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(reverting to last good version)
 
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{{stub}}
{{Header Nav|game=City of Heroes}}
{{Header Nav|game=City of Heroes}}
Heal Other


Stimulant
==Concealment==
*'''Stealth''':
*'''Invisibility''':
*'''Grant Invisibility''':
*'''Phase Shift''':


Heal Self
==Fighting==
*'''Boxing''':
*'''Kick''':
*'''Tough''':
*'''Weave''':


Resuscitate
==Fitness==
*'''Swift''':
*'''Hurdle''':
*'''Health''':
*'''Stamina''':
 
==Flight==
*'''Hover''':
*'''Air Superiority''':
*'''Fly''':
*'''Group Fly''':
 
==Leadership==
*'''Defense''':
*'''Tactics''':
*'''Assault''':
*'''Vengeance''':
 
==Leaping==
*'''Jump Kick''': An attack that knocks fliers to the ground.
*'''Combat Jumping''': Enhances jumping ability, and buffs defense.
*'''Super Jump''': A good travel power with high speed and good altitude. A sensible middle ground between Super Speed and Flying.
*'''Acrobatics''': Effectively prevents knockback from having any effect.
 
==Medicine==
*'''Heal Other''':
*'''Stimulant''':
*'''Heal Self''':
*'''Resuscitate''':
 
==Presence==
*'''Provoke''':
*'''Provoke Group''':
*'''Fear''':
*'''Group Fear''':
 
==Speed==
*'''Flurry''':
*'''Hasten''':
*'''Super Speed''':
*'''Whirlwind''':
 
==Teleportation==
*'''Recall Friend''':
*'''Teleport Foe''':
*'''Teleport''':
*'''Team Teleport''':
 
{{Footer Nav|game=City of Heroes|prevpage=Powers|nextpage=Ancillary pools}}

Latest revision as of 18:42, 21 September 2009

Concealment[edit]

  • Stealth:
  • Invisibility:
  • Grant Invisibility:
  • Phase Shift:

Fighting[edit]

  • Boxing:
  • Kick:
  • Tough:
  • Weave:

Fitness[edit]

  • Swift:
  • Hurdle:
  • Health:
  • Stamina:

Flight[edit]

  • Hover:
  • Air Superiority:
  • Fly:
  • Group Fly:

Leadership[edit]

  • Defense:
  • Tactics:
  • Assault:
  • Vengeance:

Leaping[edit]

  • Jump Kick: An attack that knocks fliers to the ground.
  • Combat Jumping: Enhances jumping ability, and buffs defense.
  • Super Jump: A good travel power with high speed and good altitude. A sensible middle ground between Super Speed and Flying.
  • Acrobatics: Effectively prevents knockback from having any effect.

Medicine[edit]

  • Heal Other:
  • Stimulant:
  • Heal Self:
  • Resuscitate:

Presence[edit]

  • Provoke:
  • Provoke Group:
  • Fear:
  • Group Fear:

Speed[edit]

  • Flurry:
  • Hasten:
  • Super Speed:
  • Whirlwind:

Teleportation[edit]

  • Recall Friend:
  • Teleport Foe:
  • Teleport:
  • Team Teleport: