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Defense - increases your defense, making it harder for you to be hit
Defense - increases your defense, making it harder for you to be hit
   Level One: Luck:  25% bonus
   Level One: Luck:  25% bonus
   Level Two:  
   Level Two: Good Luck: 33% (?) bonus
   Level Three: Phenomenal Luck:  50% bonus
   Level Three: Phenomenal Luck:  50% bonus
Endurance - recovers a portion of your endurance
Endurance - recovers a portion of your endurance

Revision as of 21:39, 23 March 2005

Inspirations temporarily boost your abilities. Each inspiration is respresented by a colored square in your inspiration tray. If you hover the mouse over an inspiration, its name will pop up. By right clicking on an inspiration, you can learn more about it. There are seven types of inspiration, and each is available in three sizes: small, medium, and large.

The small version of each inspiration can be purchased from your contacts. Some are available immediately, and others only after you have completed some missions for that contact. Each inspiration costs 50 influence, except for Awakens, which cost 250. Inspirations can also be received from defeated enemies. Because they are dropped so frequently by defeated enemies, they are considered disposable and cannot be sold to stores. You can give an inspiration to another player by dragging it from your inspiration tray and dropping it on the other hero. Inspirations may also be traded using the trade window.

A level 1 hero can only carry four inspirations at a time. Higher level heroes can carry many more.


The seven types

Accuracy - increases your accuracy when you attack, and your perception.

  Level One: Insight:  25% bonus
  Level Two: Keen Insight:  33% bonus
  Level Three: Uncanny Insight:  50% bonus

Damage - increases the damage you inflict when you attack

  Level One: Enrage:  25% bonus
  Level Two: 
  Level Three:

Defense - increases your defense, making it harder for you to be hit

  Level One: Luck:  25% bonus
  Level Two: Good Luck: 33% (?) bonus
  Level Three: Phenomenal Luck:  50% bonus

Endurance - recovers a portion of your endurance

  Level One: Catch a Breath:  regain 25% of your endurance
  Level Two: 
  Level Three:

Health - heals a portion of your health

  Level One: Respite:  heals 25% of your health
  Level Two: 
  Level Three: 

Break Free - frees you from status effect attacks

  Level One: Break Free
  Level Two:
  Level Thee:

Awaken - returns you to consciousness without a trip to the hospital. Has no effect on xp debt.

  Level One: Awaken
  Level Two: Bounce Back
  Level Thee: