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A Spines scrapper is covered with big spikey spines. Not only can you hit someone with the spines on your fist, but you can fire spines at a single target or at everyone within range. Most of the attacks only do moderate damage, but because you can easily hit multiple foes the total amount of damage can really add up. Spines scrappers are AoE kings and can devastate large numbers of minions. They also enjoy the rare privilege of having a good ranged attack. All attacks contain a small dose of poison, which slows your enemy down. Spines also has the benefit of being the only Power Set that can deal Toxic typed damage. All Spines attack have a weak toxic damage over time component.
The idea behind Super Reflexes is very simple: don't get hit. If you don't get hit, then you don't take damage, and you also don't suffer the secondary effects of many attacks, like knockdowns, stuns, etc. Unfortunately, you will still get hit sometimes, and it will hurt. A lot. The SR powerset contains no damage mitigation and no healing. You have high defense, and that's it. You will need to run a lot of toggles, which will draw a lot of endurance, but at the higher levels you can be formidable. No matter how much resistance or healing other scrappers may have, they can still be overwhelmed by hard hitting bad guys. As long as you don't get hit, you can outlast any of them. Of course, sooner or later, you will get hit. SR is a gambler's defense. As long as luck is on your side, nothing can touch you.


== Powers ==
== Powers ==


'''Barb Swipe'''
Focused Fighting
A low damage, single target attack with a rather long animation. This not a power that seasoned Spines users take.


'''Lunge'''
Focused Senses
A decent single target attack that will serve a Spines Scrapper through most of their career.


'''Spine Burst'''
Agile
The first AoE attack that Spines gets. Decent damage, good range PBAoE attack with a long animation time.


'''Build Up'''
Practiced Brawler
Inreases damage by 100% and accuracy by 66% for 10 seconds. A great power, especially in the earlier levels of the game.


'''Impale'''
Dodge
A high damage, single target, ranged attack with a long animation. Impale has an immobilize and -Fly status effect on any targets hit by it.


'''Taunt'''
Quickness
Forces a PvE enemy to attack the taunter. Locks the targeting reticle on the taunter in PvP.


'''Quills'''
Lucky
A PBAoE damage toggle. Decent range, very low damage per second. Don't let the low damage fool you, the total damage output from Quills adds up fast; especially in long fights or against large groups.


'''Ripper'''
Evasion
Arguably the second best attack in the set. High damage, 90 degree cone attack with a moderatly long animation. Ripper can knock down enemies, and knock back weak enemies.


'''Throw Spines'''
Elude
A very decent damage, ranged, 90 degree cone attack. Easily the best attack in the Power Set.

Revision as of 07:24, 22 June 2006

The idea behind Super Reflexes is very simple: don't get hit. If you don't get hit, then you don't take damage, and you also don't suffer the secondary effects of many attacks, like knockdowns, stuns, etc. Unfortunately, you will still get hit sometimes, and it will hurt. A lot. The SR powerset contains no damage mitigation and no healing. You have high defense, and that's it. You will need to run a lot of toggles, which will draw a lot of endurance, but at the higher levels you can be formidable. No matter how much resistance or healing other scrappers may have, they can still be overwhelmed by hard hitting bad guys. As long as you don't get hit, you can outlast any of them. Of course, sooner or later, you will get hit. SR is a gambler's defense. As long as luck is on your side, nothing can touch you.

Powers

Focused Fighting

Focused Senses

Agile

Practiced Brawler

Dodge

Quickness

Lucky

Evasion

Elude