銃艇
|developer=[[Namco]]
|developer=[[Namco]]
|publisher=[[Namco]]
|publisher=[[Namco]]
|japanese=爆突機銃艇
|year=1988
|systems={{syslist|arcade|wii}}
|title1=Arcade Archives Baraduke 2
|developer1=[[Namco]]
|publisher1=[[Hamster Corporation]]
|year1=2023
|systems1={{syslist|switch|ps4}}
|ratings1={{IARC|7}}{{ESRB|E}}{{PEGI|7}}{{ACB|G}}
|genre=Scrolling [[shooter]]
|genre=Scrolling [[shooter]]
|systems=[[Arcade]]
|released=[[1988]]
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
|preceded by=[[Baraduke]]
|series=Baraduke
|series2=Arcade Archives
}}
}}
{{wikipedia}}
{{nihongo|'''Bakutotsu Kijuutei'''|爆突機銃艇}} (alternately Romanized as Bakutotsu Kijūtei) is a scrolling [[shooter]] arcade game that was released by [[Namco]] in [[1988]] only in Japan. It runs on Namco System 1 hardware and is the sequel to [[Baraduke]], which was released 3 years earlier. It was also the second game from the company to allow scores not ending in "0" (the first was [[Hopping Mappy]] which was released in [[1986]]), and the second game from the company to not feature a "legal notice" that is typical of their Japan-exclusive sixteen-bit games on startup (the first was [[Beraboh Man]], which was released earlier in 1988). Also like both of these games, it used Yamaha's YM-2151 FM sound chip for its songs - and a DAC for its speech and explosion sounds.
'''Bakutotsu Kijuutei''' is a scrolling [[shooter]] arcade game that was released by [[Namco]] in [[1988]] only in Japan. It runs on Namco System 1 hardware and is the sequel to [[Baraduke]], which was released 3 years earlier.
 
As with that original game, the player must take up control of a spaceman in a biohazard-suit (who's caricature of a Namco employee); only this time, 1UP is "Takky" (who was 2UP's character from the original), and 2UP is "Hommy" ("Kissy" is nowhere to be seen here). These spacemen are now also always facing to the rights of the screens (even if they are moving back off to the left) and cannot go backwards because the scrolling will not let them (much like in the original [[Super Mario Bros.]] game). Several new enemies (one of which previously appeared in the aforementioned Beraboh Man), have also been introduced and there are now four different types of capsules - yellow, green, blue and red. As the general rule of game, yellow ones contain Paccets, green ones contain speed powerups, blue ones contain shot powerups and red ones contain Baganns - those aforementioned Paccets will also circle around the spacemen when they are collected, and add on to their scores at the end of a stage.


==Differences from the original==
<gallery>
* Kissy, the protagonist of the original, has been replaced by his brother Takky.
File:Bakutotsu Kijutei title screen.png|Title screen.
* Takky is always facing to the right of the screen, and cannot go backwards because the screen will not let him.
File:Bakutotsu Kijutei startup screen.png|The game's start screen.
* Several new enemies have been introduced and there are four different types of capsule - yellow, red, blue and green.
File:Bakutotsu Kijutei high score table.png|Default high score table.
* There is now music playing in the background.
File:Bakutotsu Kijutei gameplay.png|First stage of the game.
* The Paccets, when collected, will circle around Takky and are added to your score at the end of the stage instead of being in the bonus game, which now only comes before a boss stage.
</gallery>


==Table of Contents==
{{ToC}}
{{:Bakutotsu Kijuutei/Table of Contents}}
{{Baraduke}}
{{-}}


[[Category:Namco]]
[[Category:Namco]]
[[Category:Arcade]]
[[Category:Hamster Corporation]]
[[Category:1988]]
[[Category:Shooter]]
[[Category:Shooter]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:MAME]]
[[Category:MAME]]

Latest revision as of 06:55, 3 August 2023

Box artwork for Bakutotsu Kijuutei.
Box artwork for Bakutotsu Kijuutei.
Bakutotsu Kijuutei
Developer(s)Namco
Publisher(s)Namco
Year released1988
System(s)Arcade, Wii
Preceded byBaraduke
SeriesBaraduke,
Arcade Archives
Japanese title爆突機銃艇
Genre(s)Scrolling shooter
Players1-2
ModesSingle player, Multiplayer
Arcade Archives Baraduke 2
Developer(s)Namco
Publisher(s)Hamster Corporation
Year released2023
System(s)Nintendo Switch, PlayStation 4
Rating(s)IARC Ages 7+ESRB EveryonePEGI Ages 7+General
LinksBakutotsu Kijuutei ChannelSearchSearch

Bakutotsu Kijuutei (爆突機銃艇?) (alternately Romanized as Bakutotsu Kijūtei) is a scrolling shooter arcade game that was released by Namco in 1988 only in Japan. It runs on Namco System 1 hardware and is the sequel to Baraduke, which was released 3 years earlier. It was also the second game from the company to allow scores not ending in "0" (the first was Hopping Mappy which was released in 1986), and the second game from the company to not feature a "legal notice" that is typical of their Japan-exclusive sixteen-bit games on startup (the first was Beraboh Man, which was released earlier in 1988). Also like both of these games, it used Yamaha's YM-2151 FM sound chip for its songs - and a DAC for its speech and explosion sounds.

As with that original game, the player must take up control of a spaceman in a biohazard-suit (who's caricature of a Namco employee); only this time, 1UP is "Takky" (who was 2UP's character from the original), and 2UP is "Hommy" ("Kissy" is nowhere to be seen here). These spacemen are now also always facing to the rights of the screens (even if they are moving back off to the left) and cannot go backwards because the scrolling will not let them (much like in the original Super Mario Bros. game). Several new enemies (one of which previously appeared in the aforementioned Beraboh Man), have also been introduced and there are now four different types of capsules - yellow, green, blue and red. As the general rule of game, yellow ones contain Paccets, green ones contain speed powerups, blue ones contain shot powerups and red ones contain Baganns - those aforementioned Paccets will also circle around the spacemen when they are collected, and add on to their scores at the end of a stage.

Table of Contents

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