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{{Header Bar|game=Dragon's Lair (1984)}}
{{Header Nav|game=Dragon's Lair (computer)|num=3|onepage=true}}
{{Game
{{Infobox
|completion=3
|title=Dragon's Lair (computer)
|image=Dragon's Lair (computer) cover.jpg
|image=Dragon's Lair (computer) cover.jpg
|title=Dragon's Lair
|developer=[[Advanced Microcomputer Systems]]
|developer=[[Advanced Microcomputer Systems]]
|publisher=[[Software Projects]]
|publisher=[[Software Projects]]
|year=1984
|released={{rd|1983|June}}
|genre=[[Action]]
|systems=[[Amstrad CPC]], [[Coleco Adam]], [[Commodore 64]], [[ZX Spectrum]]
|systems=[[Amstrad CPC]], [[Coleco Adam]], [[Commodore 64]], [[ZX Spectrum]]
|genre=[[Action]]
|modes=[[Single player]]
|modes=[[Single player]]
|ratings=
|series=Dragon's Lair
|followed by=[[Dragon's Lair: Escape from Singe's Castle|Escape from Singe's Castle]]
|followed by=[[Dragon's Lair: Escape from Singe's Castle|Escape from Singe's Castle]]
|series=Dragon's Lair
}}
}}
{{game disambig||the [[arcade]] version|[[Dragon's Lair]]}}
{{game disambig||the [[arcade]] version|[[Dragon's Lair]]}}
The home computer versions of '''Dragon's Lair''' released for the [[Commodore 64]] and [[ZX Spectrum]] are based on the [[arcade]] version. However, these versions used sprites to represent gameplay rather than using an equivalent laserdisc due to hardware limitations, and mixed the original arcade gameplay with platforming or more traditional action sequences.


These ports only include a small portion of the scenes from the arcade version, and introduces original scenes as well.  
The home computer versions of '''Dragon's Lair''' released for the [[Commodore 64]] and [[ZX Spectrum]] are based on the [[arcade]] version.  However, these versions used sprites to represent gameplay rather than using an equivalent laserdisc due to hardware limitations, and mixed the original arcade gameplay with platforming or more traditional action sequences.
 
These ports only include a small portion of the scenes from the arcade version, and introduces original scenes as well.


== Walkthrough ==
== Walkthrough ==
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The first scene in the game is the falling disk scene, where you jump onto the disk before the downward descent.
The first scene in the game is the falling disk scene, where you jump onto the disk before the downward descent.


Stand in the middle of the disk. When a ghostly figure appears in one of the corners, run towards it to avoid being pushed off the side by wind.  
Stand in the middle of the disk. When a ghostly figure appears in one of the corners, run towards it to avoid being pushed off the side by wind.


After about 6-8 attempts to push you off, the exit should be visible to the top-right. If you miss the exit, you will have another chance to reach it, but if you don't make it again, you'll eventually hit the cavern floor.  
After about 6-8 attempts to push you off, the exit should be visible to the top-right. If you miss the exit, you will have another chance to reach it, but if you don't make it again, you'll eventually hit the cavern floor.


=== Skull corridor ===
=== Skull corridor ===
Whenever you see a large hand trying to grab you, swing your sword. In all other cases:
Whenever you see a large hand trying to grab you, swing your sword. In all other cases:


* Move up to avoid the first set of skulls.
* Move up to avoid the first set of skulls.
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=== Rope room ===
=== Rope room ===
You start at the bottom right, and need to reach the top-left section. Jump across the first two platforms, and grab the rope. Push left once you are close to the next rope.  
You start at the bottom right, and need to reach the top-left section. Jump across the first two platforms, and grab the rope. Push left once you are close to the next rope.


There is a time limit on each floor, marked by the progression of flames.  
There is a time limit on each floor, marked by the progression of flames.  
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=== Rats ===
=== Rats ===
You are on a set of platforms, and need to reach the top-most one. Jump across each platform, kill any rat that is directly blocking your path. The route should be obvious, but takes you across all platforms on-screen.  
You are on a set of platforms, and need to reach the top-most one. Jump across each platform, kill any rat that is directly blocking your path. The route should be obvious, but takes you across all platforms on-screen.  


Remaining too long on a platform will cause it to collapse with you on it.  
Remaining too long on a platform will cause it to collapse with you on it.  
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* Dodge the third by moving right.
* Dodge the third by moving right.
** In the Commodore 64 and ZX Spectrum versions, dodge the final ceiling tentacle by moving up (which exits the room.)
** In the Commodore 64 and ZX Spectrum versions, dodge the final ceiling tentacle by moving up (which exits the room.)
* Dodge the fourth by moving near the door. Exit the room when the fifth appears.
* Dodge the fourth by moving near the door. Exit the room when the fifth appears.


=== Second falling disk ===
=== Second falling disk ===
As with the first disk, you will jump onto it. Stand in the center, and as soon as a face appears, run towards it to avoid being pushed off the disk.
As with the first disk, you will jump onto it. Stand in the center, and as soon as a face appears, run towards it to avoid being pushed off the disk.


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=== Knight ===
=== Knight ===
In a small chessboard room, the knight will appear and randomly teleport around the room. His attacks are in straight lines, but are known to bounce or turn.  
In a small chessboard room, the knight will appear and randomly teleport around the room. His attacks are in straight lines, but are known to bounce or turn.  


To defeat him, you need to approach him as soon as he appears. While he can be destroyed in one hit, he cannot be injured once he turns black.  
To defeat him, you need to approach him as soon as he appears. While he can be destroyed in one hit, he cannot be injured once he turns black.  


When you defeat him, head to the exit before the floor becomes hazardous.
When you defeat him, head to the exit before the floor becomes hazardous.


=== Singe's Lair ===
=== Singe's Lair ===
Run up to the thorns on the right. When Singe makes his attack, he will hit the thorns instead of you, causing them to burn.  
Run up to the thorns on the right. When Singe makes his attack, he will hit the thorns instead of you, causing them to burn.


You can also collect some gold hidden under one of the rocks, although Singe will have to blast them first.  
You can also collect some gold hidden under one of the rocks, although Singe will have to blast them first.  
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[[Category:Advanced Microcomputer Systems]]
[[Category:Advanced Microcomputer Systems]]
[[Category:Software Projects]]
[[Category:Software Projects]]
[[Category:Action]]
[[Category:Amstrad CPC]]
[[Category:Amstrad CPC]]
[[Category:Coleco Adam]]
[[Category:Coleco Adam]]
[[Category:Commodore 64/128]]
[[Category:Commodore 64/128]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Sinclair ZX Spectrum]]
[[Category:Action]]
[[Category:Single player]]
[[Category:Single player]]
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