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{{Header Nav|game=Castlevania II: Simon's Quest}} | {{Header Nav|game=Castlevania II: Simon's Quest}} | ||
== | == Controls == | ||
{| {{prettytable}} | |||
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!Button||Control | |||
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|{{nes|Neutral|Dpad}} | |||
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* Move character | |||
* Move cursor on menu screen | |||
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|{{nes|A}} | |||
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* Jump while playing | |||
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|{{nes|B}} | |||
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* Attack with whip | |||
* Talk to villagers | |||
* Confirm choices on dialogs | |||
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|{{nes|Select}} | |||
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* Move cursor on main game screens | |||
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|{{nes|Start}} | |||
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* Pause the game & bring up status screen | |||
* Select options on main game screens | |||
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|{{nes|Up|Dpad}} + {{nes|B}} | |||
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* Use a [[Castlevania II: Simon's Quest/Items#Weapons|special weapon]] | |||
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|} | |||
== Starting a game == | |||
When you begin to play Castlevania II, you have the option of starting a new game, or continuing a previous game by entering a password. You will receive a new password whenever you lose all of your lives and your game is over. | |||
=== Passwords === | |||
:''See the [[Castlevania II: Simon's Quest/Passwords|passwords]] section for a list of example passwords.'' | |||
A password is constructed from 16 alpha-numeric characters. The game doesn't record your game state and then assign you a password, rather it calculates the game state based on the password you enter. As a result, if you understand how the system works, you can set up the game however you want. | |||
=== | == Characters == | ||
{{sect-stub}} | |||
=== Simon Belmont === | |||
=== Count Dracula === | |||
=== | === Death === | ||
=== Camilla === | |||
=== | === Ferryman === | ||
{{Footer Nav|game=Castlevania II: Simon's Quest|prevpage=|nextpage=How to Play}} | |||
{{Footer Nav|game=Castlevania II: Simon's Quest|prevpage= |
Revision as of 20:02, 17 April 2008
Controls
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Starting a game
When you begin to play Castlevania II, you have the option of starting a new game, or continuing a previous game by entering a password. You will receive a new password whenever you lose all of your lives and your game is over.
Passwords
- See the passwords section for a list of example passwords.
A password is constructed from 16 alpha-numeric characters. The game doesn't record your game state and then assign you a password, rather it calculates the game state based on the password you enter. As a result, if you understand how the system works, you can set up the game however you want.