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* The Galaxian hardware bootleg is probably one of the most ridiculous versions ever: There is even more crude sounds and weird colors (Scramble bootleg has inverted colors and lower quality music).
* The Galaxian hardware bootleg is probably one of the most ridiculous versions ever: There is even more crude sounds and weird colors (Scramble bootleg has inverted colors and lower quality music).
* The game is considered slightly more difficult than Donkey Kong because the collision detection is less forgiving and the game is slightly faster.
* The game is considered slightly more difficult than Donkey Kong because the collision detection is less forgiving and the game is slightly faster.
* In Part II, during attract mode, a scene is shown where Crazy Kong is breaking out of a jail/zoo along with a rudimentary one channel audio tune.
* In Crazy Kong Part II, while mario is climbing up a ladder, no barrel will fall down the ladder if Mario’s hand is slightly touch the upper floor.


;25M
;0M
* In Part II, while mario is climbing up a ladder, no barrel will fall down the ladder if Mario’s hand is slightly touch the upper floor.
* The first stage can be completed with the following cheat: Climb up the ladder at the far right of the bottom platform. Make sure Mario/Jumpman’s back is facing you while tapping the joystick until his right foot is hanging over the ledge. Jump off the platform. If done correctly, he’ll drop through the floor below and the level will be completed. '''Note''': this trick does not work on the bootleg version of the game that runs on [[Scramble]] hardware.
* The first stage can be completed with the following cheat: Climb up the ladder at the far right of the bottom platform. Make sure Mario/Jumpman’s back is facing you while tapping the joystick until his right foot is hanging over the ledge. Jump off the platform. If done correctly, he’ll drop through the floor below and the level will be completed. '''Note''': this trick does not work on the bootleg version of the game that runs on [[Scramble]] hardware.


;50M
;50M
* In Crazy Kong Part II: at 50m level the hammer can be left "unmaintained" on the right end of the conveyor belt. Grab the hammer and move Mario all the way to the right end of belt. When reached, "wiggle" the joystick to the left and right. If done correctly, Mario will drop the hammer at the down position and the hammer will stay there while Mario can walk away. Even if the hammer does disappear after short time, cakes/flames still get destroyed by hammer and give bonus points. If the hammer should drop in the up position while "wiggling" it can be grabbed again. '''Note''': only work on level 2 or higher.
* In Crazy Kong Part II: at 50m level the hammer can be left "unmaintained" on the right end of the conveyor belt. Grab the hammer and move Mario all the way to the right end of belt. When reached, "wiggle" the joystick to the left and right. If done correctly, Mario will drop the hammer at the down position and the hammer will stay there while Mario can walk away. Even if the hammer does disappear after short time, cakes/flames still get destroyed by hammer and give bonus points. If the hammer should drop in the up position while "wiggling" it can be grabbed again.
* The ghost-like flames that inhabit the 100m mark (the rivet level) are replaced with the oil-fire enemies that inhabit the other levels.
* The ghost-like flames that inhabit the 100m mark (the rivet level) are replaced with the oil-fire enemies that inhabit the other levels.


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* After completing the 100m mark, the heart that would normally exist between Mario and Pauline is positioned right near the round indicator.
* After completing the 100m mark, the heart that would normally exist between Mario and Pauline is positioned right near the round indicator.
* In Part I, on the 100m level, it is possible to touch and walk past Crazy Kong without losing a life.
* In Part I, on the 100m level, it is possible to touch and walk past Crazy Kong without losing a life.
* In Part II, during attract mode, a scene is shown where Crazy Kong is breaking out of a jail/zoo along with a rudimentary one channel audio tune.


==Visual comparison==
==Visual comparison==
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!Stage!! Original Donkey Kong || Crazy Kong Part I || Crazy Kong Part II || Part II Level 2+
!Stage!! Original Donkey Kong || Crazy Kong Part I || Crazy Kong Part II || Part II Level 2+
|-
|-
|25M||[[File:DK_Stage1.png|200px]]||[[File:Crazy Kong Part1 Stage1.png|200px]]||[[File:Crazy Kong Part2 Stage1.png|200px]]||[[File:Crazy Kong Level2 Stage1.png|200px]]
|0M||[[File:DK_Stage1.png|200px]]||[[File:Crazy Kong Part1 Stage1.png|200px]]||[[File:Crazy Kong Part2 Stage1.png|200px]]||[[File:Crazy Kong Level2 Stage1.png|200px]]
|-
|-
|50M||[[File:DK_Stage4.png|200px]]||[[File:Crazy Kong Part1 Stage2.png|200px]]||[[File:Crazy Kong Part2 Stage2.png|200px]]
|50M||[[File:DK_Stage4.png|200px]]||[[File:Crazy Kong Part1 Stage2.png|200px]]||[[File:Crazy Kong Part2 Stage2.png|200px]]
|-
|-
|75M||[[File:DK_Stage2.png|200px]]||[[File:Crazy Kong Part1 Stage3.png|200px]]||[[File:Crazy Kong Part2 Stage3.png|200px]]||[[File:Crazy Kong Level2 Stage3.png|200px]]
|100M||[[File:DK_Stage2.png|200px]]||[[File:Crazy Kong Part1 Stage3.png|200px]]||[[File:Crazy Kong Part2 Stage3.png|200px]]||[[File:Crazy Kong Level2 Stage3.png|200px]]
|-
|-
|100M||[[File:DK_Stage3.png|200px]]||[[File:Crazy Kong Part1 Stage4.png|200px]]||[[File:Crazy Kong Part2 Stage4.png|200px]]
|150M||[[File:DK_Stage3.png|200px]]||[[File:Crazy Kong Part1 Stage4.png|200px]]||[[File:Crazy Kong Part2 Stage4.png|200px]]
|-
|-
|Ending||[[File:Donkey Kong end.png|200px]]||[[File:Crazy Kong Part1 end.png|200px]]||[[File:Crazy Kong Part2 end.png|200px]]
|Ending||[[File:Donkey Kong end.png|200px]]||[[File:Crazy Kong Part1 end.png|200px]]||[[File:Crazy Kong Part2 end.png|200px]]
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