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==Stats==
==Stats==
*Strength: How much weight you can carry, and how good you hit and hurt with close combat aka melee weapons is modified by strength. A strength of 14 is wise for wizard & archer. Higher strength may benefit the fighter, unless you decide to use the aura skill (magical ability), which raises strength temporarily.
*Strength:
*Dexterity: How good you hit with the bow, and a minor bonus to your defense (AC = Armor CLass) are influenced by dexterity.
*Dexterity:
*Wisdom: Wisdom 14+ results in a 5 to 20% experience point bonus, so you level-up more often.
*Wisdom
*Charisma: Charisma 14+ reduces the cost of items in shop, but has no other benefit, and can be ignored.
*Charisma:


===Experience===
===Experience===
As you kill enemies and monsters and complete quests, you'll be rewarded with experience that will level you up. As you level, you will be able to determine what strengths your character will improve. You will gain skill points every level, and an additional stat point every three levels (4, 7, etc.).
As you kill enemies and monsters and complete quests, you'll be rewarded with experience that will level you up. As you level, you will be able to determine what strengths your character will improve. You will gain skill points every level, and an additional stat point every three levels (4, 7, etc.).
·It is possible to exit and reenter several levels of the game. Such is a time-costly ordeal, but more loot and a higher experience level make a difference. Especially, as higher level makes monsters drop different gear. Trolls ( green uglies on the icy mountain) start dropping axes, later they drop enchanted bastard swords of cold instead.


===Skills and skill points===
===Skills and skill points===
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