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{{Infobox
{{Infobox
|title=Batman
|title=Batman
|image=
|image=Batman msx cover.jpg
|developer=[[Bernie Drummond]], [[Jon Ritman]]
|developer=Bernie Drummond, Jon Ritman
|publisher=[[Ocean Software]]
|publisher=[[Ocean Software]]
|released=[[1986]]
|released={{rd|1986}}
|genre=[[Action-adventure]]
|genre=[[Action-adventure]]
|systems=[[ZX Spectrum]], [[Amstrad CPC]], [[MSX]], [[Amstrad PCW]]
|systems=[[ZX Spectrum]], [[Amstrad CPC]], [[MSX]], [[Amstrad PCW]]
|modes=[[Single player]]
|modes=[[Single player]]
|ratings=
|followed by=[[Batman: The Caped Crusader|The Caped Crusader]]
|followed by=[[Batman: The Caped Crusader]]
|series=Batman
|series=Batman
}}
}}


{{series disambig}}
{{series disambig}}
'''Batman''' is a 3D isometric [[action-adventure]] game that was released in [[1986]] under the Batman licence by [[Ocean Software]] for the [[Amstrad CPC]], [[ZX Spectrum]] and [[MSX]] microcomputers. An [[Amstrad PCW]] version was also available.


'''Batman''' is a 3D isometric [[action-adventure]] game that was released in [[1986]] under the Batman licence by [[Ocean Software]] for the [[Amstrad CPC]], [[ZX Spectrum]] and [[MSX]] microcomputers. An [[Amstrad PCW]] version was also available.
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==Gameplay==
The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmers John Ritman and Bernie Drummond would develop for [[1987]]'s [[Head Over Heels]], and is notable for implementing an early example of a system that allows players to restart from an intermediate point in the game on the loss of a life rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").
The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmers John Ritman and Bernie Drummond would develop for 1987's Head Over Heels, and is notable for implementing an early example of a system that allows players to restart from an intermediate point in the game on the loss of a life rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").


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{{ToC}}
{{ToC}}
{{Batman}}
{{Batman}}


[[Category:Single player]]
[[Category:Single player]]
[[Category:Ocean Software]]
[[Category:Ocean Software]]
[[Category:1986]]
[[Category:Action-adventure]]
[[Category:Action-adventure]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Sinclair ZX Spectrum]]
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[[Category:MSX]]
[[Category:MSX]]
[[Category:Amstrad PCW]]
[[Category:Amstrad PCW]]
[[Category:Bernie Drummond]]
[[Category:Jon Ritman]]

Revision as of 17:04, 8 May 2009

Template:Infobox

Template:Series disambig Batman is a 3D isometric action-adventure game that was released in 1986 under the Batman licence by Ocean Software for the Amstrad CPC, ZX Spectrum and MSX microcomputers. An Amstrad PCW version was also available.

Template:Continue Nav

The object of the game is to rescue Robin by collecting the seven parts of the Batcraft hovercraft that are scattered around the Batcave. The gameplay takes place in a 3D isometric universe, which programmers John Ritman and Bernie Drummond would develop for 1987's Head Over Heels, and is notable for implementing an early example of a system that allows players to restart from an intermediate point in the game on the loss of a life rather than returning all the way to the start (in this case the point at which Batman collects a "Batstone").

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