Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
==Basic strategies== | ==Basic strategies== | ||
===Always clear a path through the mushrooms=== | ===Always clear a path through the mushrooms=== | ||
[[ | [[Image:Centipede screenshot.png|right]] | ||
The path should be at least three mushrooms wide and kept clear at all times. It takes four shots to destroy a mushroom. Count your shots and don't waste them. Whatever you do, don't inadvertently split a Centipede while clearing your path. You'll have too much to contend with. The path will give you a clear shot at the Scorpion at all times. This is essential to your grabbing 1000 points for each Scorpion. '''Note''': For total control of the board, it is best to clear two paths, one on the right and one on the left. This will ensure a clean Scorpion kill before it poisons the mushrooms. Only attempt to clear two paths after you successfully and consistently clear one. | The path should be at least three mushrooms wide and kept clear at all times. It takes four shots to destroy a mushroom. Count your shots and don't waste them. Whatever you do, don't inadvertently split a Centipede while clearing your path. You'll have too much to contend with. The path will give you a clear shot at the Scorpion at all times. This is essential to your grabbing 1000 points for each Scorpion. '''Note''': For total control of the board, it is best to clear two paths, one on the right and one on the left. This will ensure a clean Scorpion kill before it poisons the mushrooms. Only attempt to clear two paths after you successfully and consistently clear one. | ||
Line 21: | Line 21: | ||
===The Tunnel Strategy=== | ===The Tunnel Strategy=== | ||
[[ | [[Image:Centipede Tunnel.png|right|thumb|The Tunnel]] | ||
The object of this approach is very simple--create a one-column tunnel through the mushroom field. If the rest of the screen is full of mushrooms, the main Centipede chain will come straight down the tunnel at the beginning of the wave. By firing up the tunnel, every shot will hit a segment of the Centipede chain, and you'll finish it off quickly. | The object of this approach is very simple--create a one-column tunnel through the mushroom field. If the rest of the screen is full of mushrooms, the main Centipede chain will come straight down the tunnel at the beginning of the wave. By firing up the tunnel, every shot will hit a segment of the Centipede chain, and you'll finish it off quickly. | ||
Line 33: | Line 33: | ||
===The Blob Strategy=== | ===The Blob Strategy=== | ||
[[ | [[Image:Centipede Blob.png|right|thumb|The Blob]] | ||
The object of this strategy is to keep enough mushrooms below level 12 to keep Fleas from coming out. A secondary consequence of this approach is that the Centipede takes a very long time to get to the bottom of the screen because there are no mushrooms above row 12 and every segment must cross the entire screen on each of those rows. | The object of this strategy is to keep enough mushrooms below level 12 to keep Fleas from coming out. A secondary consequence of this approach is that the Centipede takes a very long time to get to the bottom of the screen because there are no mushrooms above row 12 and every segment must cross the entire screen on each of those rows. | ||
Line 45: | Line 45: | ||
===The Safety Zone Strategy=== | ===The Safety Zone Strategy=== | ||
[[ | [[Image:Centipede Safety.png|right|thumb|Safety Zone]] | ||
This strategy was developed in response to the impasse of the increased Spider range at 860,000 points. It makes use of a subtle and important fact: No Fleas fall during the first board of each attack-wave cycle. (An attack-wave cycle is a set of 12 waves, from the full 12-segment Centipede to the 12-heads board.) | This strategy was developed in response to the impasse of the increased Spider range at 860,000 points. It makes use of a subtle and important fact: No Fleas fall during the first board of each attack-wave cycle. (An attack-wave cycle is a set of 12 waves, from the full 12-segment Centipede to the 12-heads board.) | ||
Line 59: | Line 59: | ||
===The Trap Strategy=== | ===The Trap Strategy=== | ||
[[ | [[Image:Centipede Trap.png|right|thumb|The Trap]] | ||
In the Safety Zone Strategy, we saw how proper placement of the mushrooms will divide the bottom 6 rows into two distinct regions; the areas the Centipede can reach, and the areas he can't. In that particular case, however, we were only interested in a quick and reliable method for making that division; the result was that the Centipede was still free to roam the vast majority of the lower screen. By more careful placement of the blocking mushrooms, it's possible to trap the Centipede in a very small part of the screen; the bottom 6 rows of the left-most or right most two columns. | In the Safety Zone Strategy, we saw how proper placement of the mushrooms will divide the bottom 6 rows into two distinct regions; the areas the Centipede can reach, and the areas he can't. In that particular case, however, we were only interested in a quick and reliable method for making that division; the result was that the Centipede was still free to roam the vast majority of the lower screen. By more careful placement of the blocking mushrooms, it's possible to trap the Centipede in a very small part of the screen; the bottom 6 rows of the left-most or right most two columns. | ||
Line 73: | Line 73: | ||
<gallery> | <gallery> | ||
Image:Centipede_998k.png|Pre 1 million points | |||
Image:Centipede_1000k.png|Post 1 million points | |||
</gallery> | </gallery> | ||
{{Footer Nav|game=Centipede|prevpage= | {{Footer Nav|game=Centipede|prevpage=Getting Started|nextpage=Versions}} |