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{{Header Nav|game=Contra: Hard Corps|num=0}}
{{Header Nav|game=Contra: Hard Corps}}
{{Game
{{Game
|completion=0
|title=Contra: Hard Corps
|image=Contra Hard Corps NA box cover.jpg
|image=Contra Hard Corps NA box cover.jpg
|title=Contra: Hard Corps
|developer=[[Konami]]
|developer=[[Konami]]
|publisher=[[Konami]]
|publisher=[[Konami]]
|year=1994
|released={{na|1994|August 8}}{{jp|1994|September 15}}{{eu|1994|October 14}}{{au|1994|October 14}}
|systems={{syslist|gen|switch}}
|ratings={{VRC|MA-13}}{{ELSPA|3}}
|genre=[[Run and gun]]
|genre=[[Run and gun]]
|systems=[[Mega Drive]]/[[Genesis]]
|modes=[[Single player]]
|modes=[[Single player]]
|ratings={{VRC|MA-13}}
|series=Contra
|series=Contra
}}
}}
'''''Contra: Hard Corps''''' is a side-scrolling [[run and gun]] game released by [[Konami]] for the [[Sega Genesis]] in North America and South Korea in [[1994]]. It was also released for the Mega Drive as {{nihongo|'''''Contra: The Hard Corps'''''|魂斗羅 ザ・ハードコア|Kontora Za Hādo Koa}} in Japan and as '''''Probotector''''' in Europe and Australia . It was the first game in the {{c|Contra|Contra series}} released for a [[Sega]] platform and serves as a departure from preceding games in the series in many ways.
 
'''''Contra: Hard Corps''''' is a side-scrolling [[run and gun]] game released by [[Konami]] for the [[Sega Genesis]] in North America and South Korea in [[1994]]. It was also released for the Mega Drive as {{nihongo|'''''Contra: The Hard Corps'''''|魂斗羅 ザ・ハードコア|Kontora Za Hādo Koa}} in [[Japan]] and as '''''Probotector''''' in Europe and Australia . It was the first game in the [[Contra (video game series)|Contra series]] released for a [[Sega]] platform and serves as a departure from preceding games in the series in many ways.
 
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Set five years after the events of ''[[Contra III: The Alien Wars]]'', a terrorist group led by the renegade Colonel Bahamut has stolen an alien cell recovered from the war and now intends to use it to produce weapons. Instead of the traditional Contra heroes of Bill Rizer and Lance Bean, a new task force known as the Hard Corps (with four members) are sent to deal with the situation. The game features a branching storyline with multiple possible endings.
Set five years after the events of ''[[Contra III: The Alien Wars]]'', a terrorist group led by the renegade Colonel Bahamut has stolen an alien cell recovered from the war and now intends to use it to produce weapons. Instead of the traditional Contra heroes of Bill Rizer and Lance Bean, a new task force known as the Hard Corps (with four members) are sent to deal with the situation. The game features a branching storyline with multiple possible endings.
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==Gameplay==
==Gameplay==
The objective of each stage of the game is to reach the end by shooting at every enemy that gets in the way, and fight the boss awaiting at the end. While most of the game have the character walking on foot, certain stages have the player riding a Motoroid, a hoverbike that can transform into an ostrich-like robot. Unlike previous ''Contra'' games, which featured overhead segments in addition to the regular side-view stages, all the stages in ''Hard Corps''  retains the standard side-view perspective for most of the game. Another difference is the player can now choose between one of four unique player characters. Like in the previous ''Contra'' games, a maximum of two players can play simultaneously, but they're not allowed to choose the same character.
The objective of each stage of the game is to reach the end by shooting at every enemy that gets in the way, and fight the [[boss (video games)|boss]] awaiting at the end. While most of the game have the character walking on foot, certain stages have the player riding a Motoroid, a hoverbike that can transform into an ostrich-like robot. Unlike previous ''Contra'' games, which featured overhead segments in addition to the regular side-view stages, all the stages in ''Hard Corps''  retains the standard side-view perspective for most of the game. Another difference is the player can now choose between one of four unique player characters. Like in the previous ''Contra'' games, a maximum of two players can play simultaneously, but they're not allowed to choose the same character.


The controls are similar to ''Contra III'', but have been adapted to work with the Genesis's standard three-button controller, as well as the six-button controller. The three main buttons (A, B, and C) are used for switching between weapons, shooting, and jumping respectively in the default control configuration. By pressing the weapon change button while shooting (or the X, Y, or Z buttons on the six-button controller), the player can toggle between two shooting styles: one which allows for free movement while shooting, and another which keeps the character still while he or she aims in one of eight directions. The player can also jump down from certain platforms, as well as move on walls and ceilings like in ''Contra III''. A new ability added to the game is a sliding technique performed by holding the direction-pad diagonally downwards while pressing the jump button. The character will be invulnerable while sliding and can even harm certain enemies.
The controls are similar to ''Contra III'', but have been adapted to work with the Genesis's standard three-button controller, as well as the six-button controller. The three main buttons (A, B, and C) are used for switching between weapons, shooting, and jumping respectively in the default control configuration. By pressing the weapon change button while shooting (or the X, Y, or Z buttons on the six-button controller), the player can toggle between two shooting styles: one which allows for free movement while shooting, and another which keeps the character still while he or she aims in one of eight directions. The player can also jump down from certain platforms, as well as move on walls and ceilings like in ''Contra III''. A new ability added to the game is a sliding technique performed by holding the direction-pad diagonally downwards while pressing the jump button. The character will be invulnerable while sliding and can even harm certain enemies.
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Some cutscenes were also altered. For example, the player character no longer identifies the boss of Stage 1, a robot previously thought unmanned, to be piloted by a man, or Dr. Geo Mandrake being eaten by a monster created in his merger machine. It is also impossible to side with the Alien General in this version, thus eliminating one of the endings.
Some cutscenes were also altered. For example, the player character no longer identifies the boss of Stage 1, a robot previously thought unmanned, to be piloted by a man, or Dr. Geo Mandrake being eaten by a monster created in his merger machine. It is also impossible to side with the Alien General in this version, thus eliminating one of the endings.
<gallery>
File:Contra Hard Corps JP box.jpg|Japanese box
File:Probotector MD box.jpg|European box
</gallery>


{{Contra}}
{{Contra}}
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[[Category:Run and gun]]
[[Category:Run and gun]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Sega Genesis]]
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