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{{All Game Nav|game=City of Heroes}}
{{All Game Nav|game=City of Heroes}}
Regenners have no defense and almost no resistance. They get hit a lot, and it hurts a lot. But they get better! All damage, no matter where it comes from, can be healed in just a few seconds. Of course, if you get hit again during those few seconds...things could get dicey. A regen scrapper tends to go from perfect health to near death and back again in a wild see-saw which can drive a defender crazy, but as long as the incoming damage is less than the rate of regeneration, a regen scrapper can survive anything.
The idea behind Super Reflexes is very simple: don't get hit. If you don't get hit, then you don't take damage, and you also don't suffer the secondary effects of many attacks, like knockdowns, stuns, etc. Unfortunately, you will still get hit sometimes, and it will hurt. A lot. The SR powerset contains no damage mitigation and no healing. You have high defense, and that's it. You will need to run a lot of toggles, which will draw a lot of endurance, but at the higher levels you can be formidable. No matter how much resistance or healing other scrappers may have, they can still be overwhelmed by hard hitting bad guys. As long as you don't get hit, you can outlast any of them. Of course, sooner or later, you will get hit. SR is a gambler's defense. As long as luck is on your side, nothing can touch you.


== Powers ==
== Powers ==


'''Fast Healing''': Auto power. You must take this power, and cannot respec out of it. Fast Healing increases the rate at which you recover hit points. It is more effective than Health, from the fitness pool, but much less effective than Integration or Instant Healing. It's probably not worth slotting.
Focused Fighting


Focused Senses


'''Reconstruction''': This works like a Respite inspiration. Once you get Instant Healing, you probably won't use Reconstruction very often, but it is helpful at the lower levels.
Agile


Practiced Brawler


'''Quick Recovery''': Auto power. Increases the rate at which you recover endurance. This is a great power! It deserves six slots. It works like Stamina, from the fitness pool, but it is much better. You should always add slots to QR before you put slots in Stamina.
Dodge


Quickness


'''Dull Pain''': Click power. Temporarily increases your maximum hit points and heals you by the amount of the increase. Adding heal enhancements will not increase the amount by which your max hp goes up, only the amount you are healed up to the new max. Can be made "perma" with enough recharge enhancements.
Lucky


Evasion


'''Integration''': Toggle. Massive protection against all status effects, like disorient, knockdown, sleep, etc. Wonderful! Also provides a boost to your healing rate which makes Fast Healing pale in comparison. Probably good to give it six slots: maybe an endurance reducer, all the rest heals.
Elude
 
 
'''Resilience''': Auto power. Provides a small amount (around 5%) of resistance to smashing and lethal damage. Also gives resistance to disorient. Not a very important power, and probably not worth slotting.
 
 
'''Instant Healing''': Click Power. This is the essence of the regen powerset. Dramatically increases your healing rate. Has a large endurance costs. Most people slot two endurance reducers and four heals.
 
 
'''Revive''': Works a lot like an awaken inspiration. Not a very popular power, since you can always carry awakens. Standing back up while a fight is raging around you is a good way to get extra debt, anyhow.
 
 
'''Moment of Glory''': Click power. Shuts off your regeneration, but gives you huge resistances to everything except psychic attacks. The opposite of everything regen is supposed to do, but very helpful against some enemies, like Malta Sappers. Can be made "perma".
 
 
 
..[[User:JKM|JKM]] 15:52, 28 Mar 2005 (UTC)

Revision as of 22:02, 4 February 2007

Template:All Game Nav The idea behind Super Reflexes is very simple: don't get hit. If you don't get hit, then you don't take damage, and you also don't suffer the secondary effects of many attacks, like knockdowns, stuns, etc. Unfortunately, you will still get hit sometimes, and it will hurt. A lot. The SR powerset contains no damage mitigation and no healing. You have high defense, and that's it. You will need to run a lot of toggles, which will draw a lot of endurance, but at the higher levels you can be formidable. No matter how much resistance or healing other scrappers may have, they can still be overwhelmed by hard hitting bad guys. As long as you don't get hit, you can outlast any of them. Of course, sooner or later, you will get hit. SR is a gambler's defense. As long as luck is on your side, nothing can touch you.

Powers

Focused Fighting

Focused Senses

Agile

Practiced Brawler

Dodge

Quickness

Lucky

Evasion

Elude