From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search

general outline. --Mr Wallet 15:12, 21 February 2006 (PST)

City of Heroes / Powers

General

general desc of empathy vs. other buff/debuff sets, how it is for controllers vs. defenders, and so on and so forth.

Empathy Powers

short intro, warning that numbers are rounded for readability.

Healing Aura

Power Stats

  • Use: Click
  • Targeting: Self, nearby friendly
  • Range: Area (radius 25')
  • Affected: {{{affected}}}
  • Activation time: 2 seconds
  • Endurance cost: 13
  • Recharge time: 8 seconds
  • Effect: Each is healed 13% (Defender) or 10.4% (Controller) of the user's base maximum HP.

This is a great all-purpose power which will serve a team well, especially in the early levels. This makes a good first choice for Defenders, as it allows you to heal yourself for the first few levels, when finding a team can be hard. Because it does not need to be specifically targetted, it can be used as a knee-jerk power when a teammate suddenly takes a lot of damage. For healing one person though (i.e. the team Tanker), it's not very efficient, and most will find that they need one of the single-target heals.








Heal Other

Power Stats

  • Use: Click
  • Targeting: Single friendly
  • Range: 80'
  • Affected: {{{affected}}}
  • Activation time: 2.3 seconds
  • Endurance cost: 13
  • Recharge time: 4 seconds
  • Effect: Each is healed 26% (Defender) or 20.8% (Controller) of the user's base maximum HP.

Although it can only heal one non-self target, Healing Other has a longer range than Healing Aura, as well as double the effectiveness and half the recharge time. This is the only single-target power in the game which focuses all its energy on healing, with no other beneficial side effects (that comes later in the set), and as such, it's quite powerful. Note that healing a large team after an AoE attack is a slow and endurance-expensive process, so this doesn't replace Healing Aura by any means; however, it's perfect at what it does. Indispensable when a single Tanker is absorbing all of the damage for the team.






etc.

etc.