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|Swordmaster||"Sword skill knowledge level 1."||As with Hit & Way, Swordmaster is used by holding down a direction while attacking. Hold {{snes|Up|Dpad}} to use a horizontal slash that works well with swords; hold {{snes|Left|Dpad}} to use an overarm smash that works well with blunt weapons; hold {{snes|Right|Dpad}} to use an underarm swipe that works well against armoured enemies. These directions are relative to your character, so if, for example, you are facing right, you would press {{snes|Up|Dpad}} to use the overarm smash. | |Swordmaster||"Sword skill knowledge level 1."||As with Hit & Way, Swordmaster is used by holding down a direction while attacking. Hold {{snes|Up|Dpad}} to use a horizontal slash that works well with swords; hold {{snes|Left|Dpad}} to use an overarm smash that works well with blunt weapons; hold {{snes|Right|Dpad}} to use an underarm swipe that works well against armoured enemies. These directions are relative to your character, so if, for example, you are facing right, you would press {{snes|Up|Dpad}} to use the overarm smash. | ||
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|Trick Guard||"Ability to ward off enemy attacks | |Trick Guard||"Ability to ward off enemy attacks skilfully."||Causes enemy attacks to sometimes damage the enemy instead of the player character. | ||
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|Unlock||"Investigate the shape of the key that opens a door's lock."||The character with this ability needs to be in the lead position for it to work. Essential in the Sealed Cave/Labyrinth. | |Unlock||"Investigate the shape of the key that opens a door's lock."||The character with this ability needs to be in the lead position for it to work. Essential in the Sealed Cave/Labyrinth. |
Latest revision as of 15:31, 23 September 2009
Ability descriptions[edit]
About gaining abilities[edit]
Character | Ability | Level | Ability | Level |
---|---|---|---|---|
Traveller | Scroll | 6 | ||
Hunter | Shoot | 7 | Jump | 8 |
Thief | Hit&Way | 6 | ||
Guardian | Shoot | 7 | Swordmaster | 5 |
Poet | Scroll | 7 | Restore Lute | 6 |
Abilities are learned when you level up, but rather than being attached to your level they seem to be learned according to the number of enemies a character has killed. There also seems to be a random element. The remarks about random elements in the section above on stat changes probably also apply here.
There are values in the ROM which seem to be related to the learning of abilities. More investigation is needed to work out precisely what they mean, though. It looks as though, for example, a Traveller may learn Scroll sooner than a Poet.