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{{Company
{{Company
|name=Majesco Entertainment
|name=Majesco Entertainment
|image=Majesco_Logo.jpg
|image=Majesco Logo.jpg
|founded=[[1986]]
|founder=
|location={{icon|jp}} Tokyo, Japan<br />{{icon|us}} Edison, New Jersey, USA
|founded=1986
|website=http://www.majescoentertainment.com/
|website=https://www.majescoent.com/
|twitter=Majesco
|twitter=Majesco
}}
}}
'''Majesco Entertainment''' is a Japanese/American video game publisher founded in [[1986]]. It first made a name as a reissuer of old titles that had been abandoned by their original publisher. By cutting the prices dramatically and, eventually, arranging the rights to self-manufacture games for both [[Nintendo]] and [[Sega]] systems, the company found a sustainable market niche.


'''Majesco Entertainment''' is a Japanese/American video game publisher founded in [[:Category:1986|1986]]. It first made a name as a reissuer of old titles that had been abandoned by their original publisher. By cutting the prices dramatically and, eventually, arranging the rights to self-manufacture games for both [[:Category:Nintendo|Nintendo]] and [[:Category:Sega|Sega]] systems, the company found a sustainable market niche.
Later, Majesco arranged with Sega to manufacture a version of its [[Mega Drive]] (known as Genesis in North America) 16-bit console, which had been superseded by the 32-bit [[Sega Saturn]]. It released this in [[1998]] as the Genesis 3 and followed up with a version of the handheld [[Game Gear]] called the Game Gear Core System.


Later, Majesco arranged with Sega to manufacture a version of its [[:Category:Sega Genesis|Mega Drive]] (known as Genesis in North America) 16-bit console, which had been superseded by the 32-bit [[:Category:Sega Saturn|Saturn]]. It released this in [[:Category:1998|1998]] as the Genesis 3 and followed up with a version of the handheld [[:Category:Sega Game Gear|Game Gear]] called the Game Gear Core System.
The company's focus shifted to in-house game development — initially under the brand Pipe-Dream Interactive since few believed they could make the transition successfully. Majesco focused on developing for then-current generation systems, such as Nintendo's [[GameCube]] and [[Game Boy Advance]], [[Microsoft]]'s [[Xbox]], and [[Sony's]] [[PlayStation 2]]. A few of the titles it released, involving popular characters, included a few {{c|Bomberman}} titles for the GameCube and Game Boy Advance.
 
The company's focus shifted to in-house game development — initially under the brand Pipe-Dream Interactive since few believed they could make the transition successfully. Majesco focused on developing for then-current generation systems, such as Nintendo's [[:Category:Nintendo GameCube|GameCube]] and [[:Category:Game Boy Advance|Game Boy Advance]], [[:Category:Microsoft|Microsoft's]] [[:Category:Xbox|Xbox]], and [[:Category:Sony|Sony's]] [[:Category:PlayStation 2|PlayStation 2]]. A few of the titles it released, involving popular characters, included a few [[:Category:Bomberman|Bomberman]] titles for the GameCube and Game Boy Advance.
[[Category:1986]]

Latest revision as of 02:33, 17 November 2021

Majesco Entertainment
Majesco Entertainment's company logo.
Founded1986
Websitehttps://www.majescoent.com/
TwitterMajesco
FacebookSearch

Majesco Entertainment is a Japanese/American video game publisher founded in 1986. It first made a name as a reissuer of old titles that had been abandoned by their original publisher. By cutting the prices dramatically and, eventually, arranging the rights to self-manufacture games for both Nintendo and Sega systems, the company found a sustainable market niche.

Later, Majesco arranged with Sega to manufacture a version of its Mega Drive (known as Genesis in North America) 16-bit console, which had been superseded by the 32-bit Sega Saturn. It released this in 1998 as the Genesis 3 and followed up with a version of the handheld Game Gear called the Game Gear Core System.

The company's focus shifted to in-house game development — initially under the brand Pipe-Dream Interactive since few believed they could make the transition successfully. Majesco focused on developing for then-current generation systems, such as Nintendo's GameCube and Game Boy Advance, Microsoft's Xbox, and Sony's PlayStation 2. A few of the titles it released, involving popular characters, included a few Bomberman titles for the GameCube and Game Boy Advance.