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=== Healing Aura ===
=== Healing Aura ===
{{CoHPowerStats|use=Click|target=Self, nearby friendly|range=Area (radius 25')|act=2 seconds|end=13|charge=8 seconds|desc=Each is healed 13% ''(Defender)'' or 10.4% ''(Controller)'' of the user's base maximum HP.}}This is a great all-purpose power which will serve a team well, especially in the early levels. This makes a good first choice for Defenders, as it allows you to heal yourself for the first few levels, when finding a team can be hard. Because it does not need to be specifically targetted, it's a great knee-jerk power when a teammate suddenly takes a lot of damage. For healing one person though (i.e. the team Tanker), it's not very efficient, and you'll want to pick up another heal.<br>
{{CoHPowerStats|use=Click|target=Self, nearby friendly|range=Area (radius 25')|act=2 seconds|end=13|charge=8 seconds|desc=Each is healed 13% ''(Defender)'' or 10.4% ''(Controller)'' of the user's base maximum HP.}}This is a great all-purpose power which will serve a team well, especially in the early levels. This makes a good first choice for Defenders, as it allows you to heal yourself for the first few levels, when finding a team can be hard. Because it does not need to be specifically targetted, it can be used as a knee-jerk power when a teammate suddenly takes a lot of damage. For healing one person though (i.e. the team Tanker), it's not very efficient, and you'll want to pick up another heal.<br>
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Revision as of 00:12, 22 February 2006

general outline. --Mr Wallet 15:12, 21 February 2006 (PST)

City of Heroes / Powers

General

general desc of empathy vs. other buff/debuff sets, how it is for controllers vs. defenders, and so on and so forth.

Empathy Powers

short intro, warning that numbers are rounded for readability.

Healing Aura

Power Stats

  • Use: Click
  • Targeting: Self, nearby friendly
  • Range: Area (radius 25')
  • Affected: {{{affected}}}
  • Activation time: 2 seconds
  • Endurance cost: 13
  • Recharge time: 8 seconds
  • Effect: Each is healed 13% (Defender) or 10.4% (Controller) of the user's base maximum HP.

This is a great all-purpose power which will serve a team well, especially in the early levels. This makes a good first choice for Defenders, as it allows you to heal yourself for the first few levels, when finding a team can be hard. Because it does not need to be specifically targetted, it can be used as a knee-jerk power when a teammate suddenly takes a lot of damage. For healing one person though (i.e. the team Tanker), it's not very efficient, and you'll want to pick up another heal.








Heal Other

and again...

etc.

etc.