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({{Gee Bee}})
(Once you have cleared out all twenty of the Centre Drop Targets, a new set will take its place the next time the ball lands on the bottom paddle.)
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{{Wikipedia}}
{{Wikipedia}}


'''Bomb Bee''' is the second game in [[Namco]]'s {{c|Gee Bee}} trilogy of arcade games, released in [[1979]]. It was included as a hidden game in the Japanese version of the second volume of the [[Namco Museum]] series for the [[Sony PlayStation]] - along with its successor, [[Cutie Q]].
'''Bomb Bee''' is the second title in [[Namco]]'s {{c|Gee Bee}} trilogy of "pinball-style" arcade games, released in [[1979]]; it was also included as a "hidden" game on the Japanese version of [[Namco Museum Vol. 2]] for the [[Sony PlayStation]], along with its successor, [[Cutie Q]] (the N. American version of that title included [[Super Pac-Man]] instead). The table's components, like those of its predecessor, are explained below.
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==Table components==
==Table components==
[[File:BB Table Components.gif|right]]
[[File:BB Table Components.gif|right]]
*'''1''': ''Pop Bumpers'' - 10 points. Their point value can be increased to 100 by clearing out the Side Drop Targets.
*'''1''': ''Pop Bumpers'' - 10 points; their point values can be increased to 100 by clearing out the Side Drop Targets.
*'''2''': ''Top Drop Targets'' - 20 points (first row), 40 points (second row), 60 points (third row), 80 points (fourth row). Clearing them all out increases the point value of the Spinner and causes a 1000-point Pop Bumper to appear; once you have hit it enough times, it will explode and a new set of Top Drop Targets will take its place.
*'''2''': ''Top Drop Targets'' - 20 points (first row), 40 points (second row), 60 points (third row), and 80 points (fourth row); clearing them all out will increase the point value of the Spinner and cause a 1000-point Pop Bumper to appear. Once you've hit it enough times, it will explode, and a new set of Top Drop Targets will take its place.
*'''3''': ''Centre Drop Targets'' - 10 points.
*'''3''': ''Centre Drop Targets'' - 10 points; once you have cleared out all twenty of them, a new set will take its place the next time your ball lands on the bottom paddle (or either of the barriers in the Drainage Chutes if present).
*'''4''': ''Spinner'' - 10 points. Its point value can be increased to 100 by clearing out the Top Drop Targets.
*'''4''': ''Spinner'' - 10 points; its point value can be increased up to 100 by clearing all twenty-five Top Drop Targets.
*'''5''': ''Side Drop Targets'' - 10 points (first row), 30 points (second row), 50 points (third row). Clearing them all out on one side increases the point value of that side's Pop Bumper and activates the barrier in that side's Drainage Chute.
*'''5''': ''Side Drop Targets'' - 10 points (first row), 30 points (second row), 50 points (third row); clearing them all out on one side will increase the point value of its Pop Bumper and also activate the barrier in its Drainage Chute.
*'''6''': ''Pocket Drop Targets'' - 100 points (first), 300 points (second), 500 points (third). Clearing them all out activates the barrier in that side's Drainage Chute.
*'''6''': ''Pocket Drop Targets'' - 100 points (first), 300 points (second), and 500 points (third); clearing all of them out on one side like all fifteen of those Side Drop Targets, also activates the barrier in that side's Drainage Chute.
*'''7''': ''Namco Lights'' - 50 points. Lighting them all up increases the bonus multiplier.
*'''7''': ''Namco Lights'' - 50 points; lighting up all five of these increases that bonus multiplier (they are also all blue).
*'''8''': ''Bonus Multiplier'' - You will receive this each time your ball goes out of play. It can be increased by lighting up all the Namco Lights.
*'''8''': ''Bonus Multiplier'' - You'll receive this every time your ball goes out of play; it can be increased by lighting up all five of the Namco Lights (and, as this Gee Bee title was released directly by Namco in the US, they were not changed to Gremlin logos this time).
*'''9''': ''Drainage Chutes'' - You can activate the barriers in them by clearing out the Side Drop Targets and Pocket Drop Targets.
*'''9''': ''Drainage Chutes'' - You can activate the barriers in them by clearing all fifteen Side Drop Targets and all three Pocket Drop Targets on both sides.
*'''10''': ''Paddles'' - Use the rotary controller to direct them across the bottom and middle of the screen.
*'''10''': ''Paddles'' - Use the rotary controller to direct them across the bottom and middle of the screen; once your ball goes out of play, you'll receive your bonus multiplier. You may also receive a "Replay" (again, free credit) on reaching a predetermined point value, depending on how the cabinet is set.


{{Gee Bee}}
{{Gee Bee}}

Revision as of 15:30, 9 September 2013

Template:Infobox

Bomb Bee is the second title in Namco's Gee Bee trilogy of "pinball-style" arcade games, released in 1979; it was also included as a "hidden" game on the Japanese version of Namco Museum Vol. 2 for the Sony PlayStation, along with its successor, Cutie Q (the N. American version of that title included Super Pac-Man instead). The table's components, like those of its predecessor, are explained below.

Table components

File:BB Table Components.gif
  • 1: Pop Bumpers - 10 points; their point values can be increased to 100 by clearing out the Side Drop Targets.
  • 2: Top Drop Targets - 20 points (first row), 40 points (second row), 60 points (third row), and 80 points (fourth row); clearing them all out will increase the point value of the Spinner and cause a 1000-point Pop Bumper to appear. Once you've hit it enough times, it will explode, and a new set of Top Drop Targets will take its place.
  • 3: Centre Drop Targets - 10 points; once you have cleared out all twenty of them, a new set will take its place the next time your ball lands on the bottom paddle (or either of the barriers in the Drainage Chutes if present).
  • 4: Spinner - 10 points; its point value can be increased up to 100 by clearing all twenty-five Top Drop Targets.
  • 5: Side Drop Targets - 10 points (first row), 30 points (second row), 50 points (third row); clearing them all out on one side will increase the point value of its Pop Bumper and also activate the barrier in its Drainage Chute.
  • 6: Pocket Drop Targets - 100 points (first), 300 points (second), and 500 points (third); clearing all of them out on one side like all fifteen of those Side Drop Targets, also activates the barrier in that side's Drainage Chute.
  • 7: Namco Lights - 50 points; lighting up all five of these increases that bonus multiplier (they are also all blue).
  • 8: Bonus Multiplier - You'll receive this every time your ball goes out of play; it can be increased by lighting up all five of the Namco Lights (and, as this Gee Bee title was released directly by Namco in the US, they were not changed to Gremlin logos this time).
  • 9: Drainage Chutes - You can activate the barriers in them by clearing all fifteen Side Drop Targets and all three Pocket Drop Targets on both sides.
  • 10: Paddles - Use the rotary controller to direct them across the bottom and middle of the screen; once your ball goes out of play, you'll receive your bonus multiplier. You may also receive a "Replay" (again, free credit) on reaching a predetermined point value, depending on how the cabinet is set.